Music Replaced The background music has been replaced with a new track The previous BGM could trigger YouTube copyright claims on videos and streams. I sincerely apologize to anyone affected by this, and thank you to the player who reported it Streaming and recording are safe from this version onward Steam Cloud Saves Added Your save now syncs automatically through Steam Cloud Reinstalling or switching PCs will keep your progress Saves also sync between PC and Steam Deck For Steam Deck players — this is my first Cloud setup, so if PC↔Deck save sync doesn't work properly for you, please let me know in the comments and I'll look into it right away. Thank you for playing!
🛠️ v1.5.9 — "True Cost" ✅ Your progress is safe — no reset. An upgrade-cost fix, plus a correction for the accounts it affected. Fixes - A few uncapped upgrades — Echoed Commands, Recovered Routine, the Anomaly Echoes, and several Memory upgrades — could get stuck costing just 1. Their price stopped rising at very high levels, so they could be bought endlessly for almost nothing. Their cost now scales correctly at every level. If this affected you — please read - A small number of accounts had those upgrades sitting at levels the bug made possible. On this update they're set back to a fair level (60), and any broken negative Time Shard / Memory Core balance is repaired. If you notice one of these drop, that's why — nothing else is touched (Energy, other upgrades, prestige, Exploration, Archive, cosmetics, identity), and they grow properly from here. Under the hood - Save-reliability groundwork: your on-device save is now written more safely (crash-resistant) with automatic backups.
MEGACITY — Patch 2.9.1: The Census Bureau Regrets the Error.Commanders,Some of you left the office at five million citizens and returned the next morning to one hundred billion. The food was gone, the water was gone, the steel was gone, rumours abound of sentient cloning vats and the Census Bureau had some explaining to do. This patch is that explanation...FIXED:*The overnight population explosion is fixed. The cause: temporary growth edicts were quietly stacking their bonus onto your city's permanent growth rate every single tick, and never giving it back when they expired. Leave the game running long enough, then step away overnight, and the offline simulation compounded that runaway rate into numbers no housing block was ever zoned for. Growth edicts now boost growth only while they are active, exactly as the paperwork always claimed.*Population growth is now held to sane limits across the board — edicts, technologies, policies, and events included. No single decree will ever again outbreed the laws of arithmetic.*If your city was already affected, you do not need to start over. The next time you load that save, a Census Correction runs automatically: the phantom billions are struck from the register and your population is restored to what your housing can actually support. You will find a report in your inbox confirming the audit. The Bureau thanks the affected citizens for their cooperation, insofar as they existed.CHANGED:*The Law tab has been reorganized. Sector edicts are now grouped into five categories — Security, Economic, Social, Infrastructure, and Political — each under its own header with a count, instead of one hundred decrees in a single unsorted pile. Bureaucracy remains, but it is now alphabetized bureaucracy.ADDED:*The in-game manual has a new Population and Housing section covering how growth works, how housing caps it, what temporary edict boosts actually do, and what a Census Correction means if you ever see one.NOTES:*Existing saves are fully...
Map Rework! > Added variable building slots to map tiles to deepen tactical depth of where to colonise > Added 'border' keystones to entice strategic skirmishes and wars > Removed black holes as the only central spawn tile > Central tiles still keep their negative astra malus as a risk, but can now be any tile type > Reworked Reactor placements for quadrant fairness > Big performance increase to the map so it doesn't feel sluggish or slow down advance time > Exotic/Star tiles are now more prevalent > Made the tile variation system to prepare for follow up player customizable tilesets > Added a map editor tool so you can create your own maps and use them in single player or local servers Gameplay Changes (Shards for every culture!) > Added a shard system to each culture, with 14 shared bonuses plus 6 unique bonuses per culture, allowing players more design choice over their playstyle path > Veil don't yet have an extra special building, until we think of something good > Shipyard infrastructure now grants a 1% bonus to stats per level, previously 2%, but additional infrastructure buildings also now grant this 1% per level bonus, previously they did not > This means you can further specialise your colonies or outposts with additional light or heavy infrastructure > The first infrastructure building grants the speed and travel buffs, but additional buildings only grant raw stats > Heavy supports now get their bonus stats exclusively from Orbital Exchange, and are no longer multiplied with the heavy shipyard building > Building descriptions updated to match the above changes QoL > Radar now displays both interception time and final arrival time for intercepted attacks > Cargo routes can have zero resources on one leg, allowing for pick up only routes > Largest shareholder remains in control even when stake is under 50%, to avoid zombie corps > Added the ability to toggle minimum credit rating for who can accept your loan, and added personal player credit ratings > Added...
