Game Updates

Patch notes and dev posts · 5,760 Steam updates
Loot Tycoon
Loot Tycoon
69 days ago · PM

Loot Tycoon EA is LIVE | Let the Looting Begin!

Hey Shopkeepers!The wait is over. Loot Tycoon is officially out in Early Access!🎉Loot Tycoon Early Access is LIVE!First off, a huge thank you to everyone who played the Demo! Many of you reported lag and stuttering issues. Thanks to your detailed logs, I hunted down the root cause and patched it. This EA build runs much smoother. If you still catch any frame drops, let me know immediately!Good News: Your Demo saves carry over automatically! You can pick up right where you left off.EA is just the beginning. Let's keep polishing this game into something we all absolutely love!Here is what’s new in EA's build:🔥 No More Level CapThe Adventure Level cap has been completely removed. Push as high as your build allows. Tougher enemies, but way better loot.🏟️ New Arena ModeBad RNG? No problem. Spend your gold in the new Arena Shop to get the exact gear you need. Feeling lucky? Take on cross-level fights for a chance to drop God-tier gear early.⚔️ 7 New Unique AffixesWe just injected some crazy new modifiers into the loot pool:Heaven's Blade: Auto-spawns flying swords to smite enemies.Extra CastsLifestealWeakenFreezeIgniteShock (Damage Amp)Combine these with your existing Uniques to create some truly broken builds!💬 Help Shape the GameAs a solo dev, my roadmap is completely driven by you. Got a wild idea for a new feature? Share it! Your concepts could easily become reality in the next patch.Join our Discord, and let's chat!Thank you so much for the support. You guys are the reason I keep grinding!​​ ——Parallel Portal
Idle Deepcore
Idle Deepcore
69 days ago · swissm4n

What's New in 1.3

Version 1.3 — Steam Cloud support plus a round of fixes and polish. NEW• Steam Cloud: saves sync automatically across PCs. • New option (Visual Feedback): toggle the resource counter flash/pulse on gain. • New audio option "Mute in background": silences the game when alt-tabbed (off by default). BALANCE• Late-game machines buffed: Excavator 35→60, Mechanical Worm 50→90, Annihilator 100→190 base DPS. • Furnace Boost: +5% per level (was +4%) and cost mult ×1.10 → ×1.08. Level 100 now costs ~2.8M for +500% speed (was ~13.8M for +400%). • Mastery cost reductions ("Machine & Furnace Discount", "Expansion Plans") are now additive: −10% per level, reaching −90% at L9 (was −61% via compounding). Existing levels apply the new math automatically. • Spawn rates: copper bumped in Topsoil (7.5→10%) and Sedimentary (7.5→12.5%); tin in Sedimentary (3.7→4.2%). Rock/granite/dirt reduced accordingly. • Skill rework: "Prospector" → "Quarry Master". Now grants bonus stone on deep blocks (basalt +3, lithurge +2, core +5, armored +2, lava +1, core fragment +3, raw veinstone +1) — fixes the post-2800m stone drought. Existing levels carry over. FIXES• Machine tooltips synced with actual DPS values. Annihilator no longer mentions its old 8s cooldown. • Trade panel: prices recompute at click time (fixes stale-price issue when Material Value changes mid-panel). • Events claimed counter is now a lifetime counter (was resetting per prestige, blocking Event Hunter). • Stats panel: ore icons show the full ore sprite, not just the rock background. • World map: "Total spent" tooltip relabeled "Spent on new land". • Smeltery: BUY-furnace button moved under the sprite. Furnace Boost card shows your money balance on the right. • Smeltery money tooltip uses the same 2-line format as the world map. • French: standardized inconsistent terms for "row". • Rich Vein / Ultra Rich Vein no longer multiplies trading payouts. • Trade panel: added padding so top/right buttons aren't clipped. • Critical: balances ...
Pupple Pop
Pupple Pop
69 days ago · Fatih

Hotfix: A Smoother Popping Experience!

