Sludgineers to feature in the Frosty Games Fest / Summer Games Fest @ 8am AEST / 10am NZST, Sunday June 7th - 3pm PDT, Saturday June 6th!🎉 We're proud to announce Sludgineers - our cozy pollution cleaning active incremental game - will feature a new Release Date Announcement trailer in the Frosty Games Fest as a part of the Summer Games Fest! Mark your calendar and tune in to check out all the cool games included in the festival! 👀But wait there's more...👷 To celebrate Frosty Games Fest and in preparation for the upcoming Steam Next Fest we have updated the Sludgineers Demo! Thank you to everyone who played the original demo and provided valuable feedback and critique to help us make improvements! ❤️A small sample of what's included in the update;A whole range of gamepad controller improvements to tool use, map and upgrade tree navigation.Multiple bug fixes for cursor, control, music and sfx issues.Multiple improvements to interface, presentation and gameplay tweaks.Balance improvements to overall progression, difficulty, upgrades and economy.Cool new stuff like the Magnet power up and Multi-barrel load upgrades with new Quests!View the Full Update Notes here: https://steamcommunity.com/app/4073860/discussions/1/836124807123850350/Thanks again to everyone who has wishlisted, played, reviewed and provided feedback - appreciate it ❤️Andy & Aaron
The weekly co-op Aeon Boss arena, entered from the Daily Dungeon gate, gets a big refinement pass: • Fairer contribution: damage is rebalanced so newer and smaller players make a far more meaningful dent. The gap between top and new contributors is dramatically reduced. • See your standing: claiming rewards now shows your rank, percentile bracket, total contribution, and how many bosses you fought. • Know before you go: the Aeon tab now shows your live projected rewards, so you can see what playing more will earn you. • New leaderboard: a Lifetime Aeon Contribution board has joined the in-game leaderboards. • Fairer ramp: harsh elemental immunities now appear later in the tier climb, so newer players are not locked out early. Each boss now fights in its own themed arena. • “He Knows” now reveals an enemy’s immunities and dangerous traits, not just its HP. • Many fixes: high-tier boss HP display, boss sprite sizes, a UI lockup, the loot panel, Vivify auto-cast now respecting your toggle, cross-device reward claiming, and number-formatting cleanups. Thanks for playing!
Thanks for playing WorldShaper Idle! This patch has just a few small bug fixes: - Three Steam achievements didn't work, but now do - A late game tile bonus description has been fixed If you spot more bugs, please let me know on my Discord or the Steam forums and I'll fix them asap!
-Fixed various GUI and misalignment issues (hopefully, but they could still appear after some circumstances so if they do please let me know) -Fixed supporter pack mohawk button in settings and skins not working. -Fixed steam achievements not always triggering properly and only triggering after exiting/restarting the game -Few other smaller fixes and tweaks
Our webpage has been updated with new content from the Season of Critters! Visit www.bitheroesquest.com/ for the following:See this Season’s new legendary pets and accessoriesCheck out the upcoming events reward schedulePreview the gallery of new cosmetic itemsSign-up for email notifications to receive the biggest Bit Heroes news right to your inbox
Fixed a few bugs where achievements wouldn't be unlocked retroactively if you have already done the requirements.,Added a Main Menu button to the settings,Added a Settings Button to the pause menu
Greetings fellow rulers!We wanted to take a moment to just say - THANK YOU! 🎉The last two weeks were packed with lots of new players, valuable feedback and love from all over the world. A few days ago we passed the one hour mark for the median play time and are still holding onto it - in other words, half of the players played the demo for at least one full hour. Isn't that crazy? We still have to wrap our heads around that and are extremely grateful that the demo has gotten this much positive feedback ❤️However, this flood of new players wouldn't have been possible without the help of all the amazing people who featured the game. In the past two weeks, videos in all sorts of languages including English, Japanese, Spanish, Indonesian, Portuguese, Polish and Russian have popped up and introduced the game to lots of new people. Without all this amazing support, we wouldn't be where we are now ❤️And all that although the current demo - from our perspective - merely scratches the surface of what is going to be in the full game. As of right now, combat has been introduced already in the demo but with only a single unit available it doesn't display the strategic decisions one has over the tide of battle at all. While we originally wanted to avoid rushing through progression too quickly and preserve the feeling of discovery for the full release, we also realized that many players wanted a deeper look into the strategic side of combat already.That's why we'll introduce an expanded demo which will include additional units, more enemy variety, deeper combat automation and more tactical decision-making overall - while still leaving a lot more to discover in the full game. Also, you get access to two more systems and lots of new content for the existing ones! On top of that, we are working on improvements all over the board based on the feedback we collected.This way, you can enjoy the game a bit more before it will be fully released and get a much better understanding of what ...