Build 0.5.7 bugfix for vault selection on higher page so it doesn't go back to page 1. Rift bottom spacing adjusted to hold more buttons. Rift selection page now properly shows your rift bonus in the top-right without needing a kill first.
🚀 v1.5.8 — "Many Voices" ✅ Your progress is safe — this update does not reset anything. A big translation pass and a performance fix. 🌐 Translation - Hundreds more of the game's words now translate into all 32 languages — building, upgrade, Store, crew and region names and their descriptions, and even the What's New screen itself. - If you play in a language other than English, far more of the Ark now reads in your language. ⚡ Performance - Fixed a slowdown that could build up during a session — most noticeable when playing in a non-English language and on large saves. The interface now runs noticeably smoother. Playing in another language or on Steam Deck and something still reads in English or looks off? Drop it here — it genuinely helps. 🙏
The Great Bug-Fix Update (v1.4)Factory workers — this one's for you. I went through every bug report, Steam review, and forum thread and squashed a huge pile of issues you've been running into. Almost every fix below came straight from your posts — thank you for taking the time to report them.MAJOR FIXES• Your production no longer collapses after Prestige or Transcend. This was the big one behind "my numbers got ruined" and "I capped at e1850 and now I can't break e900." The Momentum Core bonus was being wiped on reset instead of carrying over — it now retains properly, so resetting no longer tanks your run.• Hard Reset now fully wipes your progress. It was leaving your Generator Generators (and Transcendence progress) behind, which immediately flooded your generators back and made the reset look like it did nothing. A Hard Reset now clears generators, Generator Generators, and Transcendence — while still keeping your Crystals and Achievements.• The Shop no longer gets stuck on "Steam loading," and purchases reliably deliver their rewards. Closing the Steam overlay mid-purchase could cancel reward detection, and there was no recovery if a grant was missed — both fixed, including a startup check that reclaims any purchase that didn't come through.• Achievement progress now saves between sessions. Boosts collected, crystals spent, and prestige upgrades purchased were resetting on reload, so multi-session achievements could only be finished in one sitting. They now persist correctly and never roll backwards.• Fixed achievements unlocking (or being blocked) incorrectly, including "Efficient Idle" and several time-based ones that were secretly measuring the wrong thing.• Premium Crystals are now better protected against loss, plus a save-recovery bug that could overwrite a good save has been fixed.• Several Prestige Tree upgrades that weren't actually doing anything now work — including Cascading Multipliers, Tier Synergy, and Challenge Mastery. If you bought these befor...
爆肝 1:新增和完善云存档。 2:降低“绝绝子” 词缀的出现概率。
Meeple Incremental will be releasing on September 14, 2026!Added an animation for spawning Collection OrbsIncreased Tic-Tac-Toe speed slightlyReduced Tic-Tac-Toe opponent error rate slightlyReduced Collection Orb lifetimeMinor fixes and improvementsThe Meeple Incremental Demo just passed 5,000 players! Thanks to everyone that have played it and make sure to leave a review.
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
First, thank you all for giving us so much love during the Steam Next Fest! It means a lot to us. And we're excited to share that as of now we have reached a big milestone of 1500 wishlists!!!We have carefully read all your feedback from steam reviews and discord and have added a new patch for the demo. Thank you for your patience! 🛠️ What’s New in This Update?A brand new tutorial to introduce you to the gameScroll the map to see which events are ahead!Exit anywhere, anytimeMore obvious overflow visualsDice have been nerfed! (they were soooo strong)Rework of blender in the butcher eventImproved general UX of butcher event to be more intuitiveVarious bugfixesIncreased coin reward scalingDecreased cost scaling in shopDecreased rarity of modified fruits as rewardsAdded new sfx!Adjusted quota scaling to be more generous earlier on, but tougher in the late game >:)🕹️ Play the Demo & Support the StudioIf you enjoy the strategic depth of deckbuilding mixed with the satisfying chaos of physics merging, dive into the demo right now! 🍎💀 Wishlist Fruitbearer 🍎💀This is the best way to help us grow!Social Media - Bluesky, Instagram, XFeel free to recommend the game to friends, stream it, and comment on the community channel to share anything fun. We always love to see engagement. 💬You can also join our Community! We believe the best roguelikes are grown alongside their players. We are active listeners, and we want your feedback to help shape the future of the game. We hope you enjoy the demo and don't forget to leave a review! Join our Discord - https://discord.gg/7CueVe6pS9 Good luck with your merges, lest your fruit rot 💀 See you all in the next post