Hello Pupple Pop Players!Thank you all so much for the amazing interest and feedback you've shared since our release. Thanks to your comments, we continue to make the game even better. Here are the changes in this patch:Balance Adjustment: General balance adjustments have been made to the in-game progression.Faster Animations: Animation times for high-level bubbles have been reduced.Preserved Popping Feel: The shortened animation time brings the instant popping effect of early-level bubbles to the high-level ones; this way, the satisfying popping feel is maintained all the way to the final level.Thank you for continuing to play and helping us improve our game! If you are enjoying your time with Pupple Pop, leaving a review on Steam is a huge way to support us. The Pupple Pop Team
Peckers
Peckers
69 days ago · Humblebright Studio

Hotfix 04.19.2026

Fixed missing description for Pijons in Shop Fixed buttons not getting highlighted when completing a Karen friendship Fixed a visual bug of the d20 dice staying in the journal across different tabs
Candy Clicker
Candy Clicker
70 days ago · Iruka

0.39b

Update • Added Autoclick: automatically taps the main candy at the same pace as manual clicks while enabled (only while the game is open). • Two ways to unlock: reach 1,000,000 total clicks on the main candy, or purchase the unlock in the Shop → Misc tab with choco-diamonds. Community Don't miss Steam Discussions — news, promos, and feedback.
SUPER 56
SUPER 56
70 days ago · Wedy Jones

Chaos Expands Across the Onion Soup Universe

Hello SUPER 56 players!Big news from the Onion Soup universe for anyone who lives for chaos and terrible decisions made at high speed.Nippon Marathon 2: Daijoubu has officially launched into Early Access! 🙌🥒💥If you’ve ever sprinted through SUPER 56’s minigames thinking “this needs more chaos,” NM2 has you covered. You’ll race across Japan, fling fruit at your friends, dodge hazards you absolutely weren’t prepared for, and yes, Sora the Troll returns with brand‑new commentary to roast every glorious mistake.What’s in the Early Access Launch?Three brand‑new stages set across exaggerated Japanese locationsFully revamped graphics and physicsCreate‑a‑Contestant mode for crafting your own beautiful-ly cursed racerA new Photo Mode with free‑cam controls for capturing mid‑action chaosA brand new, deadly melee weapon in the form of the Whirling CucumberFresh new commentary from Sora the TrollNew CPU difficulty modes for solo playThis is just the start of the race, as we’ll be adding more stages, more contestants, more weapons, more chaos and even online multiplayer throughout Early Access. Key FeaturesRace Across Japan: A wild, exaggerated tour of iconic locationsEven More Chaos: New obstacles, weapons, silly physics, and hilarious wipeoutsSolo Play Support: Face off against our newly improved (and occasionally ferocious) CPU racersNew Difficulty Modes: Novice, Amateur, and Pro settings to suit every level of chaosA Tastier Arsenal: More throwable produce than ever, each with its own chaotic impactExpanded Cast: Starting with the egg‑obsessed Mr BREAKFAST, with more contestants hatching over timeCreate‑a‑Contestant: Build the weirdest racer your imagination can handleMultiplayer Mayhem: Local multiplayer + Remote Play TogetherEpic Soundtrack: An electrifying score to fuel every marathonPlay NowNippon Marathon 2: Daijoubu is available now on Steam Early Access with a 20% launch discount.We can't wait for you to jump in, experiment, and tell us what you think... Plus, you may ...
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
70 days ago · chansol

Hotfix - v1.2.2

HOTFIX:Bug FixesFixed an issue where the order of skill icons in the Skill Lab was being changed.Fixed an issue where HEROes assigned to the Orchard would disappear while the slot remained locked in a '3/3' full state.If you encounter a message saying the game cannot be launched after the update, we apologize for the inconvenience and recommend uninstalling and reinstalling the game.We apologize for any inconvenience caused by the frequent updates.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
70 days ago · trgKai

