Priority hotfixes for Ratkin, Combat behaviour, Ancestry respec, Enchanting and Boss targeting. Here are the patch notes (1.48.132): Enchanting is now 80% faster Added reset skillpoints button to Ancestry (Only shows in basecamp and it costs 10 skillpoints to refund ancestry talents) Ratkin "Swift Foot" now gives the right amount movement speed Ratkin "Fleet Footwork" talent now works correctly Ratkin "Fleet Footwork" talent description has been updated Ratkin "Nimble Dodge" talent now works correctly Ratkin "Nimble Dodge" talent description has been updated Ratkin "Momentum Shift" talent now works correctly Ratkin "Momentum Shift" talent description has been updated Human "Momentum" now gives correct amount of movement speed Human "Ferocity" now show correct value Dark Elf "Shadowed reflexes" now show correct dodge value Bosses can now be targeted (To override auto-combat by click) Fixed correct max potential for "Ring of Xylos" in enchanting Fixed issue with Traveler talent "Weapon Storage" not working correctly 10k option in "Trader" no longer show up in Weapons and Armor 10k option in "Trader" no longer apply to Scrolls Fixed issue with "Recklessness" for "Warlord" not working correctly Fixed issue with attacks for "Stalker" not working correctly Fixed several issues for all classes with targeting behaviour in combat not working correctly Fixed an enemy pathing issue that could cause stuttering in combat Optimized and improved load order for faster loading Fixed issue with notifiers not working correctly Fixed issue with enchanting not showing correct values
1. 添加了云存档功能 2 上调了木材的获取 3. 铁匠铺镶嵌铭文体验优化 4. 炼丹和打造添加快速购买材料功能 5. 优化了一些文案 6. 修复了一些bug
Hey, just a quick fix: we couldn't build Inventor's upgrades (sprinkler system, seeds dispensers etc.) for tomatoes, garlic, and multiple other fields. Now we can!
In little under a month Garbage Growth reached a surprisingly total of 600 wishlists! Mostly coming fromforums like Newgrounds, in which the game hit #1 featured there for some time :DI wasn't expecting thousand of wishlists but 600 is a really big amount to me I am also planning to release the full game between 8th of June and 15th of JunePlaytestI opened a playtest very recently and already 50+ people signed up! Didn't expected at all this amount of testers willing to help, but I will be shortly closing it soon and will rather run a private playtest directly on my discord.Some people are only signing up to play the game for free and not really helping with the development, which is why I am cancelling it Recent changes in the demo:This includes both the itch.io and the steam demo + various other forumsAdded 15+ languages! Both steam page and the gamePerformance improvementsChanges to currencies pop up to be more noticeable, especially for golden trashSmall teaser of the sea area in which you can just grab trash bags and throw themNot much but hope you like the changes!
V0.13.6 Patch NotesGeneral, Bug Fixes, MiscThe Quest & Achievement for the Tigerfolk Codex Minigame is now more reasonable to achieveThe Random Legendary or Exotic item offered in Expeditions now has a primary attribute that is associated with that GuildThe Animist Set bonus is now implemented, and allows you to equip a 2nd Pet Companion
Hello, Diapers Club Members!We are so happy to hear that you are all enjoying the game so far! As this is our debut game and we are just a small duo team, we didn't catch some achievement balancing issues before launch. We are so sorry for the trouble, but they should be right on the spot now!Since launching v1.0.2, we have gathered feedback on a few more issues to deploy some quick fixes. Here is a quick summary: 🐛 Minor Bug Fixes- Fixed some overflowing issues with huge amount of values - Fixed an issue where "Rebith" perma skill was not effecting jackpot payouts and it was missing Bell machine normal payout too - Fixed the machine order in Stats tab - Added "T" (Trillions) and "Q" (Quadrillions) to number formatting. - Added prevention to raise index out of range on some fields💾 Addressable Related ChangesPotential fix for loading screen issues: Fixed a bug where the game wouldn't open and got stuck on the loading screen for some players. (This was due to a technical hiccup with mixed slashes in our file paths). Please report it to us if you are still experiencing this! 👨💻Work In ProgressWe’ve heard your feedback about late-game FPS drops, and it turns out you all are just too rich! The issue is mainly caused by massive piles of coin stacks. We are actively working on a proper fix, but we didn’t want to rush it. The easy fix would be ruining the fun of big coin piles, but we want to do this right. We're developing a better approach that meets our performance standards without taking away your satisfying loot. Stay tuned! 🔮 What’s Next?Moving forward, we want to hear from you! Don’t forget to send us your wildest ideas and suggestions for features you’d love to see added to the game next. The best way to reach us is to join our Discord community!As for our current plans: we’re already working behind the scenes to brainstorm a few new features and updates focused entirely on expanding the post-endgame experience with an Endless Mode!Stay tuned!– Parodie Games