The demo is here!Our 6 months of work and playtesting has all built up to this moment, and now everyone can play the demo! Explore 5 different fishing zones, 36+ fish, tons of upgrades, research, and more! This launch also comes alongside a new update, v0.4.2.0, which includes a ton of new QOL, rebalancing, and fixes.Thank you everyone for your continued support and help with playtesting, translating, and more! We've still got so much more in store for Lured In!ChangelogAdditionsAdded more supported fonts for languages with non-latin alphabets (japanese, chinese, arabic, hebrew)Added a slider to modify your UI scaleAdded font glyphs for VietnameseAdded tutorials to each minigame, giving a tiny description on how they work (also includes new options in the options menu)Added catch rate percentages to fish in the fishpediaAdded a languages tooltip to the languages buttonAdded a panel background to the weather icon in the travel menuChangesMade it so fonts no longer use your system font as a fallback. This was done so we can spot any broken characters, and make sure things will display properly on webChanged the stats inside of the fishpedia to be in their own little boxes nowChanged the weight indicator inside of the keepnet list to be in a separate boxMade it so the research and ascension buttons now show locked tooltips when hoveredUpdated the customer icon to fit with the game's art style betterIncreased the size of the research icon in the shop stats panelMade it so the fishpedia tab now shows that it requires a research to be unlockedRebalanced every fish value and passive income to use a new automatic systemMade it so the FPS slider now shows an infinity symbol when it reaches 0 (unlimited FPS)Updated all translator credits and translationsFixesFixed an issue where buttons weren't wiggling anymoreFixed an issue where the UI shader would break on webFixed an issue where there was missing font glyphs on webFixed an issue where the 2x bite rate text was not transla...
Hello everyone,We're First Day Games, a 2-person studio, making our second game Deskrawl. We are both long time ARPG players, sinked thousands of hours in Diablo and we really wanted a game that we could always play no matter if we are working, or watching TV shows.We revealed the game last week and received so much excitements and love that we couldn't believe it. We're just so happy that there're so many players share the same passion. So we're working hard to release a demo on Steam Next Fest in June!At the mean time, we have setup Discord and QQ to keep you updated and will always be welcoming ideas and suggestions for the game!Cheers!First Day Devs
✨ Focus Grove Releases June 1st, 2026 ✨We’re incredibly happy to announce that Focus Grove officially launches on June 1st, 2026.What began as a tiny idea – one Woodling and a small carrot patch – slowly grew into a cozy productivity experience built with love, calmness, and balance in mind 🌱Thank you for being with us throughout this journey. Whether you joined us days ago or have followed development for months, your support, feedback, demo playtime, reviews, and kind messages helped shape this grove into what it is today.In Focus Grove, you’ll be able to:👩🌾 Grow your own cozy forest farm⏰ Stay focused with pomodoro sessions✅ Use productivity tools like to-do lists, habit tracking, notes, and mindful prompts🧘♀️ Relax with ambient nature sounds🎨 Customize your Woodlings, decorations, and your workspace🐰🐻🦊🐢🦉 Build a calmer daily rhythm alongside your tiny companionsWe truly cannot wait for you to experience the full game and see everything the grove has to offer 🌿Thank you for helping this little world grow. See you in the grove on June 1st 💛Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
