Achievement Fix: Resolved an issue where the +9 Achievement no longer triggered correctly. Visual Clipping: Fixed a bug where parts of the worm appeared in the pocket area above the small timer UI. Thanks for the reports & Happy Wiggling!🪱
Steam Update – Road to 1.0We’re currently working towards Version 1.0 and are redesigning our core systems one last time to make sure everything feels clean, consistent, and future-proof.To keep you involved, we’re introducing Preview Builds for every major milestone. These previews can be activated via the Beta Branches on Steam – and unlike originally planned, the first preview will be available for everyone. From here on, each new milestone will bring a new preview build, containing more content and improvements based on your feedback. RoadmapBig Milestone #1 Gathering / Crafting / Smelting Working Queue
Hello everyone! This is the NeeNee Deskpals dev team. To bring you more character customization freedom, we’ve rolled out the following updates over the past month: 🥰 1.New Custom Expression System: You can freely edit animation frames for character eye and mouth expressions.This feature is perfect for original art styles and non-human character designs. If your custom characters differ greatly from official designs in style, line art and color scheme, and you need bespoke interactive expression animations, this function is made for you.The related upload guide and PSD templates have been updated in the tutorial link. For any questions, feel free to leave a message on Steam Community or reach out via our Discord channel. 🎨 2.Color Panel Optimization: Line art and gradient layers are now separated from the binding logic, greatly smoothing up your color editing experience.Gradient layers are permanently enabled in the Demo version. In the full release, we plan to change it to toggle-on display by manual click. 👄 3.Mouth Color Bug Fix:An issue with incorrect default mouth coloring in the character editor has been resolved. Players are now able to customize colors for mouth outlines, fill areas and teeth independently. 🙋 4.Known Issue Notice: Eyelashes currently default to white in the character editor and are saved under the base color slot. Changing this setting now would conflict with existing player save data. We will fix and optimize this in the full release. Thank you for your understanding and patience. PS: We are also working on new features in parallel this month, including the Pomodoro timer, two-player interactive animations, and UI sidebar upgrades. The full release will launch a brand-new function sidebar with refined UI design, bringing better gameplay style and usability. 💬 Welcome to Contact UsEvery piece of feedback, suggestion, or even complaint is incredibly precious to our small team. You are always welcome to join our player groups to communicate wi...
Steam Achievements - 100 Added Will show on your Steam account within a few hours Qol adjustments Working on more to come! ... Thank you for playing! : ) Check out Discussions - please follow link pinned at top, Thank you Have a great day! /LaVonne
⚔️ PvP Update- **PvP has been added.** Duel against other players using your deck versus theirs. Climb the ranks and earn more points to strengthen your character!🧠 Mastery Update- **Mastery can now be upgraded multiple times.** - Use PvP points to further enhance your Masteries.🏆 Ranking Update- Rankings now include **item and rune information**.🛡️ Defense Rate Update- The maximum **Defense Rate** has been adjusted to **80%**.🌀 Content Expansion- The maximum floor has been increased to **Floor 60**.🎯 Achievements Update- **PvP-related achievements** have been added.
Changes:Linux native build has been removedThe game is now distributed as a Windows build onlyOn Linux and Steam Deck, the game now runs automatically via ProtonWhat this means:Linux players no longer need a separate native versionSteam Deck compatibility is handled through Proton automaticallyNotes:We recommend reinstalling the game to ensure everything works correctly with the new setup (especially on Linux and Steam Deck).If you experience issues on Linux or Steam Deck, please report them in the Community Hub
Where is the UPDATE?!!! Don't worry, the update is coming! It will arrive in the next week, or the week after (so max 2 weeks from now). Why the delay? I took the month of April to work on another game and take some time off from this project. After 3 months of non-stop development, I realized I was making more mistakes than actual improvements. Stepping back for a moment was necessary to come back stronger. What's changing? The major changes are related to: Overall balance adjustmentsBetter game performanceAdjust most (if not all) side mechanicsA much-improved UIimprovement to the tutorial pahse The work left to do is pretty minor compared to the work already done, but it is still very important to get right before release. Launch Details The update will launch alongside a discount and proper patch notes describing the changes... well, if I remember all of them (honestly, most of the minor ones will probably be missing!). -Jabran
Hi everyone!After receiving a lot of feedbacks, we have been tweaking things a little with the balancing and we hope it is in a good state at the moment (but any comment on it are all welcome). We released these new feature to make the game more rich and easy to control:All characters now have voices, including Skills when activated! You can change the voice volume in the setting too in case our voices don't fit your ear :D We had so much fun working on this but it took us a considerable amount of time to record and edit.Group Unit: One of the most requested feature has been implemented, you can select by hold left click over the unit icons to select multiple units, then move one of them to command all to move together!Auto Pause: There is a new settings (Default disabled) to auto pause the game while the game is out of focus.Fast-forward Setting now remember the state for next gameSmall bugfixes and game performance improvedThere are still many feedback that we are still justifying to put into the game like: Gamepad & keyboard support, better tutorial, better multiple monitor support, more character visual for unit titles.If you find any feedback, please don't hesitate to share with us here or in Discussion or Discord channel. Thank you!