New Roof Blocks Added We’ve added 8 new colors of roof blocks! Use them to expand your architectural creativity and give your builds a fresh look. New Rugs Added Four types of rugs have been introduced. One of them supports custom image loading, allowing you to design and create your very own unique rug! Special Blocks Added (Glass, Lights, Ripples, etc.) In addition to the highly requested blocks, we’ve thrown in a few extra special blocks like glass, lights, and ripples. Resident Naming Feature You can now set names for your residents! This will tie into various upcoming features. The functionality unlocked in this update includes: Assigning Residents to Furniture You can now specify which resident owns certain pieces of furniture, such as chairs and beds. Simply assign a resident's name from the menu. Resident Selfie Social Media We have cleaned up the menu bar and added a brand-new icon and feature! You can now browse a social media feed to see your residents snapping and sharing selfies. They update their photos over time, so be sure to check in on them every now and then! We will continue developing the game to make your residents' lives even more enjoyable. Thank you for your continued support of V-Life!
Hello my Gardeners, i hope you are doing well. So this is a small patch to fix the issues you have been facing1. Fixed the unlocks for machines2. Fixed the pots looking different3. Fixed the stats showing wrong numbers (Small issue, it will be showing the numbers from this update forward, I had to change the code which in turn couldnt keep the old data, but it wont affect your progression on unlocks)4. Fixed the Demo achievement, you just have to open the demo to get itI am sorry for the delay. Its rain season at my place and electricity isnt stable, so that ended up delaying the updates. I hope you are enjoying it so far and thank you for playing my gameHave a wonderful day aheadTiny Racoon Dev
Localization & Performance Fixes Sorry about the font issue in the last patch. I overlooked it, and I really appreciate the player who reported it so quickly. Fixed Chinese text showing as square boxes - Chinese text should now display correctly instead of missing-character boxes. Improved Asian language font support - Chinese, Japanese, and Korean text should render more reliably across menus, tooltips, and upgrade descriptions. Improved language detection - The game should now choose the correct regional language more reliably on first launch. Reduced Eat Blobs stutter - Spawning and claiming Eat Blobs should now feel smoother. Fixed portal setup UI overlap - The quota list should no longer cover the setup portal button. Fixed rapid ZEK link audio - Link sound effects should now play more reliably when making multiple ZEK connections quickly. Please keep reporting any bugs you run into. I will keep fixing them as quickly as I can.
Hey everyone!We're so excited to finally share with you what we've been working on the last few months.The Demo is finally out, and can be played by everyone for free. You can even play with your friends!Geckoshop started as a small game for me to learn making and publishing games.And so i did! I learned a ton of cool stuff, and connected with many people that share the same interests.I launched the game and i was excited, and also not prepared for how many people would join in. The discord was flooded after the demo went live, and suddently there was a real community around my little game.Everything went really well, but the game also had problems. I spent more time fixing bugs than making the game, and over time it became clear that the foundation of the first GeckoShop was just not built well enough to support it long-term.So i decided to start fresh, instead of trying to glue it together forever.Built from the ground up, we made a sequel. We used this opportunity to add everything players asked for.For example, something many players wanted is the ability to merge two geckos to combine their looks, since this would open the door to so many new possibilities, this is now possible and one of the main features of the sequel.Many also didn't liked how the automation worked in the first game, it was missing control.So i went for another approach, and instead of relying on employees, you can now build entire factories, with all the freedom you could ask for.This is only a fracture of what changed and what's new. Here's a list we already posted in the GeckoShop 2 Steam Announcement: New Inventory System, instead of only being able to hold one item at a timeEach box has now a set of cosmetics, allowing for way more variation.Your collections are now cosmetics-based, some cosmetics and colors have lower chances.This also allows merging cosmetics, by breeding a male and a female gecko.GeckoShop 2 focuses a lot on automation, and factory building, but as an additional laye...
