The Molotov Cocktail special weapon has been added!Although the Molotov Cocktail has low attack power, it excels at continuously controlling a designated area and eliminating large groups of enemies. Since it can completely lock down an area, it is especially effective for dealing with waves of enemies during boss battles.Thank you for continuing to enjoy the game and for sharing your reviews and sincere feedback with us.We will continue improving Slime Mayhem based on your valuable feedback.
tabbing out of the game no longer opens the pause menu fixed achievements not being account tied fixed the ghost miner
Hello! I'm D-Pad, the developer of Chest Buster.Chest Buster has finally been officially released!Thank you sincerely to everyone who has been waiting for the release.If you encounter any bugs or issues while playing, or if you have any questions or feedback, please feel free to post them in the Steam Community Discussions.I'm monitoring the discussion board in real time, and I'll do my best to address any issues as quickly as possible.I also greatly appreciate your feedback. I'll carefully review it and do my best to incorporate it into future updates.I'll continue to improve the game to make Chest Buster even more enjoyable.Thank you, and I hope you enjoy the game!
Hey everyone! I've been working on some random fixes and kept getting hung up on the steam overlay piece. It's still not perfect on my machine, but I'm hoping it's better/tolerable on yours! Animal Husbandry Fixed Beast Treats being consumed much faster than intended when more than one baby animal was growing at the same time - each one was draining its own treat instead of sharing a single supply. Also added a tooltip explaining what Beast Treats do, and a Beast Treats counter on the Animal Husbandry page so you can keep an eye on your supply. Chickens now consume Animal Feed at a much more reasonable rate - 1 feed per 5 production cycles instead of every single cycle. This should make chickens far less punishing on your feed supply early on, especially before you've built up production. Pigs and sheep are unchanged. Crafting Fixed Silk Thread and Moonweave Thread recipes unlocking after the Silk Cloth and Moonweave Cloth recipes that need them - you could reach the level to weave the cloth with no way yet to make its thread. Thread recipes now unlock at or before their cloth, matching how Linen already worked. Quests & Rebirth Fixed (hopefully) a rare quirk where finishing every main quest and then rebirthing would bring back "First Steps in Visseron - Part 1" as your active quest, even though it was already long completed and couldn't be finished again. It now correctly clears your active main quest once you've completed the whole chain. Steam Overlay Follow-up to the recent Steam Overlay fix: fixed visual artifacts left on screen after closing the overlay (Shift+Tab), and tried to fix a game content flickering while the overlay is open issue. If you still see anything odd with the overlay, please report it again and I'll go back to the drawing board. Thanks for playing! -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions
🐞 Bug Fixes | v5.0.22 🥚 Egg Interaction Fixes More work has been done to address special cases where certain eggs could become unclickable. This should make egg selection and interaction more reliable. 🌱 Touched Grass Translation Updates All language translations have been updated for the new Touched Grass achievement definition. The achievement now correctly reflects the updated requirement: being AFK for 1 hour without manual clicking. Thanks again for the reports and feedback!
Patch v0.949 is here!!With it comes more uniques to get ready for the 0.960 patch launch of equipment fusing.Fusing will allow players to fuse unique bonuses onto crafted gear!This is being worked on, but at the moment, I am going through a physical move of both my personal and business, so I have been a little slower than I would like with updates. I do apologize!I hope to get back to full speed within a month or so!Anyway, below are the patch notes!New:UI Feature - DPS Meter for Allies: Takes the damage they've done and calculates it with how many turns and how many battlers were in the current battle.Unique - Angel's Tear: Luck increases Healing instead of Mind. Increases Luck by 25%.Unique - Belt of Sacrifice: 5% chance (increased by Trigger) to Self-Destruct killing this character and dealing Primal damage equal to this characters Max HP to all enemies. This damage is effected by all damage modifiers.Unique - Cursed Blessing: Reduces the highest Base Stat by 50%. Increases all other Base Stats by 35% by the amount reduced.Unique - Dragon's Guard: When this character is hit with an Assault skill, remove one Buff from the Attacker. This effect can be resisted through Debase.Unique - Fairy Amulet: Gives a random Buff to an ally when using a skill.Unique - Formation Core: Transfer 25% of all direct damage received by allies to this character. The damage received is reduced by this characters defenses.Unique - Gambler's Box: 50% chance to apply a random Buff when a skill is used. If this effect fails to Trigger, apply a Debuff instead.Unique - Goblin's Tooth: Causes all enemies to drop additional gold equal to normal rate. This effect stacks.Unique - Lucky Liar's Amulet: Equalizes Luck and Deception. Increases Luck by 25%.Unique - Speedster's Band: Whenever this character uses a skill, add AP equal to this characters Speed to the ally with the lowest AP.Unique - Speedster's Glass: Increase Speed by 5% for ever status effect on this character.Unique - Spider's Fang: ...