This update includes the addition of an FPS-cap of 60FPS, counteracting high GPU-loads due to VSync issues.
Added 1x 10x 100x buttons to research and skill tree Added a second level to turbo spins to buy in the star metal shop Changed when Ultra and mega boss spawns a full wave of enemies will spawn with them. Did some optimization to fix lag problems in the global upgrades and tower upgrades In hard mode mega and ultra boss skill tree upgrade max level has been changed from 5000 to 10000. On hard mode fixed skill tree displaying the wrong costs On the research upgrades I made some changes to Global upgrade discount, Tower upgrade discount and Enemy heath to help the game scale better in higher waves.
This update introduces a new Wishing Pool feature and increases the chance of obtaining items from it. We hope this brings a more enjoyable experience when acquiring items.New:Added the Wishing Pool feature with increased item drop ratesFixes:Fixed an issue where the Input Visualization effect displayed incorrectly in multiplayerFixed an incorrect maximum player limit in multiplayer rooms
Hello everyone! This is Sensory Patch Studio.We are bringing you a brand-new Accessory Fish Pack system!If you have already purchased the 4th Freshwater Fish Pack (Water Poem), the rotating Accessory Fish Pack will appear in the 5th slot of the Fish Pack Shop.All fish obtained from the Accessory Fish Pack come with unique themed accessories, and these accessories can be inherited through breeding.More unique stylized themes will be added to the rotation of the Accessory Fish Pack in the future. Stay tuned!Content & Feature UpdatesNew Accessory Fish Pack:Unlocked after purchasing the 4th Freshwater Fish Pack. Fish inside come with themed accessories, and the pack rotates every 2 hours.Accessories can be inherited through breeding, but cannot be repurchased via the Mystery Stamp system.Bug Fixes & OptimizationsFixed the display color error of the Aquatic Level.PS: About the Sweet Memories Letter SubmissionWe have received a large number of submissions from the community. Thank you all for your great enthusiasm.We encourage everyone to write down your true feelings sincerely.You may write a confession to someone, share your hobbies, send warm blessings, or create original poems.Here is an additional note: your submission will be visible to all users. We sincerely hope positive energy can be passed on within the community.Besides, to ensure better readability of the letters, please follow the word count rule: neither too short nor too long.Maximum 1000 characters (including spaces).
"Happy May Day, luckies! We've optimized the save system so that no one runs into the problem of being unable to save because the system blocks writing."
Dear fellow Taoists In this update, the game has officially joined the first version of the online marketplace system and synchronized the linkage between homework sharing and online monetary rewards. And lay a solid foundation for subsequent activity areas, weekly tasks, free trading, and more online gameplay. The main content of this update is as follows: 1、 Online marketplace officially opened You can now enter the online marketplace in the marketplace or in the bottom right corner of the game. The online marketplace adopts a server shelf mode: -Products, prices, purchase restrictions, inventory, announcements, and other content are all controlled by the server -After entering, players can directly read the current server shelf -Data is based on the server -Rewards will be issued immediately after purchase, and the order status will be recorded by the server The current online marketplace already supports: -Shelf refresh -Daily shelves -Activities/Special Zones -Purchase quantity selection -Purchase restriction display -Inventory display -Statistics of Purchased Times -Pending confirmation of order recovery -Supplement and confirmation after re entering the interface 2、 Online currency officially launched Online marketplaces now use independent online currencies. The current default name is Market Coin. Online currency is different from local spirit stones, merit, and Hongmeng points: -It is recorded separately by the server -Not dependent on the number of local backpacks -Used for purchasing online products in the online marketplace -The testing phase will continue to increase access channels based on the availability of features 3、 Current online currency acquisition methods After this update, players can now obtain online currency through the following methods: 1. Daily check-in After entering the online marketplace, you can directly receive daily check-in rewards. The current check-in has been upgraded to a continuous check-in mechanism, no longer just a fixe...