1st "Monthiversary" Event and Changelog Highlights

One Month of Hacking and Constant UpdatesWe're celebrating the 1-month anniversary of Idle Hacking's launch, starting at 16:00 UTC on April 18, 2026, and lasting until 16:00 UTC on April 20, 2026. During this time, all players will receive a 2x Item Rarity bonus and 50% reduced item enhancing costs. Supporter Recognition buffs will also be increased from 10 minutes to 15 minutes per key purchased during the Monthiversary.Over the last month, the game has continued to receive constant updates, with only a few days being left out of the update cadence when a larger feature was being worked on that required slightly more time. We won't post the complete list of changes here (our Discord and in-game changelog has every small item), but here's a few of the larger updates that have happened over the first month.Syndicate Armories have been added to allow player syndicates to donate gear that can then be borrowed by other members.Syndicate Weekly contracts have been added as an additional boost to reputation (Syndicate experience) and a steady flow of additional Prestige upgrade points for Syndicates as leveling slows down.Gear Sets were added, allowing players to save/load specific bonuses. Premium users have access to an automation system for changing gear based on specific conditions.Auto-Joining of events was added as an added bonus to accounts with active premium time.Community events now offer greater buffs to all players that are more strongly tied to the progress made by all players in the event.Crafting costs were drastically reduced compared to launch, now using the required level to equip the item instead of the item level for cost scaling.A "Last 10 Losses" feature was added and eventually updated to be a server-side tracked statistic that gives you full details of the final fight that ended your last streaks, along with XP/hr, Credits/hr, and Chips/hr that was earned during the streak.Inventory upgrades were added for both free to play and premium players to e...
Hail the Devourer
Hail the Devourer
70 days ago · Anchorhead Games

Update Notes for Version 1.4.1

Attention, fellow cultists. The Devourer has been busy redecorating. This update is all about making the experience during the destruction screens and between rounds feel better. We wanted to give some rewards for clearing the map and make it a fun moment. We also noticed that the upgrade menu was missing some feedback. So we've stuffed it full of new widgets, sounds, and a couple of quality-of-life improvements that we think make the whole loop feel more satisfying. Rubble Rewards Card The biggest addition is the Rubble Rewards Card, a loyalty card that tracks your map clears during gameplay. Clear enough maps and the card fills up, awarding you a bonus token. Each circle punches in with a particle burst and a sound cue, and when the card fills completely, the whole thing lights up gold with a full-screen particle effect. It's a small thing, but it gives you something to chase beyond just the XP goals, and it feels great when it pops. Permanent Relics & Arcana Obscura The upgrade menu now shows your permanent relics in a dedicated grid. Hover over any of them and the matching node in your spiral galaxy bounces so you can find it. We also added a tips widget called Arcana Obscura that rolls a new strategic tip every time you visit the menu. New Features New Rubble Rewards Card on the gameplay screen — clear maps to fill the card and earn bonus tokens New Permanent Relics widget on the upgrade menu showing every relic you've made permanent at the altar Hover any permanent relic to highlight its matching node in the spiral galaxy New Arcana Obscura tips widget on the upgrade menu with 50 strategic and flavor tips, rerolling each visit Rubble Rewards Card shows gold visuals and particle effects when filled Rubble reward token earnings now shown on the results screen with a scale-in animation Pause menu during gameplay — press Escape to pause, resume, quit to desktop, or return to main menu Mode names updated: Strategic → "The Chosen", Incremental → "The Spoiled", Zen →...
Носковраздор
Носковраздор
70 days ago · BamBooK919