Hey folks! We are thrilled to bring you a ton of new updates. A total of 17 of new updates to the Grandpa's Bee Haven Steam Demo. We’ve been listening closely to your feedback, and this patch focuses on making the game deeper and smoother, and at the same time more relaxing. Here is everything new in today's build:New Helper companion added who let’s Grandpa and Grandma restNew bee stats: Honey Production, Swarming Chance, Need For Inspection, Plant bonusNew bee plant bonuses: Resource based bonuses, bee speed, production speedAdded Brazil localisationNew more user friendly toolbar that has Remove, Move, Scale Up, Scale DownBees have gathering animations when they land on plantsGame BalancingNew Water Resources with maintenance and 3 different water levelsNew tools UI and Menu button moved to the top for easier accessNew Trees logic and removed double treesNew decorationsNew visuals for Solar Melter and Honey ExtractorGrandpa’s house and Windmill are moveableNew starting setupMaps menu addedTranslation updates for all languagesNew nature sounds background audioWe still have some bugs to fix and things to improve, but I feel we have an amazing team behind the game who are going to make this game even more special and get it ready for the Steam Next Fest! Just 4 guys doing this as a side project next to their full-time jobs and schools. ːsteamhappyː
Hi everyone!We are excited to announce that Budgie's Bug Shop is releasing on May 25th, which is in just one week!We've been hard at work on lots of new features for the full release, including new bug mutations, mythical areas with legendary insects, interns you can hire to work for you, shop customization, and much more!Full localization in 11 languages!We're also thrilled to announce that we'll have full localization in French, German, Italian, Spanish, Brazilian Portuguese, Russian, Polish, Simplified + Traditional Chinese, Japanese, and Korean.We're preparing screenshots and an updated trailer that'll give you a sneak peek at some of the new content, so keep an eye out for those on our Steam page later this week!We hope to see you all building your very own bug-selling empires on May 25th :)- Moon Lagoon
Patch v0.946 Is Here!Hey everyone!There are 10 new uniques being added into this patch!See the details below!NewUnique - Enhancer's Cube: Increases the amount of Enhancements that can be active by 2. Enhancements increase Mastery by 25% depending on it's element.Unique - Enhancer's Belt: Increases the amount of Enhancements that can be active by 2. Increases Base Stats by 10% per active Enhancement.Unique - Rope of the Warlord: Reduces Power by 25%. Increases Enmity by 100%.Unique - Amulet of Shadows: Reduces Resistance by 25%. Reduces AoE damage received by 65%.Unique - Burst Ring: Increases Speciality by 400%. Receive a Debuff when triggering a Status Burst that prevents triggering Status Bursts.Unique - Master's Humility: Increases Force by 1% per current TP.Unique - Master's Guard: Increases Resistance by 0.5% per current TP. Diminishing returns after 100 TP.Unique - Amulet of Echoes: When using Technique skills, if there is enough TP remaining, use the skill again.Unique - Infuriation Band: When this character hits an enemy they provoked, trigger a Status Burst called Infuriate.Unique - Pacifist's Choker: Reduces Prowess by 50%. Increases Endurance by an amount equal to Prowess.Unique - Pacifist's Band: Reduces Power by 50%. Increases Resistance by an amount equal to Power.Unique - Pacifist's Girdle: Reduces Force by 50%. Increases Armor by an amount equal to Force.Unique - Pacifist's Book: Reduces Power, Force, and Prowess by 15%.Special Effect Burst - Infuriate: ChangesRune Knight's passive now increases amount of Enhancements that can be active by 4 (down from infinite). This is to make way for Enhancement cap to be a mechanic instead of Rune Knight being a requirement.FixedFixed a crash that occured when you hover over elements of Light's Call skill.Fixed a bug with Azazel skills.What is being worked on?Hardcore Mode & Roguelike ModeTraining DummyMore Glossary informationTranslation Improvement, especially Chinese, Japanese, & Korean.If you have any questio...
To celebrate a week filled with oceanic adventures, Zen Aquarium is now 45% OFF (the lowest price it’s ever been) for a limited time on Steam! ❗❗❗Immerse yourself in a living aquatic world inspired by real marine life and freshwater species. Watch vibrant fish glide through beautifully crafted environments while relaxing ambient soundscapes transform your space into a peaceful underwater sanctuary. 🐠✨Whether you're looking to unwind after a long day, create the perfect background atmosphere while working or studying, or simply lose yourself in the calming beauty of aquatic life, there has never been a better time to dive in! 🏊To those who have Zen Aquarium in their libraries already, we want to thank you so much for supporting us! And to those who don't, we hope you enjoy the sale and take a moment to relax beneath the waves! 🌊 See you underwater!