MEGACITY: Update 2.11.1: Peace Means PeaceVersion: 2.11.1Build: 25Released: 2026-07-13Save compatibility: Existing saves load as-is — nothing needs resetting.Three updates shipped today, rolled into one build. Wars now end properly, prosperity comes with standards, and two new stories are waiting in the residential towers. The city remains ungrateful.---THE HEADLINE: CEASEFIRES THAT ACTUALLY HOLD.Ending a war is now a real event instead of a rumor:- When you accept or counter-propose a ceasefire, a CEASEFIRE HOLDS dispatch lands in your inbox naming the faction standing down, and the same line crosses the news ticker once. Reject the offer or let it sit, and you get nothing — the conflict stays hot, on purpose.- Accepting a ceasefire now genuinely cools the aggressor. The instigating faction stands down instead of immediately drafting a fresh offer for the same war.- Identical ceasefire offers no longer pile up in your Active Incidents list, and the exploit where pressing ACCEPT TERMS on the same stale offer over and over farmed rewards is closed.- Older saves carrying stacks of duplicate offers clean themselves up automatically on load.- The in-game codex and the game manual now explain how ceasefires work, under FACTIONS & DIPLOMACY.TWO NEW STORYLINES- THE QUIET FLOORS and THE RED DOOR — two once-per-playthrough branching stories set inside the residential towers. Eight chapters each, and the endings depend on the choices you make along the way.A CITY AT WAR FEELS IT- Twelve new events that can only fire while the Megacity is at war: false air-raid alarms, a field hospital past capacity, a broadcast hijack, a missing conscript column, and other emergencies of a city on a war footing. Each comes with three ways to respond.THE GOLDEN AGE HAS STANDARDS- A thriving city must now be livable, not just rich. Golden-age stories require decent housing and a healthy environment on top of wealth and morale. Squalor with a strong balance sheet no longer qualifies.- When prosp...
🌱 Version Display & Bug Fixes | v5.0.21 A small update is releasing now with a title screen quality-of-life change, an adjustment to the Touched Grass achievement, and another hatch progress bug fix. Version Number Display The current game version can now be found in the top-left of the title screen. This should make it easier to confirm which version of the game you are running when checking updates or reporting issues. Touched Grass Achievement Update The Touched Grass achievement trigger has been changed. It now progresses when the player is AFK for 1 hour with no manual clicking. You can still earn progress toward this achievement while: • Clicker Cruise Control is enabled • Your Auto Clicker Fleet is working The main requirement is that you are idle from manual actions for 1 hour. Hatch Progress & Selected Egg Fix Fixed another bug related to hatch progress and selected eggs. In some cases, hatch progress could display or apply as if the wrong egg was selected. This should now behave more reliably and track toward the correct selected egg. Thanks again for the reports and feedback!
🎮增加编制系统中部分说明,优化游戏引导喵 🎮增加招募系统中部分说明,优化游戏引导喵 在后勤中的猫猫,不想要再被误会成偷懒啦! 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
🛰️ **Legacy of the Ark — v1.7.9 "Foundations Hotfix 9"** Two quick fixes. **No reset — your progress is safe.** 💾 🐛 **Fixed** • **Live-event daily goals now count your exploration materials.** "Gather Survey Data / Arkalloy / Bio Samples / Thermal Cores / Signal / Deep Crystal" goals were stuck at 0 even while you were gathering — they track properly now. (Global Ark Goals were already counting fine.) • **Quick Buy display glitch** — a long two-material cost was squishing the upgrade name into a stack of single vertical letters. Cleaned up. Thanks Xekz! 🫡
Hey All, The Idle Champions servers will undergo scheduled maintenance starting on Thursday, July 16, 2026, at 10:00 AM. During the maintenance window, the game will be unavailable. We expect the downtime to last approximately 2 hours. We apologize for the inconvenience and appreciate your patience and understanding. ~ The Idle Champions Team
Hey everyone!In this update, we've added the following: Improved social media feeds: Characters will now have slightly improved / more diverse posts instead of becoming repetitive. Role change bug fix: Fixed issue where the role would revert to old after player changedImproved marriage system. Fixed issue where some characters wouldn't get married even with a high affinity.Realtime API calls. Introduced real-time / better API calls. Now raids happen during the day along with social posting / interaction vs a midnight burst.Fixed issue where customize was not reflecting the social "talk style"God command fixes to influence action on visions moreWe also recently created a discord server and would love for you to join to discuss new ideas, bugs, and just chat!https://discord.gg/FEVMERmPBFThanks everyone!B8ve