We have improved stability when quitting Sill Cats. We have addressed cases where the app was not uninstalled correctly when uninstalling from Steam, depending on the state of Windows. We have fixed an error that caused Sill Cats to crash immediately on startup. Thank you to everyone who reported these issues.
Hello bosses!It's the day after launch, and we are incredibly excited to see how players are enjoying the launch. We're seeing crazy builds, funny moments, and wonderful feedback from newcomers to the game. We also want to shout out and give a thanks to those leaving a review - it means a lot to hear your genuine thoughts as we aim to improve the game from here.Now then, let's talk content. Intrepid players may have already seen a few of these "Money Bag" cards lying around their Pick 3's - we've just expanded the system to include about a dozen BRAND NEW special power up cards that can help vary, improve, and refine your run. Players in game will have a random shot at rolling for some of these special cards during normal play.Pick up bonuses ranging from higher link caps to free upgrades and more. This is the start of the new powers system, and we hope to hear your thoughts on it, as we look to expand it further with things like Legendary effects and more.We've also pushed a small set of updates for better clarity when players have many missions as well as a note in the Workshop to let players know they can lock those links. It will serve to help guide new bosses for now while we prepare a proper tutorial for the workshop screen.Happy gaming!
Hello,This is the development team. With an update on June 8, 2026, listing items on the Steam Market will be temporarily disabled.(*Only listing new items on the Steam Market will be unavailable. You can still cancel your existing listings to retrieve those items, and you can still buy items that other users have listed.) ■ Scheduled update time: June 8, 2026 (Mon) · 12:00 AM PDT (San Francisco, midnight) · 4:00 PM KST (Seoul) · 8:00 AM BST (London) Bots and similar activity are currently generating excessive traffic. The Market will return to normal once we have applied a measure to prevent this. We will share the exact schedule for when item listings can resume in a separate announcement. We sincerely apologize once again for the inconvenience to your gameplay. Thank you.
hello hi hi!!! We're super excited to finally be able to share our little Pibcremental demo with you, so that you get a taste for what's to come when we launch a slightly longer Demo version for Steam Next Fest (and beyond). We released our demo yesterday, and got some feedback from you guys on our discord server. Based on that, we've made sure to add an update that fixes some issues you found such as: - restricting the amount of go go juice we allow our runner Pibs to consume (they no longer get stuck and vibrate from going on complete overload after you play the minigame) - balancing changes and tweaks: you found out that you can become a scrap billionaire fairly easy. For now you can still do that, but it'll take you a little longer. Some big changes to the upgrade system is coming for next fest, but until then you can enjoy having more scrap than there are atoms in the world. We strongly believe everyone should be allowed to feel like a corporate overlord, so feel free to plan your world domination until we decide it's time to pay significant scrap taxes. (in the words of Nelly Furtado: all good things, come to an end) In addition to a bit more content for the Next Fest update, we're also adding QoL updates such as more control over game volume, and other feedback / readability improvements. In the meantime, feel free to join our discord server to share your thoughts and feedback / any bugs you find. We're looking to improve the game based on feedback, so we value your thoughts immensely. join the server here: >> https://discord.com/invite/29MaUnhWyE
This update focuses on improving various performance and stuttering issues!OptimizationsImproved stuttering issues on HDDs, lag when opening the Handbook for the first time, lag during level-ups, and lag when entering Build Mode for the first time.Added a Stop Visiting option while attempting to visit a stranger's birdwatching site, allowing players to cancel the process.Improved parts of the building rotation experience.Gifted photos are now sorted in the Handbook by the time they were received. (Previously, they were sorted by the original capture time, which could place them far down the list and make it seem as though they hadn't been saved.)FixesFixed missing and incorrect characters in some Traditional Chinese text.Fixed an issue where overly long photo names could prevent the Edit button from being clickable.Fixed an issue where visitor chat bubbles could appear too small for the host during multiplayer sessions.Fixed an issue where the Pheasant-tailed Jacana would not leave the area when its scheduled time ended during rainy weather.Fixed an issue on macOS where switching displays could cause the birdwatching site to disappear.Fixed an issue on macOS where an extra rectangular overlay could appear at the top of the screen.
