Hi everyone!It's day 4 of patches since Card Corner released, and we're continuing the trend with yet another one!This patch is a bit more intrusive, so we've actually put it into the beta branch, instead of on the game itself. Once we've confirmed that everything works as intended, the patch will make its way to everyone else. I suspect that will be either today or tomorrow!NOTE: the beta build is now available for everyone!To access the beta branch, do the following:Right click on Card Corner in your Steam LibraryClick Properties and then BetasClick testingAnd that should be it! After that you should be able to access the new beta build. Anyways, below are the patch notes!Fixed a bug that caused some loot to have incorrect EV previews (e.g. elemental and momentum loot)Fixed a bug that made it such that the luck system didn't properly consider momentum for more than 1 sample Fixed a bug with the scientific notation displayFixed a bug that made it such that high blinds have too much text in the requirements bar, causing an overflow in the displayIncreased the maximum amount of loot on the floor from 8 to 12Fixed a bug that caused the Purple Staff to be craftable with incorrect lootFixed bug that made it such that crafting recipes in the compendium incorrectly determined whether you had discovered its precursors or notIf you have any more feedback, make sure to join our Discord or post in the Steam discussions! (P.S. The Card Corner X Desktop Defender bundle is still live, get the discount on either or both while the sale is at this rate!)Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again!- Conrad, Lead Developer
Bug fix: Fixed some broken numbers that for some people would make the barrels' health increase instead of decrease when shooting them. // BATTLE LAB
Localisation Re-enabled Irish translations
Hello.This is the development team.We have released the 1.0.8.1 hotfix update.Please save your game and exit in a stable environment before proceeding with the update.The update details are as follows.■ Update Notes▶ Bug Fixes Fixed an issue where experience points could not be obtained in offline mode. Fixed an issue where loot chests could not be obtained in offline mode. Fixed an issue where potion usage was not restored in offline mode. Fixed an issue where the count for achievement progress was not increasing in offline mode. Thank you to everyone who loves and enjoys our game.We will continue to do our best to develop the game so you can enjoy a comfortable gaming experience.Thank you.
Dear farmers, greetings! Thank you all for your support of the game!The v1.25 update for Robotic Island Farm is as follows:Added two new decorative buildings: Glass Houses. 2.Added the Capybara House, where you can raise capybaras.
Hello everyone! Here are the changes in the game: FPS increased. Upgrade points reset added to game. Kill count can now be obtained by killing mobs and bosses with lower numbers.
Fixes Generators no longer briefly show as all unlocked on a new save. You haven't earned those yet. Events no longer stack on top of each other during dismiss. One crisis at a time. Tooltips no longer show for locked ??? upgrades and generators. The mystery is the point. Tooltips no longer appear during the archive animation. Let the tape have its moment. Stats panel scroll no longer cuts off the bottom rows. The data was there. You just couldn't see it. New Game button no longer silently overwrites your first save when all slots are full. We're sorry. Delete a slot manually like a responsible adult. Auto-Clicker button now clearly shows green when on, grey when off. We heard you. Several times. Improvements You can now click anywhere on a file row in the virus scanner. The quarantine button was too small. We know. Locked upgrades now show what you need to unlock them. No more guessing why the buy button hates you. New tutorial hint suggests the Hard Drive tape upgrade if you keep running out of space. Just trying to help. Balance Events trigger less frequently. You were getting interrupted too much. We get it. Events no longer repeat the same one back to back. Variety is the spice of downloading. Hard drive upgrades rebalanced. The top few were a bit generous. They're still good. Just less absurd. File type unlocks now require a large enough hard drive. No more downloading .iso files on a 10MB drive. That was never going to work. 23 new upgrades spread across the endgame. More speed tiers, more click tiers, more storage, more generator multipliers. The dead zone between TB and EB is alive now. If you felt like you'd bought everything and had nothing to do - check again.
Hey fighters! 👊I've just released a small update for Punch Rest Repeat with a few fixes, UI improvements, and some new achievements to chase in the ring.FixesFixed an issue where enabling Idle Mode while accepting a challenge could start multiple matches at once.Fixed a bug where Auto Battle could occasionally skip a turn without throwing a punch.Fixed UI issues where XP and health values could overflow their bars.ImprovementsCombo Practice dummy cooldown now scales with player level, improving pacing in higher leagues.Improved number formatting across the UI so large values no longer overflow (K/M format is now used for stats, XP, HP and coins).New AchievementsThree new belt achievements have been added for players who dominate the challenge system:Epic Challenger – Win 500 fightsLegendary Challenger – Win 1000 fightsUltimate Challenger – Win 1500 fightsTime to earn those belts. 🏆New Visual RewardReaching the final stage of the League will now place a Golden Belt trophy on the gym wall as a permanent reminder of your achievement.As always, thank you for playing and for the feedback that helps improve the game!