Hello.This is the TBH : Task Bar Hero development team.The Playtest has been updated to ver 0.01.06.Detailed update contents are as follows.Bug FixesFixed an issue where the attack range of the Act 2 'Fire Spirit' and the Act 3 'Demon General' was applied too widely.We will continue to update the game to provide you with a better experience.Thank you.
The Vial popups on each rat click are now more separated, also I finally added an "Exit Game" button at the bottom of the settings panel... Bug Fixes: - The Buy Max button wasn't actively applying effects for Lab Assistant & Brain Booster unless buying a single upgrade right after - The Prestige Popup Summary was showing old values prior to v2.0 balance updates (10%, 20% instead of the new 50%, 75%) - The confirmation window for Lab Rebooting wasn't showing % increases from upgrades, they were being applied silently - Vial count went past the progress bar when at a high figure. Now, your vial count has been truncated to show m/b/t/q, and past q (being quadrillion), I will use hopefully simple suffixes that won't be too complicated, so past q it'll go to Qa, Qb, Qc etc for further values.
Small bugfixes. - The leaderboard now displays ALL entries, not just the top 15. - Local section in the leaderboard has been removed. - Defeating the Wizard in town now correctly displays his bounty. Previously the number was still credited, but not displayed. Thanks for playing!
See Discussions in Community Added Lucky The Prospector Upgrades (To help players get those manual achievements - compounding) Also good for those lemons! (working on updates for rest) Divine artifact now colored Gold - Qol Raised Starter Fertilizer from 828 to 1828 Lemons / sec Lucky's Backroom casino spins .3 /s faster each now & other Qol enhancements Thank you to those who leave feedback in the Community! : ) What else you like to see in the game? Don't reply to this post- go to Discussion to give feedback, Thank you! (to be seen & faster response time)
Nominated for an award?! AAAAH!Heeeeyo fellow egg walkers!Not a big thing, but it was pointed out to me that Stayathomedev has gone and put up a bunch of nominations for Godot Game of the Year awards! You can see a quick video of the games on offer over here: Actual voting is over here:https://stayathomedev-git.github.io/godotgameawards2025/Yolk Heroes is up for the the nostalgic category! However, you should go check it out and maybe check out all the games that have been nominated, and even some other games that haven't with the godot engine. There's a lot of very interesting things coming out.That's really all! Go vote for Yolk Heroes if you think it's the most nostalgic godot game of 2025.Go play and vote on the other categories. Go play and enjoy games.Hope everyone is having a good year.-AlwaysThe Yolk Heroes People
Updates Added a new loading screen. Bug Fixes Fixed an Issue with smithing level up UI, getting stuck and not deactivating. Fixed an Issue with Golden and Corrupted Superior chance upgrades having one more upgrade past their max. Fixed Woodcutter log, Suncoil tree image being incorrect. Fixed an issue with Boss Spawn timer upgrades not correctly applying.