Brand-New Relic SystemAdded 121 Relics covering diverse build archetypes: bonus damage, shields, sustain, Bleed / Poison / Vulnerability, and moreAdded the Relic Codex · Wangchuan — unlock more Relics into the drop pool as you play, and check your progress anytimeDifficulty System Rework Added custom difficulty with dozens of options: custom difficulty unlocks progressively with each cleared cycleSeasonal LeaderboardLaunched a season-based leaderboard: the current season records your score and rank in real time, and past seasons remain available to browseEndings & StoryHeroes who press on to the end of the Wangchuan will reach a hidden true ending — whether you can escape your own cycle is for you to discoverExperience ImprovementsAdded an end-of-run summary screen for a clear recap of your adventure's results and rewardsThe Relic panel now features quality-based color coding and hover tooltips, making information clear at a glance
Countdown for new multiplayer server is going live very soon. Server will start in about 30 hours from this message. Good luck! Patch Notes - Veil Nerf: a) No shard gain from looting b) Ascension choice upgrade locked behind level 20 conduit c) economic ascension resource modifier is now a flat 0.5x bonus, instead of 1.5x multiplier - Faction intercepts are now blocked if you are too late to reach target, instead of diverting the incoming fleet and delaying their attack - Multiplayer lobbies now cap at 3 players. - ELO distribution for factions when counts are tied. - Intercepts now treat the intercepting fleet as the attacker and the incoming fleet as defender. - Siege damage now spills over into additional selected targets when siege points remain. - Siege target order can be changed and remembered for future attacks. - Storage buildings, Drill, and Refiner now have triple siege defense points. - Black holes were nerfed to lower resource bonuses and higher Astra drain. - Multiplayer starter protection now scales for late joiners: +1 hour per 2 hours after server start. - Players under starter protection can still attack/raid, but doing so voids their own protection immediately. - Late joiners now get storage building boosts: +1 storage level per 24 hours after server start. - Everyone now starts with 100 Noctmarks - Added Revanchism mechanic; after a full fleet wipe in attack combat for attackers and defenders. - Revanchism grants 3x ship construction speed until the raw lost ship power is rebuilt. - Tracking/evasion/crit combat math was reworked away from ship count averaging - Tracking/evasion no longer has the old 1.2x style cap - These now affect each individual ship's damage or survivability instead of averaging across the entire fleet
🎉 Season 8 has officially started!With every new season, the game’s collection grows with unique items. Now it's time for the Beta Theta collection 🔷 — available in drops right now!✨ Season 8 items are available for a limited time. 🔥 Expand your collection and become one of the first players to obtain the new Beta Theta items. ⭐ Don’t miss your chance to collect the rarest items of the new season.⚠️ Reminder: Toyoda items no longer drop. Choccie items have become significantly rarer.🆕 Season Updates:A new season has begun — new items are now available in the game.Beta Theta items have been added.Seasonal drops have been updated.Work continues on the upcoming feature that will allow players to spend in-game currency on items.⏳ Jump into the game and discover everything Season 8 has to offer!