A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.Highlights include:Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formatsSliders to control the automatic production ratesDarker dark modeNew Features:Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)Added sliders to control the auto production rates, to help balance things if you'd likeDarker dark modeNukes can be made (only manually though) after continuing from the endingAdded more \ tutorial reminders to various systemsResearch will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)Acquire Research upgrade can be bought from the research tab now tooCan research and buy bigger amounts of materials and mines/refineriesThe number of auto upgrades bought is now listed when hovering over that upgradeAdded some extra checks to help unlock the new achievementsAdded cheat codes for adding money or products (use "showmethemoney" to get $1 million, you'll have to figure out the others ;)Bug Fixes:Fixed auto production turning off on loadContracts now scale off of the max rate you've attained for each product and material, so that you can't cheese them by not producing things for a little bit
Hi everyone!Today’s update includes a variety of smaller improvements and fixes, but there is one change we especially want to highlight:Over the last few months, we have been working on improving The Perfect Tower II’s localization system and with this update, around 90% of the game can now be localized.This is especially important for everyone in the community helping with translations. Many strings that were previously hardcoded or difficult to access are now part of the localization system, making translations much easier to create and maintain.There are still a few areas of the game that are not fully localizable yet, but the vast majority of text should now be available.We really appreciate all the effort the community puts into making The Perfect Tower II accessible to more players around the world. One of our next steps will be to communicate how we're going to handle all the different languages and how you can get involved. Once everything is localizable we're ready for a proper localization update!Please let us know if you find any missing translations or broken labels and of course any bugs you find.Thank you for your continued support! Changelog New Stuffadded AI function 'Option: Get (Bool)' Changesrebaked navmesh for forest with different settings to hopefully fix enemies getting stuck at a certain pointtransformed about 90% of text in the game into a localizable text with english translation Fixesfixed statistics in museum not showing current and total when leaving tab and returning later onfixed construction firm building tooltips sometimes not refreshing after reloading a savefixed winter wonderland artifact not unlocking despite having the winter wonderland achievementfixed element era research worker not refreshing hits taken and enemies killed when using them for researchfixed headquarters tutorial still mentioning software toggles being in the options menu instead of dedicated menufixed crafter showing crafting counts beyond the item stack limit...
Hello bosses! There’s a new update available on Steam. GENERALSteam Cloud Save feature is now complete, but not enabled. We will enable Cloud Saving at a future date as we approach 1.0.A new option has been added to the player settings to disable output textMorality is now divided into various named tiers in the report cardPlayers can now scroll through the inventory with the mouse wheelPlayers now have a confirmation step before gaining new talents in the planetariumEarly game missions have been rebalanced slightlyCONTENT50 new missions have been added to the game. Missions have also been shifted towards post-game (level 100+) to give players more studio power bonuses as they continue their ascentASCENSION is now in the game! Players who get to the end of one of the five story routes will be able to Ascend. Ascension restarts the game at New Game+ and is selectable in the menu. Most things in the game will reset once a player opts into Ascension, however players will keep any legacy items (player route completion rewards) as well as having talent points roll over. There may also be a surprise or two at the start of NG+ awaiting players!Note: Ascension is now in the game, but in a mostly basic version. Our next patch will include new Planetarium content that will allow for players to spend their newly earned talent points in progressing further up the levels, as well as getting access to more base studio power and output increases. At present we expect most players will be able to top out around level 200, so if you can make it further than this, send us some screenshots!BALANCEBathtub debuff duration reduced along with rank scaling, as well as starting rank now CommonMagic Wand cooldown up from 150 to 300, rank scaling down from RANK*30 to RANK*15Monocle has received a rework:Gain 10 Credits. Increase this by RANK every time you've Bet, Spin, or Rolled on a May Facility.Rank scaling is now RANK*200Note: Monocle was going absolutely crazy in its previous iteration w...
