Game Updates

Patch notes and dev posts · 15,061 Steam updates
Next Reign: Kingdom
Next Reign: Kingdom
182 days ago · Matt

THANK YOU + Demo v0.1.1 Release

Greetings fellow rulers,our demo is LIVE and the response so far has been incredible!THANK YOU so much to everyone who already played it – it truly means the world to us!We’ve already received a lot of valuable feedback and started implementing improvements right away.If you haven’t tried the demo yet – now is the perfect time!## \ - 2026-04-14### Added- Added arrow buttons to increase/decrease traded target amount of resources by 1 (by 5 when holding shift, by 100 when holding left ctrl)- Added a tooltip when hovering over a resource in the market to display its name### Changed- Changed the exchange slider in the market to not allow trading beyond the stock limit preventing the waste of resources- Unlocking subjects, buildings etc. and then paying again for their first creation does not feel satisfying - therefore, the first creation of a subject, building etc. will always be free- Changed the tooltip to have a small waiting duration until it is displayed to weirdly jump around when moving the mouse quickly over several buttons- When more than five formation spots are unlocked and no formation is specified, the maximum possible amount of units is always sent instead of a maximum of five- In the demo, only a limit of 2450 per resource can be reached. To avoid confusion, the tooltip has been adjusted to display this info when a cost exceeds this maximum, as creating more of that entity is not included in the demo- Changed quests' danger level tooltip to be more specific to prevent confusion. A quest's danger level is not meant to directly reflect its overall difficulty. Instead, a higher danger level makes monsters stronger overall (also known ones) and increases their individual rewardsWith that being said: if you are curious and haven't checked the demo yet - what are you waiting for?Play the demo now and let us know what you think!- Matt from TinyTulipGames
Slay All Bosses: Idle
Slay All Bosses: Idle
182 days ago · Xelzoros

Slay All Bosses: Idle OUT NOW!

Surprise Slayers,I am proud to announce that Slay All Bosses: Idle is out now! I decided to release it a few days early because the waiting was driving me crazy. Be sure to take advantage of the limited 20% off launch discount! Thanks for all of the feedback and support, I hope you all enjoy playing the full version and please submit any bugs, issues, or even feature requests and I will get to them as soon as I can.Happy Slaying,-Xelzoros
Fishing Inc
Fishing Inc
182 days ago · bigbonkstudio

Fishing Inc - Hotfix - 2.5.1

Fishing Inc is now officially released. We had some reports on the passive income not working properly and some localisation issues. Localisation Reset Fix - The game was booting up in English even if you've changed the language. Now the game will remember your selected language Passive Income Fix - Passive income was not calculated properly so now it is displayed properly and added to your total money - Big Bonk Studio
Hearth and Hamlet
Hearth and Hamlet
182 days ago · CampaignCooperative

Hearth and Hamlet Demo Arrives April 20th for Steam Medieval Fest!

Hearth and Hamlet Demo Arrives April 20th for Steam Medieval Fest!Greetings, village builders!We are thrilled to announce that you will finally be able to step into your very own cozy, incremental medieval world. The official demo for Hearth and Hamlet officially launches on April 20th.Our demo release will coincide with the launch of the upcoming Steam Medieval Fest. Since our game is all about building your city in a charming fantasy medieval setting, we knew this was the absolute perfect moment to share our demo with you.Get Ready to Play!Please mark your calendars for April 20th!If you want to support our development team right now, the best thing you can do is Wishlist Hearth and Hamlet! It helps us immensely and ensures you get notified the second our demo goes live.We absolutely cannot wait to share this with you and hear your thoughts. We want to build this game alongside our community, so please share your feedback with us once you play.If you'd like to be a part of our community, please consider joining our Discord server, too!Wishlist the game today and we will see you on April 20th!
Greenhearth Necromancer
Greenhearth Necromancer
182 days ago · abunchofdaftpunk

Greenhearth Necromancer arrives on May 11th, 2026!

