Hi everyone!First of all I'd like to thank everyone who has played Fellwood so far.A lot of players (rightfully so) called out that having a single building was better than having multiple buildings and that the prestige points were easiest to gain by farming the beginning stages of the game, so this update is to hopefully fix these 2 issues as well as a few other smaller bugs.Single Building Damage ChangesThe main culprit for this was the axe building, due to the compounding effects that having a high ricochet count allowed. So I did have to slightly reduce the max ricochet count. After more thorough testing it was due to the level up options that made the axe so much stronger, it compounded its benefits much better than any other projectile. I went back and forth on how to handle this, but I decided on adding a new multiplier called "Building Diversity" (you can see it in the top left hand corner of the level up dialog, and can hover it for more information).Essentially now the stat rolls are effected by the number of projectile buildings you have. It ranges from 75% when you only have a single projectile building, to 150% when you have all the projectile buildings. These percentages will probably be tuned as I get more feedback, but I think this incentivizes having multiple buildings enough for now.Prestige Point FarmingPreviously there was always a 40% chance of getting a prestige point when leveling up, whether that was at level 1 or level 200. This caused farming of the low levels then prestiging multiple times in quick succession the best way to get points. To counteract this, it now starts at just 3% to get a prestige point at level 1, then will raise to 80% by the time you reach level 200. This now incentivizes players to stick to longer runs.Other Small Bug Fixes:Treasure chests now properly get removed when prestigingReduced the number of prestige points to only +1/+2 for the level up optionReduced acolyte base luck and effectiveness amountReduced the eff...
Hey everyone! The 0.4 Update is now officially available! Thank you to everyone who played the public beta and shared their feedback. You found bugs, pointed out things that needed some work, and helped us improve the update before its full release.A quick note about your save files:If you’ve been thinking about starting a fresh run, now is a really good time to do it. With all the recent tweaks and the feedback you gave us, we're hoping the early game just feels a lot more fun to play through now.But don't worry, if you just want to jump right back into your current run, your existing saves are perfectly safe and will work just fine with the new update! (fingers crossed) Along with everything introduced in the public beta, we made the following changes based on your feedback: 🟡 When you start a new Prestige, you can now read through all previous lore pages, even if you didn’t manage to unlock every page. 🟡 Fixed a bug related to the Severed Hand. It now spawns Whispers as intended. 🟡 After unlocking the upgrade that allows you to sacrifice Whispers, you can now continue spawning new Whispers. 🟡 The game already had an autosave system, but we’ve also added a manual save option with this update. Plus:🟡 The drawings in the Stillness Engine panel have been updated and should look much better now. 🟡 We completed a full editorial pass. Some of the wording in the UI was too cryptic or didn’t communicate things clearly enough, so we rewrote and improved it. 🟡 The story now continues in Arc III: The Stillness Engine, with 10 new story pages to unlock and read. German Translation Is Now Available! Huge shoutout to our awesome community member, Ema, who took the time to translate the entire game into German! We can’t thank her enough for all the time and work she put into it. She also asked us to keep an eye out for your feedback. So, if you're playing in German and run into any typos or lines that feel a bit clunky, please let us know so we can tweak them! Steam Community It...
Thanks a lot for all the feedback. It helps me as a solo developer a ton addressing issues. In this hotfix I have implemented a fix for edge cases where a ball could be stuck outside playable zone on the board. Making lasers keep firing in an endless loop if they where unlocked.
修复 - 携带向阳花退出游戏进入游戏后体力减少的问题;增加 - 存档流程增加原子性,当存档过程被中断时,不写入存档文件,沿用先前存档;
Fixed an issue on some screen resolutions making the tooltip and the skill tree hard to navigate
There's only a week five days left until the release of Kotamon on August 20th... We're working incredibly hard, fixing bugs and adding cool stuff.Thank you for being with us!
THANK YOU! Truly, thank you, everyone. When I pressed the button to release the game, I was expecting to only sell it to my friends and a couple of family members; I never would've imagined that I would get to 100 PLAYERS, let alone 2500. This has been an amazing journey. Please provide your feedback; I am taking it all in to decide on the future updates for the game. So, in conclusion. THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU.