Hey Adventurers!First of all, a massive thank you for your continued support of Fantasy Idle Dungeon. Your feedback, suggestions, and passion for the game are the exact reasons why it keeps growing and getting better every day.To bring you an even richer gameplay experience, today's update introduces a brand-new challenge dungeon and a deep progression system. My goal is to give you more content to explore and much deeper strategic choices for your team comps. {STEAM_CLAN_IMAGE}/45396187/beca959398e59d2970e90910dccc36be28b8fad7.png 【Update Highlights】 New Challenge Dungeon: Secret RealmThe Secret Realm is officially open! Here, you will face our toughest enemies yet. Successfully challenging these stages will reward you with Inner Cores—a vital new resource for your Jenin's growth. Let's see how many stages you can actually clear! New Progression: Inner Core SystemInner Cores grant massive bonus stats to your Jenin, pushing their power to the next level. Mixing and matching different Cores opens up entirely new possibilities for your team composition. Now you can truly tailor your squad to your unique playstyle and min-max those builds! What’s Next?I hope you enjoy pushing the limits with this new update! As always, I’ll keep reading your feedback and optimizing the game to bring you even more fun features.Next up, I will be working on a brand-new Equipment System that will introduce much more diverse upgrade paths for your gear. Stay tuned!Grab the game now while it's on sale!
Dear Commander:We plan to start update maintenance on 15:00, March 11 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Black Market UpdateUndine's belt Accessory skin Urban Matte is now available in the Great Temple, priced at 120 Blacktide Coins.Limited-Time Packs AvailableThe following packs are now available in Limitd-time Pack Shop:TL Otherrealm SupplyⅠ, TL Otherrealm Supply II, Spring Whetstone Pack, Spring Contract Pack.Duration:2026-03-10 12:01 – 2026-04-01 12:00Otherrealm PreviewThe Otherrealm Achievement System will be introduced in the version update at the end of this month. Complete achievement progress to earn generous rewards.A new Otherrealm stage — Blazing Monolith will also be added.These features will be available in the next season of Otherrealm. Stay tuned!ArenaAdded an entrance to the Hall of Glory on the Invitational mode button in the Arena.At the start of each Academy Cup season, all players can visit the Hall of Glory to claim a reward.EventsThe Srpring Festival limited-time drop event "Springblaze Firecracker" has ended. Event RuleDuration the Event, every【Sanguine Summon】will gain point, accumulate point to obtain massive pts reward. Event reward can be claimed up to 6 roundsThis event will have server/Cross server ranking, and will provide related ranking reward (The Heart of Summon leaderboard will be replaced)Expected Event DurationAfter update~2026.3.25 12:00 Event RuleDuring the Event, consume FP will have chance to drop event coin「Sakura Emblem」. 「Sakura Emblem」can be used to exchange various reward on event shop.Expected Event Duration2026.3....
It’s been a while since the last update! I’ve been busy working on my other game, Bao Bao’s Cozy Cleaning Services, but I also want to thank everyone who reminded me about St. Patrick’s Day and the one-year anniversary of this game’s release. I really appreciate it!Happy St. Patrick’s Day! 🍀 If you missed the St. Patrick’s Day items last year, now is the perfect time to decorate your laundromat with these festive items and celebrate.Thank you once again for all the love and support!