Our game launches on May 11th, 2026! ⏰We are happy to announce that the full release of Greenhearth Necromancer is just around the corner! You will be able to claim your own balcony, grow and care for plants living and (un)dead, meet your neighbours, and vibe to a stacked lo-fi soundtrack in just under a month from now.Be sure to wishlist the game to get notified of the launch, and check out our demo if you haven't yet for a preview of what's to come! To celebrate the launch, we'll have streams, events, a couple of surprises, and more, so keep an eye out for more details soon.We've been hard at work on this game for a few years now, and we can't wait to have you join the Greenhearth co-op. A new personality quiz has arrived! 🌤In Greenhearth Necromancer, you can choose from four times of day to garden and play. Morning 🌅, Noon ☀, Sunset 🌆, and Night 🌃 offer four different vibes, and can be freely swapped between at-will. However... what time of day is the best for you? Take this quick quiz to see when you bloom, aka, what time of day do you thrive in? Which is most productive? And most importantly: when do you feel most like yourself?Take the quiz here!If you want to share your results on socials, or just want a preview of what the results are, take a peek at our social graphics:Take a listen to our official soundtrack! 🎵When Greenhearth Necromancer launches, you'll have access to a radio that is placed on your garden balcony - and it is the perfect thing to help set the right tone for your plant care.The full game will have over forty tracks across four radio stations, that each cover a different lo-fi vibe. These tracks are composed and created by our in-house composer, Devin Vibert, who you might also recognize from the Glitchhikers soundtrack! (The radio is also a white noise machine, and lets you layer in nature & other vibe-y sounds to create your perfect soundscape!)Click here below to check out all of our track previews so far! And that about covers all the n...
Whimside
Whimside
182 days ago · Toadzillart

We’re Setting Sail for a New Cozy Adventure : One Coin Museum

🌊 We’re Setting Sail AgainHi everyone ♥Thank you so much for all the love you gave to Whimside!I’ve been working on something new that continues in that spirit : One Coin MuseumOne Coin Museum is a cozy game where you explore the ocean, retrieve treasures with a claw, and build a museum collection over time.It’s a new adventure, but with the same love for collecting and small surprises.If you’d like to support the project, you can wishlist One Coin Museum here: Thank you for being part of the journey 💚
Real VR Fishing
Real VR Fishing
182 days ago · dustin.jang_DUG

🎣 Spring Shark Frenzy – Free Update Incoming!

🎣 Spring Shark Frenzy – Free Update Incoming! The ocean is about to get a lot more dangerous. 🗓 Start Time April 17 – 3:00 AM (PDT)- 6:00 AM (EDT)- 5:00 AM (CDT)- 12:00 PM (CET)- 11:00 AM (GMT) 🦈 Dark Hero Sharks Have Invaded Four powerful Dark Hero Sharks have taken over the sea. They are now occupying 4 special event maps, each completely dominated by these terrifying predators. 🎯 Bounty Mission - Catch 50 Dark Hero Sharks per map- Complete the bounty on each map Once the bounty is completed, Dark Hero Sharks will no longer appear on that map.👁 Something Bigger Is Coming… The Dark Megalodon is preparing to rise. As you hunt the Dark Hero Sharks, get ready to face something far more dangerous. 🧥 New Gear & CostumesTo help you survive this hunt, new costumes and fishing gear will be released. 👉 We’ll be revealing the items tomorrow,so stay tuned. Prepare yourself.April 16.The hunt begins. 🦈🔥
Rocky Idle
Rocky Idle
182 days ago · rockyidle

Update from both 10. and 14. of April

Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features Item Wiki Stat Toggle: For all weapons and gear, you can now toggle between viewing base stats and effective stats with your current multipliers applied. 1-Click Bank Sorting: Once you choose a bank sorting method, it will be saved! You can now simply press the refresh button on the left to re-sort. (Switching between different sorting methods still requires the dropdown). Updates & Balance Prayer Altar Buff: Reduced the amount of bones required to reach Diamond Tier. For example, Massive Bones have been reduced from 50,000 down to 37,500. Red Pearl Expansion: Red Pearls now drop from 5 monsters (up from 2). Other drops have been adjusted to accommodate this, so check your collection logs! Monster Info: Added small question mark icons in the monster stats popover. Hovering over these will give more detailed info on what the stats means. Prayer Book Drop Rates: Rare prayer book drop rates have been lowered from 1/1,000 to 1/2,500. They were becoming a bit too common! UI & Window Scaling (Steam): You can now scale the UI all the way up to 200% from 150%. The game will now attempt to save your window size and position across sessions. Let me know if it behaves! Fixes Token & Connection Issues: Implemented an improved token system to address the "forbidden: you dont have permission," "User not found," and random kick-out errors. This has been a tricky one to fix, so please report if it persists. Expert Achievement: Fixed a bug where completing the Expert achievement would grant 2x loot and XP. Smithing Adjustments: Changed the loot multiplier for all Diamond gear in smithing. General Polish: Fixed several diary bugs, spelling mistakes, and adjusted the drop rates of bark and berries from baskets.
10-Man Idle
10-Man Idle
182 days ago · JLGames