Hello, dear Aquarists!😌🐠 To celebrate the May sale ☀️🐝, we have the new Aquarist update 🐟 Check our trailer 🎬 🆕 What's NEW? 💎 A tablet has been added to the game, allowing players to return to side-quest locations (where they can freely decorate and look after the aquariums and the fish inside them), so the number of places where players can set up their own aquariums and breed fish is increasing. We will be making these locations available in future updates. Currently, the ability to return to the TV studio location and the flat with the kitchen island converted into an aquarium has been restored. The next update will include an art museum exhibition location and a jungle/beach location. 💎 An option to skip the initial tutorial has been added to the game if you have already completed it (in which case you can start straight away from the moment you reach the shop in the basement) 💎 A new icon has been added next to the fish in the in-game shop, which informs you at the time of purchase of the minimum number of fish required to keep that species happy 🔹 We’ve changed it so that if a player fails to complete the task of breeding fish from species discovered by scientists (which appear in 4 different levels), they will now receive new shipments of these fish after a few in-game days have passed, and players can try to complete the task again 🔹 We’ve further optimized the Aztec level; there should no longer be any FPS drops or crashes on it 🔹 The shop where you buy items has been slightly redesigned; items now appear in 5 columns, making it easier to find them and improving readability 🔹 Fixed a bug that could, in rare cases, cause an ice block with a fish to disappear in the Arctic level 🔹 Fish get hungry a little more slowly, so you’ll need to feed them a little less often 🔹 It’s now practically impossible to push an item underground in the aquarium so that it can’t be retrieved later 🔹 It is slightly easier to complete the final quest in the Japanese DLC 🔹 Fixed a b...
Hey everyone, I've been quietly working on this update for a while now, and I'm excited to announce Berry Bury Berry now officially supports the following languages: Simplified Chinese French German Italian Japanese Polish Brazilian Portuguese Spanish Russian Ukrainian Dutch To celebrate, Berry Bury Berry will be 33% off for the Steam Midweek Deal starting today! As some of you may know, the demo for BBB was *really* outdated, including some nasty bugs that were fixed in the full version. With the game coming to new languages, I created a new demo as well! If you have a buddy who wants to give it a go, let 'em know :D And if you missed the previous announcement, Berry Bury Berry will be coming to consoles soon! (no exact date yet, but hoping for Summer 2026) Other changes in todays update: - Replaced the text on the Berry Chooser screen with images. (Was easier to localize this way, but also looks much better, imo!) - Significantly improved the loading times Thanks again for all the support for the game! It's been a wild few months since BBB released and I'm still reeling from it all. With this localization update finally out, I will be focusing more on my next game - which I'll announce when the time is ready! Stay safe out there.
🗡️ Re:Blade Is Now AvailableHello, this is the developer.It's here. Re:Blade is now live on Steam.What started as an experiment in cursor-driven combat — a blade that fights on its own while you control the run — is now a full game you can play start to finish.━━━━━━━━━━▶️ Play Now — 20% Launch DiscountRe:Blade is available right now, 20% off for the first 7 days. If you wishlisted, thank you for waiting — this is the moment.━━━━━━━━━━⚔️ What's in the full release60 Awakening effects across 6 trees — reshape how your blade fights, mid-run.32 Hidden Awakenings — the fusions you discover by playing, including the All-Stars that rewrite a weapon entirely.33 weapons — unlocked by discovery and by seeing builds through to the end. Every run leaves you with something.20 boss stages — climb the Raid, get your build tested, go deeper.And one final boss waiting at the top. No hints. You'll know it when you get there.━━━━━━━━━━💬 A note from a solo developerRe:Blade was built by one person. Every weapon, every Awakening, every boss pattern.If you played the demo, followed the devlogs, or left feedback during Next Fest — this release exists because of that. Thank you, genuinely.━━━━━━━━━━🙏 If you enjoy itReviews matter more than anything for a solo title. If Re:Blade clicks for you, a review on the store page — even a short one — helps more than you'd think.And if you hit a bug or have a thought, the Discussions are open. I'm reading.━━━━━━━━━━See you in the Raid.— STAGE Games
Ocean FestHydra Heli 2 will have a demo during the Ocean Fest from May 18th to May 25th. Check it out today!Hydra Heli will also be discounted during the fest!