Hello, Chroma Engineers!Stage 9 is live! Something is waiting at the bottom of the layers. Something the Creators buried and hoped no one would never find.What's New?Stage 9: The Architecture AchievementsNew Steam Achievements have been added for Stage 9!Hope you enjoy the update!Patch Notes - Version 1.9.0 Global Updates:Fixed Bug (Critical): Fixed an issue where the game's visuals would completely freeze upon opening on Windows. Actions still worked, but nothing updated on screen until resized or DevTools was opened.Fixed Bug: Lore text no longer appears glowing or highlighted after the typewriter animation finishes naturally.Fixed Bug: Steam achievements are now correctly re-granted when transferring a save to a new Steam account or from Itch.io to Steam.Fixed Bug: The Stage 7 terminal decryption achievement was incorrectly named 'Codebreaker', clashing with the Stage 5 hidden \ achievement of the same name. It has been renamed to 'Decrypted'.Changed (Important): Amber and Magenta have swapped positions in the Production view. Amber is now in the centre column and Magenta on the left, matching colour theory.Automation:Fixed Bug: Fill % Auto Converge now correctly only counts the standard Light colors (Primary, Secondary, Tertiary, White).Interface:Added: A glowing 'AUTO-FORGE' indicator is now displayed directly on the Quintessence tank in the Production view when Auto-Forge is active, so you know why your Quintessence isn't stockpiling.Fixed Bug: The Auto-Converge input box now properly hides and stops glowing when opening menus like the Achievements or the Bug Reporter.Fixed Bug: The Settings tabs (General, Visuals, Data) are now contained in a proper scrollable view, guaranteeing buttons will never overflow or overlap even at high UI Text Scale.Null / Void Hunt:Fixed Bug: The Null Store UI has been redesigned to pin the Essence tracker and Upgrades header to the top, preventing them from being cut off while scrolling.Fixed Bug: Improved scrolling speed and smo...
🚀Optimization:Optimization has been carried out aimed at reducing friezes when the PC is turned on.➕Added:Added the ability to send a report with a save file if there is an error when loading a saved game.The in-game time and date are now displayed in the OS interface.🔧Fixed:Fixed an error Prefab with ID 8670536732529863394 could not be found. due to which the saved game would not load.Fixed some bugs with saving and loading connected cables.Fixed the mechanism for detecting collisions on network equipment.Fixed incorrect operation of the PC shutdown and reboot mechanism from the OS interface.Fixed a bug that made it impossible to take a set of interface cables.Fixed an issue where a PC could output an image to a monitor it was not connected to.Fixed some errors that occur after replacing the HDD on the PC.🔄Changed:Slightly increased running speed.Now you can run in a sitting position. The running speed is reduced by 2 times.Increased the speed of rewinding time during rest.The size of the dot in the center of the screen has been slightly increased.Improved the quality of the text displayed in the center of the screen when interacting with objects.The transparency of the illumination of the places for the installation of objects has been increased.
New FeaturesAdded a hot update function, significantly reducing the time required for players to update the game.Added 2 new outfits and several individual accessory items.Integrated Steam Community and Store features. Players will be able to use these features directly in upcoming Early Access versions.Optimizations & FixesFixed noticeable stuttering when launching the game.Improved Zena's overall body physics/visuals.Optimized and remade the physics of Zena's skirt across various states and animations to minimize clipping issues.Fixed an issue where Zena's facial expressions would occasionally appear glitchy.
Added: You can now navigate menus with keyboard and gamepad, pressing Space/Enter on keyboard or the confirm button on gamepads to open shops in the hub.Added: General Settings -> Reset to Default button at the bottom. Same with Audio Settings.Changed: "Click to Move" setting replaced with "Mouse Movement", now cycles through 3 settings and is much clearer on how it works.Changed: Cleaned up equipment tooltips, also included that this is the button you click to equip.Changed: When entering a new floor, the initial totem spawn is slightly delayed. This should prevent situations of you spawning inside a totem and activating it when you didn't want to.Changed: The run select menu now clarified which difficulty of the floor is required to unlock a floor on a particular difficulty. X Floor 2 -> X Floor 2 (Hard), for example.Fixed: In web-browser, a recipe dropping should no longer lag the game.Fixed: In wen-browser, Ultraviolence should no longer lag the game.Fixed: In rare situations, the transition screen would hang and you'd be stuck with a black screen.Fixed: Shield sprite is invisible if facing up.Fixed: If you were snug up against walls, enemies could not reach you to hit you.Fixed: Scrolling down on a touchpad simultaneously adjusted sliders.
We are aware of issues launching the game directly from Steam for some Linux users. By all reports we currently have, launching the game directly from the executable (instead of through Steam) is a workaround for the time being. We are looking into the issue and hope to resolve it soon.