Equipment Icons Patch

10-Man Idle - Patch Notes beta.v1.10.12=======================================NEW FEATURES-------------- Equipment Icons - All equipment now displays icons on the character sheet. - When an icon is available, it fills the equipment slot square and replaces the text label. - 155 equipment icons added across all gear types and five rarity tiers (Common, Uncommon, Rare, Epic, Legendary). - Armor Icons - Full icon sets for all four armor types: Cloth, Leather, Mail, and Plate. - All five armor slots covered: Helm, Chest, Legs, Shoulders, and Gloves. - Weapon Icons - Swords, Axes, Bows, Crossbows, Daggers, Staves, Wands, Clubs, and Fist Weapons. - Offhand Icons - Shields and Bucklers. - Trinket Icons - All trinkets (Emblems, Medals, Charms) display a trinket icon. - Named & Dungeon-Exclusive Weapons - Named dungeon and raid weapons now display appropriate icons based on their weapon type. - Examples: Winterbane displays a staff icon, Dragonbane Fists display a fist icon, Bone Cleaver displays an axe icon. - Items without a specific icon gracefully fall back to displaying the item name as text.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves. No changes to save format.
Keine’s Terakoya: A Schoolhouse in Gensokyo

Update v0.5.7

Hello everyone! Sorry for the longer wait since the last update — thank you for your patience.What’s included in this updateNew storylines: added new narrative content for Scarlet Devil Mansion and Eientei, along with new functional items introduced through these storiesSteam features improved: Cloud Saves are now available, and all achievement triggers currently planned are fully implementedBug fixes & polish: various fixes and small adjustments across the gameThe previous update cycle was slower than we wanted. From here on, we’ll aim for a more stable and efficient update pace. We’re planning another update in early May — please look forward to it!
FragMiner
FragMiner
182 days ago · starea

Special Bomb Rework, Hazard Changes, New QoL Features, UI Improvements

I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems. Here is a preview and the complete changelog:Major ReworksSpecial Bombs: Overhauled how special bombs (such as the Bouncy Bomb) function. (See below the changelog for a detailed breakdown!)Hazards: Hazards now have a % chance to trigger but are significantly more impactful. New hazard types will now unlock as you progress through Prestige levels.New Features & QoLSkill Tree Zoom: Added "Zoom In" and "Zoom Out" buttons to the Skill Tree for easier navigation.The Magnet: Added a new Skill Tree node unlocked at Prestige 1. This automatically collects all loot once you’ve used all your bombs.Radius Indicator: A circle now appears around the cursor to indicate your current bomb radius.Sulfur Ore Visuals: Sulfur Ore explosions now show a visible radius ring so you can see exactly how far the blast reaches.Settings: Added an "Exit Game" button to the settings menu.UI & BalancePrestige UI: The Prestige panel has been redesigned with clear icons to showcase bonuses and updated translations.Shrapnel Ore Buff: Increased Shrapnel projectile damage. While these were strong with high investment (Fragmentation/Ricochet), they felt a bit weak early on. This buff should help the early game!Visuals: Reduced the intensity of screen shake.Optimization: Various minor bug fixes, including faster damage calculations.A Closer Look: The Special Bomb ReworkI am planning to add many more special bombs in the future, including the Banana Bomb and Plasma Bomb, but to do that, I needed to change how the system works.How it works now: When you unlock a special bomb, one of your default bombs is converted into that specific type (e.g., a Bouncy Bomb or Mini-bombs). You can throw one of each type per run. An icon will appear above the player to show which bomb is currently equipped. To balance this change, all special bombs have received a ...
outpost4
outpost4
182 days ago · 温酒斩华佗