Steam finally fixed the issue, which means that MINING MINER IS AVAILABLE RIGHT NOW !!! GO MINE ! ːsteamhappyː
We’ve got a banger today, folks!I’ve updated the game with the first iteration of Endless Mode. The number one piece of feedback was that you wanted to keep playing after the game was "done". I hope this mode is a good first step in addressing that request. It's relatively small/simple but a good foundation.Endless Mode is unlocked by either:Beating the Campaign (the first run of the game).Selecting it when starting a fresh save.Entering it via the settings menu.Choosing any of these options resets your progress to loop 0, but you can now keep growing forever. There is a new Mastery bar in your fleet command that progresses as you play. Each level-up grants a mastery point to spend in the new Mastery Matrix, which features 17 new incremental upgrades (some with multiple effects) that impact most parts of the game (including the stocks!) to create synergy between different systems.For each Singularity, you gain a multiplier to your experience gain. You can stay in your current loop to build out your fleet, play the stock market, or watch your ships, or you can reset to start over. Each loop increases your XP gain rate, but also makes corruption slightly harder to cleanse. It’s simple for now, but provides a meaningful "numbers-go-up" feel. If you enjoy it and keep playing, we can build it out further together with more ideas!There are also a bunch of other changes and fixes. See the changelog below:ENDLESS MODE & GENERAL CHANGESENDLESS MODE: Note that some upgrades like ShipAGI and Wormholes are turned off/repurposed in this modeYou will now gain experience to a new mastery bar. Leveling up grants you a prestige point which you can spend on the new upgrades.Level requirements scales, every time you trigger singularity you gain a multiplier which makes leveling easier. The idea is that you build fleets and when you feel like you want more experience you trigger and start over. Numbers go up!Every prestige makes corruption and black holes slightly harder to cleanse. Bl...
Hi everyone,Thank you all for the overwhelming support during the launch of Goal Idle. I have been closely monitoring community feedback regarding the World Cup rankings and the overall game balance.To ensure a fair and competitive environment, I have released a hotfix with the following change:Disabled Demo Save Imports: Importing save files from the demo version into the full game is now disabled.Why this change? I realized that allowing demo saves created an unintended competitive advantage in the World Cup rankings. To maintain the integrity of the "grind" and ensure everyone starts on equal footing, starting fresh in the full version is now required.I appreciate your understanding as I work to keep the competition fair for all players. Enjoy the game and good luck in the World Cup!
🛰️ **Legacy of the Ark — v1.7.8 "Foundations Hotfix 8"** is LIVE on Steam! A big fix-it pass — all from your reports. **No reset — your progress is safe.** 💾 🐛 **Fixed** • **Expeditions could wipe your Time Shards on claim** — long deep-run rewards overflowed. Fixed — and if this hit you, ping us here and we'll make it right. 💛 • The **Ark Accelerator** now diverts your *full* energy output (auto-taps included), so high allocations actually drain what they promise. • **"Tap the core yourself"** objectives now count in every tap mode, not just Energy. • The **Recovery Order** "Open the Advanced Storage screen" step (and other open-a-screen steps) now completes properly. • **Endless Optimize** shows new tiers the moment you unlock them — no more leaving and coming back. • **Surge Boost** upgrade buttons light up the instant you can afford them. • The **MAX** buy button now works on the Echoes and Memories screens. • **Discord links now open the Discord app** instead of your browser. ⚙️ **Changed** • **One name per resource** — exploration materials now read as **Survey Data, Arkalloy, Bio Samples, Thermal Cores, Signal, and Deep Crystal** everywhere. No more department/material mix-up. • **Exploration crews now earn MORE per second the deeper they go** (they used to earn *less* the deeper you sent them!) — and path upgrades are cheaper.