The wilderness just got wilder. The stakes just got higher. The Jackpot has arrived.Keep spinning, keep stacking, and let the pack do the work. The more you play, the closer you get to triggering the Jackpot and walking away with a truly legendary payout. Every spin is a step deeper into the frozen wild and one step closer to the ultimate reward.The Jackpot feature is available now in the latest version of the game. Head to Stack the Pack, open the slot, and see if you have what it takes to tame the pack and claim the prize.The Jackpot won't wait forever. The wolves are already howling. 🐺❄️Have you hit the Jackpot yet? Let us know in the comments below! 👇
-Input handling reworked -Added keybind for closing menus (Esc) -Added keybind for deselecting nodes (Esc) -Added keybind for confirming node placement (Enter) -Added keybind for opening the nodes menu (Space) -Added keybind for opening the upgrades menu (Tab) -Added keybind for saving schematic (Ctrl + S) -Added keybind for switching tabs in the nodes menu (Tab) -Fixed Fusion Reactor power output quickly alternating between on/off
By the beard!I'm so happy to be finally letting the dwarves out of their holes!Thank you everyone who played the demo, shared feedback, made videos and wishlisted the game! Your support genuinely helped make this release happen.If you enjoy the game, leaving a review helps tremendously and really supports the launch. If you run into issues or have feedback, feel free to post on the forums or Discord.I hope you all enjoy it, and I wish you all happy mountain feasting!
尊敬的用户:游戏将于5月18日23:00 ~23:59之间临时停机维护,各区服预一小时全部区服维护完毕,预计于0:00开放所有区服入口维护调整期间无法登陆游戏。请各位兄弟做好准备,避免停服前进行重要操作造成不必要的损失。如遇特殊情况,开服时间将会顺延。因停机维护给您带来的不便,我们深表歉意。本次更新内容:1.新增游戏攻略->功能开启.2.修复部分已知bug,优化游戏体验.3.优化界面按钮显示。4.优化部分快捷键功能
Fixed: Players who had already rebirthed were unable to choose a class on their new life. The 'You Look Familiar' quest now correctly re-runs after rebirth, letting you pick a class and name as intended. Fixed: Existing saves where a class-less rebirth has already occurred are automatically repaired on load — the class selection quest will re-appear so you can choose your build.
I'm happy to announce WorldShaper Idle has finally been released today! You can now start building your awesome Human and Elven worlds and become a great worldshaping god!There's plenty of content to play on release, including over 250 tiles to discover and over 100 unique bonuses!BundlesThe game is also available in various bundles with other amazing idle and world building games! So be sure to check them out if you want two games for a better price! For example, you grow a happy village in the charming Weather Dragger, or a more apocalyptic one in Hexagod. Become a skeleton shopkeep in Skeleseller or build a farm in MR FARMBOY. Build a cozy island in Ropuka's Idle Island, or mine asteroids in Space Rock Breaker. Or maybe DO NOT feed the virus or DO feed a black hole! You can also get all three of my Steam games in a bundle! Check out all bundles here!Please leave a review!If you enjoy the game, leaving a Steam review helps a lot! Reaching even just 10 reviews is really important for bringing visibility to the game. I'm just a solo game developer so it really does help :)If you want to talk to other people about the game, be sure to join my Discord server!Thanks! I hope you'll enjoy the game and I'm excited to see people play it!
修复了 副本可能导致的 银币变成异常的BUG(大概)技能调整1.莫可可蓄力攻击添加新的效果根据暴击触发不同效果2.银月紫苑狩猎添加新的效果命中率提升2回合3.神代琉璃飞剑连刺添加新的能量燃烧效果副本调整1.经验/银币/强化石副本开放难度200活动相关1.劳动节活动使者的多余积分可以去活动NPC换成银币奖励了