Localization Added release-supported language coverage for Dutch, German, Italian, and Russian. Removed beta labeling from supported language options. Improved Spanish, Portuguese, Japanese, Korean, and Simplified Chinese coverage across player-facing UI. Opening Sequence Added a hold-to-skip control to the opening cutscene. Characters and Combat Added female combat pose support for all player classes. Improved battle sprite scaling for pose-specific art so combat HUD placement remains stable. Improved combat log localization for generated combat and reward messages. Save and Offline Progression Offline catchup no longer runs when the player last saved from town. Legacy saves with missing character gender now normalize to a valid art path. Player profiles now track whether the player has played before. Tutorials Improved tutorial persistence after the shore clear. New returning-player characters can skip completed utility tutorial prompts. Improved tutorial recovery when returning to Bahast after map handoff. Items, Skills, and Inventory Localized skill parchment, support jewel, Writ, Reagent, Sigil, and item tooltip generated text. Improved item tooltip details for Alt-hover states. Improved equipment failure messages. Improved inventory/stash status messaging and crafting cursor copy. Town and Vendors Fixed Tide Market buyback warnings persisting after the vendor panel closes. Fixed Tide Market buyback behavior when the buyback tab is full. Fixed gambling category validation so generated gear matches the displayed slot and requirement family. Corrected the armor gambling stat family labels.
Today we're releasing a new content pack, the Cyber Pack!Experience the Future now with this customization pack for Farm Together 2!Cyber Pack offers the following content:Avatar Customization Set: Clothing, Hairdo, Earring, FairyCyber HouseFarm Items: Cyber Tree (3 variants), Tetra Fish (5 variants)Farm Buildings: Cyber Teleporter, power station, signCyber Farm Decoration SetCyber House Decoration Set
Daily Keys - Maximum Dungeon Keys storage increased from 2 to 60 - Maximum Ranked Keys storage increased from 5 to 20 - Players will now automatically receive keys on daily login UI - Improved Ranked Keys counter display (e.g. "3 / 20") with a distinct color for the "/ 20" part, for better readability - Improved Dungeon Keys counter display (e.g. "12 / 60") with a distinct color for the "/ 60" part, for better readability Shop - Added Dungeon Keys x5 to the shop
Hello everyone! Let's start by saying thank you for playing Hotel Galactic! It's not an overstatement to say that we've been blown away by your reception of the newest Digging Deeper update. No point in hiding it - it always feels great to see that our players are enjoying themselves with the game we've been working so hard on! It melts our hearts to see how many of you have checked out the new update or perhaps played the game for the first time! That being said, we've received a lot of feedback from you about the things we've recently introduced to the game - some of you pointed out issues regarding the translation of certain items and objects in game (we've exposed you to the magical and chaotic nature of Polish language, hope you're doing okay after witnessing that!), some of you talked about the possible future additions to the game and some of you suggested adjustements that you would like to see added to the game. We're also aware that there are more to be fixed - the usual section of Known Issues is also covered in these patch notes and we'll be looking into resolving this problems as well. Thank you for your patience in this regard!We're thankful for all your feedback, no matter whether you praised the effects of our work or criticized parts that we need to fix or change. Thank you so much and make sure to check the patch notes below! 🙏We're now Steam Deck Verified!One additional piece of very important news that we're super happy to share with you - our game is now fully Steam Deck Verified! You might have noticed that we've been busy recently making sure that everything on Steam Deck works as great as possible - we've received some important reports from our community and players, that we treated very seriously, we've worked on the stability of the game on Steam Deck and various performance issues to ensure that you will have as much fun as we're physically able to pack into Steam Deck. The result is here and we hope that you'll enjoy the game a lot, no m...
Hello Universe Architects, Based on feedback from the recent launch of Explore: Atmosphere, we’ve decided to release a small patch that targets some of the bugs our players have been experiencing lately. Fixes & Features:Minor backend improvements on mobileFixed: A bug that caused the sidepanel to overlap events on non-US devicesFixed: An issue where a high amount of mutagen was gained after reboot crashesFixed: An issue where knowledge was missing after reboot crashes We’re always listening to player feedback and working hard to fix any issues that pop up. Thank you for your continued support. Stay cellular,- The Cells Team
1:新增设置:界面缩放功能,觉得字体小的可以自行调整。
Fractured Realms is now live in Early Access It's out. After a long time building this, Fractured Realms is finally playable. Thank you to everyone jumping in on day one, it genuinely means a lot. What it is An idle/incremental RPG with deep skilling and combat: 20+ skills to level, with OSRS-style progression Melee, ranged and magic combat, with rare endgame loot to chase Dungeons and raids Account cloud saves across your devices 100 Steam achievements Fully localized in 12 languages Launch week The game is 15% off for the first week. This is Early Access It is very playable right now, but it will keep growing, and your feedback directly shapes where it goes. Bugs, ideas and first impressions are all welcome. The quickest way to reach me is the Discord: join here. I read everything and I am very active, especially right now at launch. Patch notes and updates will be posted here on Steam as they roll out. Thank you for being here at the start. See you in game.