bug fixes
🤖 Auto Clicker Fleet Expansion & Bug Fixes | v5.0.20 🤖5 new Auto Clickers join the fleet, alongside important Auto Pet Equip and pet tier-up fixes.This update expands the late-game Auto Clicker Fleet with 5 new unlocks, while also fixing issues that could interfere with pet tier-ups and Tier 5 pet behavior.New Auto ClickersFive new Auto Clickers have been added:BuzzbeeDrop: 2,500 × 1/400Unlock Cost: 1,000,000Clicks / Minute : 120Blast-OffDrop: 1,500 × 1/5,000Unlock Cost: 7,500,000Clicks / Minute : 135ChillyDrop: 100 × 1/1,000,000Unlock Cost: 100,000,000Clicks / Minute : 150Madame OrbDrop: 100 × 1/2,500,000Unlock Cost: 250,000,000Clicks / Minute : 160The WizardDrop: 50 × 1/10,000,000Unlock Cost: 500,000,000Clicks / Minute : 165Collect their puzzle pieces, unlock them, and expand your Auto Clicker Fleet for even more automatic clicking power.Pet Tier-Up FixesThis update fixes a bug where Auto Pet Equip could prevent pet tier-ups from working correctly.Pet tier-ups should now work again as intended.Tier 5 Auto Pet Equip FixesAuto Pet Equip could also behave incorrectly for players with Tier 5 pets.This should now be fixed, making pet auto-equipping more stable for higher-tier collections. Coming Soon / In Development Dupe Uses & Fleet Puzzle ContentMore uses for duplicate puzzle pieces and duplicate pets are being explored.One idea is to add small puzzle-style activities that players can complete while their Auto Clicker Fleet keeps working in the background.These puzzles could reward rare puzzle pieces and give players another way to work toward harder Auto Clicker unlocks.Community TraderA new trader-style system is being explored.This would give players a way to trade duplicate pets for shards or other rewards.Feed the PandaA “Feed the Panda” feature is also being explored for the Community Pet.Players would be able to interact with the Community Pet by feeding it, helping boost its EXP earning rate.This would give the community another way to influence how quickly ...
Sorry for 2 hours delay... Its OUT NOW!!!Hope u like it
Apologies for all the issues people have been having with actions (especially travel actions) not completing properly. For those who've missed my responses on the Discord and Steam forums, the bug only occurred if you were hovering over certain actions when they completed, which is why it wasn't noticed sooner. I believe (but haven't been able to fully confirm) that this was also indirectly responsible for some saves becoming corrupted.If you have a save which still doesn't load properly in this version, you'll need to load an earlier save. If you have any saves made on this version which have any kind of crash, please report it along with an exported save from before the crash occurred, and steps of what you did to cause the crash.BalanceReduced upgraded drill power drain 1.5x => 1.25xGeneralOptimised drain rate calculations for actions with resource drainBugfixesEquipment tab only enables if you have the PDAFixed null reference on tooltip lock reasonThis should fix all the "actions don't complete properly" issuesFixed actions with resource drain sometimes using base drain rates instead of multiplied drain ratesError Details box doesn't auto-expand (so it won't go off top/bottom of the screen for long errors)Fixed persistent icons showing on unknown persistent actionsPark, Charge & Gather at Santo Central is repeatable
- I started another art competition as the players liked it last time and wanted me to repeat it. You can submit art for it to me via email to support@shugasu.com or dm me in discord at best before July 25th. Please check the rules for it in-game on the event tab. The summer event will be soon after that art competition is over. - Rewrote the help pages quite a bit and also moved everything to the ? tab so it less clustered and easier to find info. Thanks to everyone who helped with the doc for it. It is probably easier to find info and help in-game now, if there are unclear or wrong things, or something missing, please report then I can improve on it. - Added some more statistics to the statistics page. Please be aware that newly added stats do not count values you got before this update even if you got them before. - Fixed some bugs.
- Fixed mod icons sometimes showing incorrectly on the grid after importing a build - Improved mod auto-rotation and path routing accuracy - Fixed a rare save issue during the tutorial level
'新增:老板键功能 — Ctrl+Q 触发,隐藏和显示', '新增:存档保护机制 — 每5秒自动快照、关键事件即时存档、滚动备份(最多3份)、启动时云端同步', '优化:装备评分公式 — 基础属性权重提升,词缀权重降低', '修复:一键换装' '天命装备技能的完善和说明的修正' '优化排行榜'
"Halo" from Heaven Headquarters 🪽 Angel Clicker is being featured in the 💛🤍 Nonbinary Coded Games 💜🖤 Steam Festival!! You can buy it for 25% off until Mon, July 20, 2026 1:00 PM EDT!Click below to peruse over 180 games by devs who are nonbinary, genderqueer, and outside the gender binary, along with games that have nonbinary rep! Including our beloved (?) Archangel Michael themself 💜https://store.steampowered.com/curator/46105077/sale/NonbinaryCodedGames...Additionally...Be sure to check out the Dungeon Gals x Angel Clicker PIXELATED LESBIANS BUNDLE! Dungeon Gals is a 10-hour 2D puzzle platformer where a small crisis control team has been summoned to help a civilization in the sky escape impending doom! Explore dungeons, solve puzzles, and find lots of treasure to help prepare yourself for incredible challenges! (With plenty of yuri!)We continue to keep an eye on the discussions forum, so please don't hesitate to make a bug report or request 🔎 Thank you so much for supporting the two of us in our journey to make more games for everyone!Happy clicking,Tonic & Ikiru
Boost AnchoringAll stacked equipment Magnification effects are permanently sustained and will no longer reset upon returning to base. Preserve your accumulated combat bonuses permanently.