Мы принимаем вашу критику

Мы в BMBK Games сегодня хотим сказать прямо и без попыток спрятаться за громкими словами: мы видим критику, читаем отзывы и понимаем, что на старте "Носковраздор" вышла в состоянии, которое многие игроки справедливо посчитали "сырым" и скучным. У игры есть проблемы. Есть баги, недоработки, шероховатости в балансе, спорные решения по геймплею и ощущение незавершённости в тех местах, где мы должны были сделать лучше. И мы не собираемся делать вид, что этого нет. Наоборот: мы признаём, что часть ваших замечаний абсолютно справедлива. Очень больно читать ваши отзывы и наблюдать, как игра утопает в "преимущественно отрицательных" отзывах, но мы понимаем, что это даже полезно. Именно благодаря вашей обратной связи мы видим, где игра не дотягивает, где она раздражает, где ломается, а где просто не раскрывает свой потенциал так, как должна. И мы не бросаем игру. "Носковраздор" будет дополняться, исправляться и улучшаться в последующих обновлениях. Мы уже работаем над исправлением ошибок, улучшением стабильности, доработкой отдельных механик и общим приведением проекта в более цельное и качественное состояние. Где нужно — будем чинить, переделывать и даже переосмыслять. Мы не хотим обещать невозможного и хватать звёзд с неба. Не будем разбрасываться пустыми словами, но одно обещание можем дать точно: мы продолжим работу над игрой и будем делать её лучше шаг за шагом. Спасибо всем, кто уже сыграл, написал отзыв, указал на проблемы или просто не прошёл мимо. Даже жёсткая критика сейчас для нас важна, потому что она помогает понять, какой именно должна стать игра дальше. Если вам небезразлична игра "Носковраздор", пожалуйста, оставайтесь с нами и следите за новостями в Steam — обязательно будут обновления, исправления и новые изменения.
Black Hole Fishing
Black Hole Fishing
71 days ago · SDG Games

Performance Update

Changelog: Fixed an issue from the last patch which causes some cards in the hand to be invisible under certain circumstances Multiple performance updates - frame rate is up to 3X lower :) Mainly targeted hatchery and fish scoring Notes: I'm hoping that this will be my last small patch after launch. I have a few areas of the game that I want to re-visit, both parts that were rushed in the final month of development (like the game over screen), and areas where I've gotten feedback from players (looking at balance across the mid-game and late game, along with ongoing improvements to the Codex and tutorials/tool-tips. My current goal is to start releasing one patch per week instead of every 1-2 days so I can include some larger changes and provide time for testing. Expect more roadmap details early next week.
Crafting Idle Clicker
Crafting Idle Clicker
71 days ago · thomas

The Living Tome

Collect the wisdom of the world. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
Campfire with Cat
Campfire with Cat
71 days ago · rirmor.vr

Update: Game Balance Adjustments – ver. 1.2.0

We have implemented significant balance adjustments to reduce instances where the campfire goes out while you are continuing your work.① Scrolling the mouse wheel now stops the campfire flames from dying down.② The time before the cat starts nagging you now increases in proportion to the duration the fire has been burning. Scrolling the mouse wheel now stops the campfire flames from fading.This is intended to prevent the flames from going out while you are reading text or performing other tasks.・Scrolling the wheel on a window that is not active will not stop the flames from fading.・The system only checks the frequency of scrolling; the “amount” of scrolling does not matter. You do not need to consciously scroll the wheel a lot. The time between the campfire going out and the cat waking up and meowing due to the cold now increases based on the duration of the fire.By keeping the fire burning for 20–25 minutes without waking the cat, you can extend the time until the cat meows to about 5 minutes.By maintaining combustion for 40 minutes or more, you can extend the time until the cat meows to a maximum of 10 minutes.If the cat meows or the software is restarted, the extended time will be reset.Additionally, when the “Counting Disabled Window” is active, the times mentioned above will be reduced to about one-fifth of their original duration.
Wannabe Galgame God!!!
Wannabe Galgame God!!!
71 days ago · 苍苍苍