First Major Content UpdateThree weeks after launch, we're releasing the first major content update.Our focus since release has been simple: expand the game with new ways to play while continuing to improve the overall experience based on your feedback.Today, we're introducing a brand-new Roguelike Mode, a rework of Stage 4's Gate mechanic, 12 new achievements, gameplay improvements, and more.New Game Mode: RoguelikeDefend your virus against endless parasite waves, build powerful combinations through random upgrades, and survive long enough to defeat the final boss of each difficulty.As you progress, you'll unlock additional upgrades that can appear in future runs, allowing for increasingly powerful and diverse builds.Features3 difficulty levels:NormalHardNightmareDedicated leaderboard for each difficultyNew unlockable upgradesSave your run at any timeFully separate progression from the main campaignThe new mode adds several additional hours of gameplay and offers a completely different experience from the campaign.12 New AchievementsWe've added 12 new achievements, all focused on the Roguelike Mode.Whether you're aiming for 100% completion or simply looking for new challenges, there are plenty of new goals to pursue.Stage 4 ReworkOne of the most common pieces of feedback we received concerned Stage 4 and its Gate mechanic.We've completely redesigned how Gates are created.BeforeTwo specific Veins had to be destroyed to create a Gate.NowDestroying a Vein automatically creates a Gate connected to the previously destroyed Vein.The mechanic is now much smoother and easier to use while keeping the strategic decision-making intact.Stage 4 has also been rebalanced around this new system.Gameplay ImprovementsAutomatic Biomass CollectionRemaining biomass is now automatically collected at the end of each round.Smarter SoldiersSoldiers now deploy more effectively around the Core and make better targeting decisions.More Dynamic WorkersWorkers now wander around when no biomass is...
Hello captains,A few more fixesBalance- tuned down the difficulty for non standard Capture Ship and Clear Pirate Base missions- Regular missions where the spacestation needs to be destroyed / defended won't have the beefy spacestations for now, we need more changes to get where we want the spacestation interaction to be. Fixes- Fix for starting travel while an operation was in progress but also completed, this will now properly extract instead of retreat- Fix for counterattack by the defenders in operations causing them to pile up past compartment capacity- Fixed an issue with poi level incorrectly increasing over time- Fixed the currency display (in station) resetting after opening and closing the map- Fix for ECHO getting stuck on locked rooms and continuously trying the same installation- Fix for opening lootbox with Strange Dust in themCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Hello everyone. Update is now live with the following: 1. When comparing two items, you can see the names of each item 2. You can now properly swap each trinket/ring and you can choose witch slot you want to pick and you can compare with both equipped trinket/rings. 3. Added more bank slots in the shop, buy them using Marks 4. Redesigned Gear -> Stats 5. Fixed a 2 quest blockers (quest 52 and one from ACT II) Thank you so much!
◇开放时间◇困难难度:6月10日 维护后 - 6月17日 12:00◇加成属性◇地属性◇参与条件◇通关终焉之影封印战·多人合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「破损的记忆」与神狱棱晶、诞生之权能等珍贵道具吧!◇玩法介绍◇Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。本多人战队伍人数上限为6人。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战!本活动无需消耗门票道具。探求者大人可随时进行挑战。◇掉落加成◇本期加成属性:地属性。解除地属性「试炼」,通关后可获取额外丰厚奖励!在与Nothingness的战斗中,每位参战者可完成6种「属性试炼」。角色造成特定属性&指定类型伤害达到指定次数,即可完成「试炼」,令该属性的战利品在通关后获得额外掉落!战斗中完成某属性的1级「试炼」后,即会触发该属性的2级「试炼」。每种属性在一场战斗中最多可完成5级「试炼」。「试炼」完成进度与掉落加成为各参战者独立计算,不会共享。各属性「试炼」内容固定,具体请在实际战斗中确认。◇讨伐奖励◇讨伐成功后,探求者大人可获得战利品与「碎光战线纪念币」。「碎光战线纪念币」可用于在「常驻兑换」商店与「限时兑换」商店中兑换心仪的道具。「限时兑换」商店内商品将在每次活动开始时刷新。请探求者大人们及时兑换心仪的道具。※自本期活动起,将上调每次通关后获得的货币量,并对应调整积分任务完成条件与活动商店内的可兑换内容。初次通关各难度,可获得专属称号/纪念邮票。使用各属性队伍初次通关困难难度,可获得专属称号。※本次活动不开放极难难度。※本活动将定期复刻举行。※更多活动详情请参见游戏内活动面板。