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Mar.19th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-New level 38 regular formula: \-Add the original paintings, which can be redeemed at the Secret Realm Store-Increased level limit of some workers-Easter activities: (2026.3.20~4.23)*Open the Easter town event. Participating in the event can unlock the festival exclusive drawings and heroes;*Open the Easter Carnival activities, participating in the activities can win festival eggs and exchange for exclusive gifts;*Easter themed decorations are open for a limited time;*In order to protect the ancient tree, Arthur can wear 7 pieces of Easter equipment to obtain the "Cherry Tree" fashion;*Open the Easter login activity, and you can receive luxury rewards by logging in continuously;*Easter theme wallpaper and floor skin are open for limited time-Recharging activity started (2026.3.20~4.23)Recharge any amount during the event to get the following rewards:*288 diamonds;*High decoration points limit the original painting: "Star Queen" Nier;*Legendary equipment: Rejuvenation cross breastplate lucky rabbit foot lily potion
迷你种田
218 days ago
· 保送电子厂
3月11日更新 -优化滚轮缩放 -优化解锁植物提示 -优化升级植物关闭菜单bug -新增极简模式 -新增10颗高级作物 March 11 Update -Optimized mouse wheel zooming -Optimized hints for unlocking plants -Fixed bug where upgrading plants closes the menu -Added minimalist mode -Added 10 new advanced crops
Hi all,A big thanks to everyone who's played the Dino Time Raiders demo so far and left feedback, either in the form of a review or in the Steam forums... there's also the Armor Games and Webbysoft Discord channels if anyone feels like hanging out and chatting... just sayin' XDI take player feedback seriously and have added a bunch of new features, improvements and bug fixes to DTR as a result. While there's an absolute boat load of changes since the demo went live, I'll keep the following list to just demo changes since the last build, they include:SPECIFICALLY REPORTED ON BY PLAYERS (THANKS)- Greatly improved performance during battle when lots of units on screen at once. Should run a lot smoother on low-end PCs now (turns out there was a shader issue affecting certain GPUs).- A common theme in the feedback was that it was a bit too text-heavy early on. I've culled a bunch of those early lines and added a tip system to replace some of the tutorial onboarding that was happening through dialogue. Tips can be accessed by pressing 'T' in the park. They can be disabled in the menu.- A couple of users mentioned not being aware that holding the mouse button increases the accuracy rate of the rifle. This should be a lot clearer now with the tips menu, but just to be sure, I've added some additional sfx which I think helps to convey the aiming system further.- While we're on the tips system, I added a tip that explains the % number on the enclosures in order to better convey how paths affect enclosure visibility rating.- I've changed the way placing roads works. It's now a left click to place, right click to remove. This feels more natural than the old system. The only reason I didn't do it like this before was because right click acts as a cancel or back input for every other screen in the game, so placing paths is now the one spot where it doesn't work like that. The tradeoff for having a clearer system for path laying is worth it I think.- Unwanted dinos can now be exec...
====================================== 10-Man Idle - Patch Notes Version: beta.1.8.12======================================BUG FIXES---------* Fixed consumables (Flask, Food, Potion) disappearing entirely on save/reload. Assigned consumables are now properly saved and restored across sessions.* Fixed custom UI color settings resetting to default on save/reload. Custom background, panel, trim, and trim highlight colors now persist correctly.* Fixed "Baked Potato" cooking recipe requiring Raw Fish + Oak Log. Recipe renamed to "Oak-Smoked Fish" to match its ingredients (Raw Fish + Oak Log).UI / VISUAL-----------* Fixed poor text contrast on the green Craft button. Button now uses dark text for better readability.* Added gold display to the Bank panel header. Shows abbreviated format (K/M) when the panel is narrow to prevent text overlap.* Custom color themes now clamp brightness to ensure text remains readable. Users can still tint their UI with any hue, but extreme brightness is capped to maintain contrast.* Added hover tooltips to the R, F, and G buttons on the character screen: - R = Rename - F = Reroll Face - G = Swap Gender* Fixed tooltip text being unreadable on bright custom color themes. Tooltips now always use light text on their dark backgrounds regardless of the active theme.QUALITY OF LIFE---------------* Guild name maximum length increased from 20 to 30 characters.* Hide/show toggle states for completed quests, dungeons, raids, and achievements now persist across save/reload sessions.* Added the ability to dismiss characters from the guild via the character screen (i button). A "Dismiss" button at the bottom right opens a confirmation dialog showing the severance pay before proceeding. Severance pay is 5% of the character's recruitment cost.SAVE COMPATIBILITY------------------ All changes are fully backward-compatible with existing save files. Old saves will load without issues; new fields default safely to null/false for saves from prior versions.
Fixed issues regarding the Trillionaire achievement. Fixed a bug where coins collected from the chests didn't count towards the achievement. Also made some fixes regarding big numbers in the upgrades.