normal update

In the upgrade screen, when the initial value is 0, do not display 0.The machine gun feels a bit laggy/stuttery when it hits.Add a mining progress bar to the mining robot.The text inside the upgrade button overlaps with the icon.Add a space in the middle of “Repair1”.Adjust the damage number effect so that it gets bigger first, then smaller.Change “Harm” to “Damage”.Add Italian and Traditional Chinese to the language options.In the upgrade options, some words start with a capital letter and some do not.Before the game starts, first detect which language is being used.Separate HP increase and repair.At the end of the game, change the gold gained to the total amount of gold earned in that run.When entering the game for the first time, the exclamation mark should appear above “Set Off”. After the first run ends, it should appear above “Lab Room”.The laboratory upgrade options should display detailed information below.When a laboratory project appears, it should have a bouncing animation effect.Add a question mark effect to the locked function blocks in space.Try adding analytics/event tracking.The hit effect is too stiff; change it to a more varied form.Change “Give up the game” to “Round”.Pressing Esc should display the pause menu.After unlocking the weapon room, an exclamation mark reminder should appear.When a newly unlocked supply appears, it should display “New”.The event information text disappears too quickly because it bounces too fast.In the Commander upgrade screen, the information for unlocked relics is not fully displayed.Change the Commander EXP bar increase to a gradual growth animation.In the weapon encyclopedia screen, the weapon name font is too small.When a weapon appears, show in which wave it appears.When the Commander screen is displayed, the tech tree in the background can still be dragged.After unlocking a new weapon, the interface button does not show a notification.
Countryballs: Power Protocol
Countryballs: Power Protocol
182 days ago · Heller

COUNTRYBALLS: POWER PROTOCOL - Update 2.3.0-1

MacOS Version Released : Countryballs: Power Protocol is now available on MacOS. More players can jump in and enjoy the game on their preferred platform.Additional small fixes and improvements to ensure a smoother experience across platforms. Thank you for your continued support and feedback. Our small team is working hard to polish every corner of the game and improve your experience.Please share your requests, bugs, or ideas on how we can make the game even better - your feedback helps us make Countryballs even better!
Mini Cozy Room: Lo-Fi
Mini Cozy Room: Lo-Fi
182 days ago · nugemstudio

Hotfix Update) 1.05.15

Hello, everyone.This is the development team of Mini Cozy Room : Lo-Fi.Several bugs have been discovered in the game, and an update has been released to address them.\Added a notification message for when a visitor is disconnected due to network issues in multiplayer modeFixed an issue where the screen would turn transparent when clicking UI buttons on certain laptopsFixed an issue where a decoration would persist after switching rooms and returning while in deco preview modeFixed an issue where music would disappear from an album when renaming a local albumFixed an issue where the alarm would not appear at the start of a session in the session timerYour bug reports are a tremendous help to our development team. If you happen to encounter any bugs while playing, please leave a report on our Discord — we would greatly appreciate it.We sincerely apologize for any inconvenience this may have caused.Thank you.
Pupple Pop
Pupple Pop
182 days ago · LuciMark0

HOTFIX: MORE BALANCING, UI IMPROVEMENTS & BUG FIXES!

Greetings!We’ve rolled out a new hotfix focused on improving gameplay flow, balance, and overall performance. Here are the changes included in this update:Gameplay & Improvements:Instant Prestige Flow: After prestiging, the Prestige Upgrade panel will now open directly.Max Buy Toggle: A toggle has been added to enable or disable purchasing the maximum available amount.Economy Rebalance: Bubble production and money income values have been rebalanced for a smoother progression curve.Bug Fixes:Fish Cooldown Fix: Resolved an issue where Eel and Swordfish would enter cooldown while still active on the screen.Also; There was a bug with the “oxygen remaining until next prestige point” display that we couldn’t reliably fix yet, so we’ve removed it for nowSettings & Performance:Visible Bubble Count Setting: A new setting has been added to limit the number of visible bubbles, helping reduce bitrate usage.Oxygen Toggle: You can now enable or disable the oxygen visibility from the settings menu.We will continue refining the game based on your feedback.Have fun!The Pupple Pop Team
Holding Pattern
Holding Pattern
183 days ago · Matt

Release date set!

Hey galactic defenders!Holding Pattern releases on April 22.Prepare to defend your galaxy in this minimal incremental game! Collect powerful moons and purchase unique abilities to help protect your planet from incoming enemies.Holding Pattern will release with 3 game modes!Incremental: you can ascend 6 times, playing through 7 galaxies as you discover new moons that power your galaxy in unique and interesting ways.Roguelike: how long can you survive when you only have 1 life? In this spin on the game, choose from skills as you build out your constellation. But will you risk taking a cursed blessing when you're given the chance? Roguelike offers some exclusive skills, so be sure to check it out!Unlimited: hate having limits on skill upgrades? Want to see how much money you could make if the shackles were taken off? Unlimited gives you endless stages and upgrades, it's up to you how far you go!
Treasure Clicker
Treasure Clicker
183 days ago · Kappa

Steam achievements update.