DetailsColoring Voxels has been out for an entire year! To celebrate, we are hosting another voxel art competition to give you, our incredible community, the opportunity to have your own levels in the game!That's right, the winners of this competition will feature as levels in Coloring Voxels!The 16 winners of this competition will be combined into an exhibition world, Community 2, which will be added in a free update to Coloring Voxels. It's very easy to enter; keep reading to find out all the information you need. When you're ready, click on the big SUBMIT HERE link at the bottom."I canne do it, Captain!" Yes, you can! It doesn't matter if you've never made Voxel art before; it's super easy to get started and create a whole variety of pieces. The only limitation is your imagination... and I guess the time constraint we're giving you with this competition. Make sure you check out the suggestions below if you're a first-time Voxeler, and even join our Discord to chat with our artists and community for guidance!The deadline is the 9th of October 2026 at 17:00 UTC. The winners will be announced on the 23rd of October 2026 via a blog post here on our website, a Steam announcement, Discord, and X. Links to the socials can be found at the top right of this website!Rules and SuggestionsWe will need to modify any submitted work to make things work well in the game, but we have a couple of points to stick to that would help us out. To help improve your chances, we have come up with a few simple rules for you to follow and some suggestions to help you get started.Rules (the dull bit):You must submit a file in one of the commonly used project files. Project files are best for us to inspect, and they are easiest to use to modify and import into our Coloring Voxels editor. We will try to accept as many types as we can, but recommend .qb (Qubicle), .vox (Magica) or .gox (Goxel). Sadly, if we can't open the files in any of our editors, they won't be considered. Files such as .fbx...
Hey everyone
【Important】Loot Progress has been removed; drop rate now remains at 300% throughout.Loot Progress has been changed to Exploration Progress. When full, this chapter's Treasure sites automatically refresh.Temple Baptism now lets you lock and unlock Talents by clicking them.Preferred Skills now also apply to Baptism.\ are no longer useful and will be converted back into Abyssal Scales in the next update.Monster strength reduced by about 15%.Boar Boss and Mushroom Boss Attack reduced by 15%.Normal chapters now drop a small amount of Bone.【Improvements】Market no longer refreshes duplicate Order requirements.More Attributes now show all attributes by default.Uruk set Shields are temporarily counted on the set ring.Skill tags have been moved above skill info for clearer visibility.【Balance】\ crafting cost reduced to 6.The value of individual Resistance affixes has been increased.EXP required to level up reduced by 20%.\ drop rate increased by 50%.EXP level penalty reduced to 10% per level, with a minimum of 10% EXP retained.High-level Forging costs reduced by about 25%High-quality Prisoner recruitment costs reduced by about 25%【Fixes】Fixed some Legendary items that could not be Refined into the corresponding Mythic.Fixed Refined Mythic Equipment not being correctly recorded in the Codex.Fixed Divine Tower sometimes being unable to proceed to the next floor.Fixed duplicate Words of Runes for \ and \.Fixed incorrect stats for \.Fixed Priest \ missing the Debuff tag.Fixed Temple Inspire incorrectly showing as full.Fixed an error caused by clearing Outlands.Fixed Rare Rune Pouches and Legendary Rune Pouches not being craftable in the Workshop.
This weekend only, all diamond drop rates are doubled! Now’s the perfect time to jump in, collect as many diamonds as you can, and make some serious progress. Grab your friends, grab your cat and dog, get clicking, and make the most of the 2× Drop Rate Event before it’s gone! Join our Discord for updates, events, and to chat with the community: https://discord.com/invite/w9BHNgCmqv
Fixed a few typos and spelling mistakes. Thanks for reporting
1. 复习方式可选模式,当前除了默认复习方式,还可以选择与【每日学习】相同方式。 2. 优化了部分学习、复习模式UI。 3. 修复了装备界面查看技能时,拖拉条回弹的bug。
In the last couple of weeks, FlashBoss has made a number of big structural improvements that open the way to new, more accurate Piper voices — such as the new Esperanto and Toki Pona pronunciation — along with a host of other improvements and bug fixes. Thank you for your patience through the busy update schedule. For English users, the biggest gains are the massively improved audio playback functions, together with stability fixes throughout the program. On voices: the Northern English Male voice project has regrettably been dropped — isolated short words never reached the standard we hold a voice to. In its place comes a new British selection: Southern England (Female) — warm, clear and confident, with neutral, exemplary pronunciation. She is fully built and verified and simply waiting on store page approval. The Summer and Autumn will continue to see new content rolling out. And with the structural work now done, the disruptions and large downloads that came with the recent builds should slow considerably. Master Odiin
Again, thank you so much for everyone that shares feedback
Front-end - Anti-cheat warning message has been revised and is now more readable - Added a warning about the anti-cheat system to the tutorial - Fixed a typo: "move first" → "moves first" in the ghost battle Back-end - A new detection method has been added to further improve the anti-cheat system General - Maximum Dungeon Keys storage decreased from 60 to 45
New languages: Polish - Thanks to Risu ♔German - Thanks to Cleo HIf you want to help with a translation, join the Discord server for the details~Reminder about broken savefiles error: Go to the game's root folder and delete Hypnophobia_sf.sav and Hypnophobia_tyranno_data.savReminder about the Artbook:You can find a free artbook serving as a epilogue in the game's root folder, then inside "Artbook" sub-folder!