Allow more than one pair to breed at the same time Snails and starfish now breed after a fixed 2 seconds Added a button to cancel breeding in the UI breeding panel Possible fix to tiny mode black screen issue
Hey Grove Keepers!Over the last week and a half we focused on improving a lot of small things across the game — some quality-of-life tweaks, a few fixes, and a couple of cozy additions for your Woodlings.Here’s what’s new:🛠️ Improvements & FixesAdded new descriptions for Zen Master and Tool ShedNew settings toggle that lets the game pop to the front when a work session ends (you can disable it if you’re using fullscreen apps)Improved save system — progress should now be safer even after unexpected shutdownsFixed incorrect save path issue when playing without internetFixed Work End button — now you must select an answer before continuingFixed “More coming soon” tile in upgrade trees + adjusted bottom marginAdded a fourth Woodlings room (currently locked for future updates)Mailbox now has VFX and SFXFixed sell hover tooltip positioning (it now always appears above the tile)Fixed statistics tracking for days using the game🏆 Achievements & CosmeticsAdded achievements for completing HabitsAdded achievements for visiting the Zen Master5 new hats5 new outfitsNew achievements related to the new cosmeticsAs always, thank you for all the feedback and bug reports 💚 They help us keep the Grove growing a little better every week.Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
Yeah-yeah-yeah, thunderstruck! After 4 months of hard work, here it is! My new indie game's demo is officially released on Steam! Please play It's Chopping Time! Demo and give me your feedback, as it's the best way for me to improve! https://store.steampowered.com/app/4272390/Its_Chopping_Time_Demo/ This is a 100% hand-drawn game by me! I'm really proud of the progress I've done since my last game, I bet you can tell it too! It's Chopping Time! Demo is a short incremental game about chopping down trees on a secluded island by using your mouse and the lightning strikes! In this demo you'll only have access to the lightning strikes, which are overpowered on purpose to give you a taste of the mighty endgame unlimited power! But this is just one of the 5 forces of nature that will be featured in the final game! This demo is about 20-30minutes and is meant to give you a taste of the full power of the final game! Please don't hesitate to give me your feedback with a Steam review as it's the best way for me to enhance my work and learn from my mistakes, and to make the best final full game version in the end! I hope you'll enjoy my Demo! Have a nice week, and may the thunder light your way!
Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. You can no longer advance time in a rest area. Increased the maximum possible health for enemies in the arena. Increased the maximum amount of RP that can be harvested from a Shrimpocampus. The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.
Version 1.0 is out!DPS IDLE 2 will come out from early access soon, and this is the last main update. Here it is, the full game!Update:Increased rewards for challengesIncreased factory click bonus for crystalsThe cursors now work with manual heroes levelingAdded a sphere activation effectUpdated the time display of the spheresUpdated the display of unavailable challengesThe description of the heroes' experience bonus has been movedInformation about the forge appears only if the forge is openAchievements have been rebalanced (including Steam achievements)Fixed checks for available damage in the prism tabFixed the description of apple upgradesFixed damage calculation in achievementsFixed Chinese translationFixed scrolling speed in the Cursor tab
Hey everyone!v1.2.0 is out!This update brings a big Home and Equipment revamp, along with new companions 🦀, new potion features, and a few quality-of-life improvements.Permanent and Cheaper Home Stat UpgradesThere was a lot of feedback on the home system, and I have decided to make the Home Stat Upgrades permanent! This means they last through all future ascensions.Moreover, their costs have been reduced, and scale slower as well, so you may purchase more levels of them.Lastly, you can increase Skill Point and Experience Gain by a percentage via home upgrades now, allowing you to progress faster than before!Introducing a new book equipmentTier 6 PotionsThere will be new companions, EXP potions, a new ascension ability, and Alchemy changes, including new ways to use Cherries in potion crafting.You can now craft potions using CherriesA few extra improvements, including a new toggle to instantly skip a boss dungeon fight for lesser rewards, and a new cannon damage stat.Changelog:Home Revamp! Home upgrades now persist through ascensionsAdd new Home shop upgrade: Skill Points MultiplierAdd new Home shop upgrade: EXP MultiplierAdd new book equipment! Equipment Revamp! Various equipment now give new stat linesMystic+ hat and glove now adds both Min Dmg and Max DmgMystic+ glove has a new stat: Ignore Enemy DefenseLegendary+ pants has a new stat: Heal HP% per secondLegendary+ cape has a new stat: %chance to not consume manaLegendary+ fishing rod has a new stat: Increase Pelican Pouch LevelLegendary T4 fishing rod has a new stat: Increase Pelican Pouch LevelMystic+ fishing rod has a new stat: Fish Sold By Merchant +1Add new companion: MacawAdd new companion: Disco CrabAdd EXP PotionsAdd new ascension ability: Auto LevelAdd Alchemy and Tier 6 Potions: You can now disassemble potions into CherriesYou can now craft potions using CherriesAdd Fast Clear Boss Dungeon toggle feature Add Cannon damage statThanks for playing, and I hope you enjoy the update!-YYZhttps://yyzstudio.com/d...