-Steam integration: Achievements unlock through Steam when you play the Steam build. -Retroactive credit: Progress is checked when you load a save and when Steam finishes connecting, so goals you already met (including before this update) should unlock without replaying everything. -Speed challenges: On the Chest tab, your current challenge goal can appear as a short hint you can dismiss so it is clear what you are racing for. -Miscellaneous bug fixes and small improvements.
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
183 days ago · gigatank3000

Gods of Dragaea: Expansion Overview Update!

Hey all, Apologies for the wait, we've been making a lot of progress on the free expansion and below are some of the things you can expect (please note some things may be changed before the expansion's release):RACES3 New races join the northern lands of Dragaea. The mouse-like Squeakins, The tiny flying Faekins, and the royal dragon-like Drakins. SQUEAKINMouselike creatures that used to have a long rivalry with Purrkins. Both races have since been integrated into one society. When Squeakins come of age, they name themselves after their favorite meal.RACIAL ABILITYSCROUNGERestore 1 Use on a random Utility item below its maximum Uses.RACIAL PERK 1PACK MENTALITYWhenever an ability Activates, 50% chance to reduce the delay of everyone’s abilities by 0.5 seconds, including yours.RACIAL PERK 2SIPPEROn Crits, you have a 25% chance to use a random Equipped Utility item without spending a Use.FAEKIN Tiny fairy creatures that live in the magic, altering the world around them is as easy as a flick of their tiny wings. Faekins may not take as many hits as the other races but they make up for it with their tiny size, making them hard to hit.RACIAL ABILITYTINY BLESSINGGive a party member a positive status effect. (Status Effect scales with Green Magic Mastery)RACIAL PERK 1TINY TARGETAutomatically dodge every 3rd attack. If you have no Barrier, dodge every 2nd.RACIAL PERK 2TINY BATTERYWhenever you gain Barrier, the delay of an Ability is decreased by 5%.DRAKINThe Royal dragon race, the Drakin are few in number but hold powerful positions in several parts of Dragaea, including the central city of Dragaea. Despite their looks, Drakins usually have the most manners and ettiquite in a party. Their scales are magically imbued and can withstand the most powerful of spells.RACIAL ABILITYARCANE BREATHBreathe Arcane Fire on an enemy, dealing your Magical Defense as Magical Damage.RACIAL PERK 1MAGIC SCALESGain 1 Magical Defense per Level.RACIAL PERK 2REFLECTIVE SCALESReflect has a 50% chan...
Black Hole Fishing
Black Hole Fishing
183 days ago · SDG Games

Hotfix 7 + Balance patch 1

Changelog: Cleaned up some UI elements, more clarity in the Fish Lab Made quick scan 3X faster when scanning consecutive already-unlocked cards Performance improvements in the late-game (more to come) Added another cannon upgrade to make sardinos less scarce Note: There is an unlabeled hotfix before this one - traits got hidden on the fish cards. I noticed it right after pushing the patch, so it was only live for a few minutes. If you see that issue, make sure you update :)
Aquarist
Aquarist
183 days ago · Dziewiontka (y)

Hotfix

Changes: -Added the achievement for the axolotl quest that we forgot about last time. If you have already completed this quest, simply enter the Aquarium Exhibition location and the achievement will unlock automatically. -Fixed a bug that, in very rare cases, caused the first visit to the Aquarium Exhibition location to block game progress. Everything should now work correctly. -Fixed an issue where, for some players, the aquarium in the patio at the Aquarium Exhibition was not saving properly. It should now work as intended.
Chop Chains
Chop Chains
183 days ago · Blasted Games

Patch 1.0.4 – Fixes & Balance Update

🪓 Patch 1.0.4 🔧 UpdatesNerfed Tunnel Axe stats for better balance🐛 FixesFixed a tutorial soft lock with the control spawn popupAnother fix attempt for floating trees appearing in the sea 🚧 I’m currently working on a Super Prestige system with artifacts for the late late game — coming soon!
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