《旮旯大神》官方数字美术包,现已能够获取

我们为游戏增加了名为【美术原画包】的额外内容,仅作为支持我们的一种方式,以及获取游戏高清原画素材的唯一手段。对游戏本体故事不产生任何影响,也没有任何新的故事内容拓展、续写等。其内部仅包含作画流程、设计思路,同时附带最终成品CG、成品立绘的8k超清png原画素材。Steam 上的 想成为Galgame领域大神 - 美术原画包 本资产拥有一个单独的程序,会置入【游戏本体】目录内。下载完毕后,通过Steam库 - 游戏本体 - 右键 -  管理 - 浏览本地文件,即可传送至资产目录,获取程序,以及对应原画集。打开程序(目录名 GalGod-Art-Pack-1.0.0-win),可以品鉴作画过程,阅读制作思路。打开原画集(目录名 Art Set),可以直接获取对应的超清CG图片。由于部分CG涉及剧透,因此我们建议您通关游戏后进行观赏。
Project V
Project V
71 days ago · Jabran

Play the Project V Demo NOW! (Die. Inherit. Evolve.)

Hey everyone! I am incredibly excited to announce that the first playable Demo for Project V is finally LIVE! You can download and play it right now directly from the store page. What awaits you in the Demo?Project V is a dark idle incremental where death is just part of the grind. The core philosophy is simple:Die. Inherit. Evolve. In this demo, you will get a taste of the core loop. You will be able to: Explore the early dungeons and fight creatures. Collect mysterious Relics to boost your power. Experience the DNA system: when you inevitably fall, pass down your traits to the next generation to come back stronger than ever! 🚨 MOST IMPORTANTLY: I need your feedback! Project V is nearing the end of its development cycle, BUT I NEED YOU TO BE CRITICAL AND EVEN HARSH to help me deliver the best game possible. Your feedback is absolutely vital. Are the early levels too hard? Is the UI confusing? Did you find a weird bug? Or maybe you just want to share your general thoughts and frustrations? Please let me know! You can share your thoughts in the comments down below, on the Steam Community discussions, or directly on my server: Join the Discord I honestly prefer a valid critique over a wishlist (even though I know wishlists are much needed for the "success" of a game). But if the end product sucks, it doesn't matter if I have 30 or 4,000 wishlists—they won't save the game. I want to make this game good (not like the other one that got obliterated for my mistakes). If you want to support me and stay posted on the game's development, consider following me on my socials: YouTube Twitter / X TikTok Instagram Have fun, and "happy grinding!" - Jabran
Angel Clicker
Angel Clicker
71 days ago · oldflowergames

Bug Fix #1

"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙Here is a list of today's updates:Bug: Added a failsafe for if certain Achievements don't trigger. Open your completed game to receive them retroactively!QoL: Added a toggle in the Settings menu to disable sprite trails. If experiencing lag, also try disabling V-Sync!Bug: Fixed several sequencing bugs to ensure the story progresses normally.Bug: Fixed a bug where exiting the game wasn't possible while Paused.Bug: Fixed a bug where Hell's soul count number wasn't being reset if you loaded a Demo saveBug: Fixed a bug which disabled Disco Nation rhythm game upon loading a Demo save. It will now appear the first time you craft an artifact (and respect your on/off setting afterward).Polish: While carrying cherubs, you can place them on buildings even on top of the Task List.As always, please let us know what you thought, or if you encounter any bugs! (By accessing the feedback form in the Settings menu.) Thank you to those who have reported!Happy clicking,Tonic & Ikiru
Fishing Inc
Fishing Inc
71 days ago · bigbonkstudio