Increased the drop rate of rare fish.
A couple of things you reported. Card totals no longer get stuck The Card Collector and Deck Hoarder achievements count every card you have ever pulled, duplicates included. The problem was that scrapping a duplicate for shards was lowering that count, so if you completed the set and then broke down your spares, the total could stall at 150 and Deck Hoarder (300) became impossible. That is fixed. There is now a lifetime "cards pulled" total that scrapping never lowers, so it keeps climbing as you pull more, no matter how many duplicates you break down. If you were stuck, it will start moving again on your next pulls. Clearer "Keep as Cash" button When you come back after being away, the Welcome Back screen lets you keep your offline earnings as cash instead of letting auto-buy spend them. To do that it has to switch your auto-buys off, otherwise they would spend the cash right away. That part was not obvious, so a few of you found Auto-Train seemingly turning itself off. The button now says exactly what it does, and a note reminds you the auto-buys stay off until you switch them back on in the Auto tab. Nothing was broken, it just needed to be clearer. Thanks for the reports, keep them coming.
Added:Summer Seasonal Content (available to get until Aug 20th, items obtained will persist after the event ends) Added a chance to dig up a map leading to an ice chest when digging sand of any tier (excluding beach sand), as well as while extracting from most tier 1 and 2 resourcesThe map leading to the ice chest allows you to activate a single step prospecting activity that leads you to the ice chestNew Ice Chest Resource - Drops various colors of Pool Tubes and Flippers as well as occasionally dropping shells. Try to collect them all! Permanent Content AdditionsSand now drops shells which can be built into displays to decorate your house or settlementAdded Pineapple Bush resources. Drops pineapples which can be used to make Sodas which provide a buffAdded Banana Tree resources. Drops Bananas which can be used to make Sodas.Added Packed Ice which drops Ice Slush which is used to make popsiclesAdded Sand Castle decorations which can be built out of SandUncharted Islands Part 3Added Scholar Activity - the Uncharted Ruin. Rumbagh has arrived here to research the ruins which contain small details about some of the ancient factions. Scholars could help him with his research in exchange for doubloons or Study JournalsThe rare knowledge scrolls which drop from this, which give permanent stats, will also be obtainable from other sources outside of the Uncharted Islands in the future.Added Tailoring Activity - the Silkmoth Breeding Grounds. Tailors can travel here to collect silkmoths and breed them in the area to create silk. Silk can be exchanged for doubloons or turned into regular clothWe've added several metrics to investigate disconnections and have made some changes that may improve the disconnection issueAdded a new cosmetic customization slot - Face Accessory, we’ll be continuing to add more cosmetic content for this slot into the future!Added 3 glasses which can be crafted from various glass obtained in game:Round Reading GlassesAncient Reading GlassesSeaside Rea...
Dear commanders, together with Miya, let’s join the event!Collect Sunhats to try the S+ Recruitment! >>>> Lost Sanctum | S+ Hero Recruitment >>> Arcane Key Season Combat Support Exchange >>> Arcane Key Bonus | Reward Increase >>> Sunhats Collection Day | Exclusive Package >>> Blade Gleam | Serial Package
If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 2bIncremental ModeFixed an issue with buying animals.Fixed an issue with tooltips on buying animals.
Added several new to the . Optimized logic; items will now be sorted by stat values from highest to lowest.
HotFix 1.0.108 Hello! This hotfix includes several quality-of-life improvements, new achievements, and bug fixes. Quality of Life Increased the maximum size of the Bungalow's Returnable Slime List from 100 to 500. Added a sorting button for completed dishes in the Restaurant. Added several new achievements. Bug Fixes Fixed an issue where Collection-related achievements did not synchronize correctly. Fixed a crash that could occur when changing the game language during gameplay. Thank you for all your bug reports and feedback! We'll continue improving the game with every update.