Hello, hello!We have been relentlessly working on the game and adding new things while fighting bugs big and small. The aim is to get the best version of the demo ready for the Steam Next Fest that is closing in really fast! Only 11 days to go! ːsteamhappyːNew watering station called Elephant Fountain4 new beautiful decorations to unlockTrees logic updated. As they grow their value increases. And they give +5% to honey productionSwarming fixedThe small things give money also when removing themNew guide with achievements you can open up by clicking on Grandpa’s houseYou can now cancel the removing job if you should misclickColliders for buildings and equipment made betterHelper’s house got smaller and more cozyNew soundtracksMenu fixes. For example you don’t end up going to wrong menus anymore after unlocks.Removing hives now works with the remove tool and there is no sell hive optionNew hover animations for all the hives with the roof coming off New hover for the Honey ExtractorFixed tons of bugs
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you to all our friends and players for your interest in Bandit Simulator TD! Xiao Mang is very excited to meet everyone again with a new game: Bandit Simulator TD – Demo will be available on the Steam Next Fest starting June 15, 2026, at 10:00 AM. At that time, you can find the free demo download button on the Bandit Simulator TD store page, or simply search for "Bandit Simulator TD Demo" directly on Steam. {STEAM_CLAN_IMAGE}/45936264/57329d5555511c9f71d5c4d11c9db44f09ae7402.png Bandit Simulator TD is a game combining "Tower Defense + Base Building + Idle-friendly Progression." Build a bandit fortress from scratch, with Tower Defense as its core gameplay. Rob caravans, hunt mythical beasts, explore the map, and recruit legendary Chinese generals! Develop powerful characters through classes, equipment, cultivation levels, and tribulation challenges. Grow your fortress with research, construction, forging, alchemy, farming, gathering, and more! The demo will include the first three city maps and one wilderness map challenge, along with most of the fortress management features. As Xiao Mang's new game, this title is different from my previous works. It takes a bold step forward in gameplay. This mix of Tower Defense + Base Management + Idle mechanics is likely one of the most unique and daring experiments on Steam. I remain committed to making games that are relaxing and satisfying to play. While it is a tower defense game, I've kept idle mechanics so that both you and new players can have a smooth, enjoyable experience. But if anything feels off, or if you have any suggestions or feedback, please let me know right away! You can also join the game's QQ group: 1077460329 This is a one-person project with no publishing or marketing resources. I've always relied on word-of-mouth among players — meaning, you recommending the game to each other. So I can only ask those who enjoy it to add it to your wishlist and...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 It has been confirmed that the game will have an English demo version. Thank you to all our friends and players for your interest in Bandit Simulator TD! It has now been confirmed: Bandit Simulator TD – Demo will be available on the Steam Next Fest starting June 15, 2026, at 10:00 AM. At that time, you can find the free demo download button on the Bandit Simulator TD store page, or simply search for "Bandit Simulator TD Demo" directly on Steam. Before the demo goes live, I'd like to share another development log with you, introducing the game's . Tribulation System Even bandits have cultivation realms – and must undergo Tribulation. The game is set in a fictional Chinese-inspired background. The main cultivation system is centered around immortal cultivation and Tribulation. There are nine major realms: Body Tempering, Meridian Unblocking, Spirit Condensation, Unity, Resonance, Object Control, Cave Mystery, Fate Awareness, and Mortal Transcendence. Whenever you reach the peak of a realm, you must use the Tribulation Platform to break through to the next realm – and face the Tribulation! {STEAM_CLAN_IMAGE}/45936264/0108c5355fa730bf22037e31c4db9f360c1aaa64.png Collect spiritual items and set up a Spirit Gathering Array. When the Tribulation begins, heavenly lightning strikes down. Spirit Qi increases every second based on your Spirit Gathering Speed. The final amount of Spirit Qi determines not only whether you succeed, but also the grade of your Tribulation Core! Placing spirit arrays to boost surrounding Qi, refining high-grade inner elixirs in advance, consuming maxed-out aptitude pills, and building a higher-level Tribulation Platform all affect your Spirit Gathering Speed. {STEAM_CLAN_IMAGE}/45936264/4339bd19f16c831add1744a781091ed07f7284a3.png For the rest, please experience it yourself in the demo! Between now and then, I'll keep working hard to see if I can add even more content! Bandit Simulator TD is a...