Fishing Inc - Patch v2.5.3

Massive thanks for the continuous support and feedback! We're still blown away by the amount of people playing and sharing our game Rarity Selection: After completing the main story, you can now select which rarities you want to catch. (You can fully finish the fish log during the end game!)-> Auto Click Toggle: Also after completing the main story, you can toggle your auto clicks on and off. This means you can now get the Last Chance achievement during end game UI & Visuals-> Fish Tracker Order: The entries in the fish tracker now have an ordered position showing the user which fish they are most likely to catch.-> Fish Tracker Tooltip: Hovering over the fish tracker now causes a tooltip to spawn explaining how the fish tracker works.Bug Fixes-> Missing Translation: Added missing localisation for Mandarin and Portuguese-> Russian Font Issues: Fixed unreadable styling to Russian font after catching a fish-> Wrong Font Styling: Fixed the font styling in the end of game screen - Big Bonk Studio :)
Greenhearth Necromancer
Greenhearth Necromancer
71 days ago · abunchofdaftpunk

Dealing with Death | Devlog #6

Roshelle P. (she/her) is a game designer (UX research, narrative design) and death doula with 4 years of AAA/indie experience. She holds an M.A. in UX Design and founded Playfully Mortal, a two-time award-winning initiative advancing grief literacy through video games.Her work centers advocacy through interactive storytelling (usually through afrofuturistic and solarpunk lenses) that spans themes of climate change to death justice. Welcome to the sixth monthly (ish) developer log for Greenhearth Necromancer!Our monthly devlogs will highlight different aspects of Greenhearth and will share insights into its development. As a semi-idle magical gardening sim, there will be much to share as development continues! This month’s entry is a Q&A with our death doula consultant, Roshelle.Death is part of the DNA of Greenhearth Necromancer, from resurrecting plants into a transformed state, to processing the grief of your departed greenwitch Grandmother. Every action, spell, and bit of plant care that you do all brush up against the overwhelming permanence of death. It lives in your building in the form of Laurel, a death doula. To ensure we accurately depicted Laurel's role and to get an outside perspective on our story and characters, we turned to a real-life death doula.Death is not the end, but a transformation…How did you contribute to Greenhearth Necromancer?I was a narrative consultant for the game and came in for a bit to review and provide feedback on narrative elements related to the accuracy and realism of how certain deathcare professionals, particularly death doulas, are depicted. I also looked at how general topics about death, like bereavement, coping mechanisms, and grief frameworks, are incorporated into the narrative with care for the player and with a trauma-informed lens foremost. I also provided a cultural lecture for the narrative design team on a specific deathcare profession, the death doula or end-of-life doula, so they could learn more about the role ...
LORED
LORED
71 days ago · Drillur

0.2.39

Added ugly tooltips for all settings! Changes Safety Wheels only update when a LORED begins a Job and when exiting the working state LOREDs can only be autobought once per Job Buffed the dickens out of every Parasitic Upgrade Offline earnings enabled for Many Masks If Crit Chance is greater than 0%, then when rolling for crits, 1% is the minimum chance LOREDs will roll with Jonesin Upgrade Before: Haste x2 based on Juice deficit After: Haste multiplier equal to Juice deficit Fixes Fixed LOREDs referring to each other by their titles instead of their names Fixed rates breaking when loading a save Fixed Juice amount not loading properly Fixed Many Masks HUD not appearing when launching the game in the middle of Many Masks Fixed Settings sliders not reflecting your saved changes when booting the game Removed the option to consolidate labels because the minimum LORED duration was recently changed to 1 sec There's a bug where LOREDs can determine that they can work a job, but then take more resources than you have, resulting in 0 of something. Fixing that is really annoying, so I might just leave it 🥺
2025: Mosaic Retrospective
2025: Mosaic Retrospective
71 days ago · Divide The Plunder

Update 1.0.04170

Hi Everyone, I've updated the game to temporarily remove the body text of each article (the headlines will remain). As many of you may have seen, the game has received a fair number of negative reviews objecting to some of the articles in the game. And while I don't intend to change those articles to satisfy negative reviewers, I do want to feel absolutely confident in what is written in the game, so I've decided to take a few days to thoroughly review each article again. I hope to be able to put the text back in again at some point early next week. Thanks for understanding, and thanks for playing!
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