Fixed controller issues on Power Up Pop-Up. You should now be able to use controller for opening the chest. Thanks a lot for reporting issues. It helps out a lot
- New: Offline Celestium, Offline celestium uses your last/current floor and recorded kpm (recording starts from this patch). Relics, lootboxes, favour xp, trial marks and grave dust will now drop offline. Offline is calculated against normal mobs only. - New: Relic Corruption - Relic drops will now have a small chance to roll with a corruption level, 3 new relic corruption levels that will boost the relic's stats. - New: 4 new expedition essences - Divinity Atk Bonus, Divinity HP Bonus, Divinity Dmg. Reduction Primary, Favour XP Primary. These will start dropping in expeditions after celestium is unlocked, they do not drop as quest rewards or from onslaught mimic boss. - New: Ahcievement Mastery VI - Gain x10 multiplier to achievement progress every 25k achievement ranks. - New: Uncommon Vulcanalia Medal rarity. - New: Mythic Hero Venus (Vulcanalia). - Favour max level raised to 30 from 25. - New Divinity rank - DOMINION - Fixed a bug where help wont open from settings. - Fixed a equipment visual bug where level max would go into a "+1 level" display loop. - Your Pets gained a total of x levels will now show in log only if any levels were gained. - Celestium Kills/Min. is reset when changing floors. - Fixed an issue where stacked Festival Potions could consume more than the max 24 hours of festival time while offline. If you have 5 days worth of festival time stacked and were offline for 4 days, only the max offline time (24 hours) will now be removed. - Expeditions will now iterate through the unlocked locations from the selected world instead of picking a random unlocked location. - Performance improvements to Expeditions.
Quick balancing patch for early progression. Also fixed the cost of the Graveyard Peg that was priced 10x what was planned. Thanks for the feedback!
🔥🌪️🌊 Get ready to ignite your senses in an epic adventure! 🎮🏆 🌟😄 "Primordial Elements" is here to amaze you with a mythical twist! Join us for an extraordinary experience where dragons bring you beers and the elements come alive! 🐉🍺 🍺🔥💧 Immerse yourself in a world of wonder as you journey through realms filled with fire, water, earth, and air! 🌎✨ 🎮🏆 Mark your calendars for an unforgettable quest! 🗓️ Don't miss out on this epic adventure – join us and be part of something truly legendary! 💪💎
Removed cap on prestige runs, only capped for first run.
Fixed the IDEX printer, now prints double Fixed workers from one room selling prints from a different room
Giga amp has been reverted to no longer include tokens spent on the upgrade itself in its damage calculation Giga amps shroom upgrade has changed to include a portion of the tokens spent on itself per level in the upgrade Ultra late game enemy hp numbers have been rescaled. Level 10 Million onwards A new light essence shop upgrade has been added to bring dark essence upgrades into the Underworld Added a new system, guild loyalty, which grows over time and determines guild ability effectiveness Fixed Micro Manager damage boost resetting on realm swaps Added additional anti cheat precausions at very high levels Translations have been improved and expanded upon (This will be an ongoing rollout) Added the ability to shroom heros in buy increments after unlocking the realm upgrades Shrooooomzzzz Added an in game patch notes viewer for Steam
The 1990s Book DLC is Here!This 1990s-themed book unlocks 20 additional levels for Coloring Pixels. Each image takes us back in time to the Nostalgic Nineties!An explosion of Technology, Pop Bands and looking cool!Available for the price of $0.99, £0.95, or your regional equivalent.