Updated Unity version. Please let us know if something breaks.
V2.0.3.0 UpdateThis update adds Steam Cloud, mouse hotkeys and other features, refactors the core logic of the wheel list, optimizes UI interaction, and fixes several known issues to greatly improve usability and stability. Details are as follows:Added Steam Cloud support. Playlist configurations are automatically synced to the cloud.Local save path: \-Save.No need to reconfigure after reinstalling the software or switching devices.Added support for custom mouse hotkeys, providing more shortcuts for different scenarios.Added free resizing for the wheel interface windows. You can now customize window sizes based on your habits and screen resolution.Completely removed legacy content from version 1.0, reduced package size, and avoided conflicts between old and new data.Refactored the wheel list binding logic:The wheel list is now bound to each announcer individually, with every announcer having their own independent wheel list. This resolves messy categorization issues.Fixed a bug where confirming and saving values in the wheel size text box did not work.Fixed a bug where wheel UI settings could not be saved automatically.Fixed an issue where cutting and pasting audio assets incorrectly acted like copy and paste.
On the Ocean map, you can now right-click a card to quickly add it to the synthesis area. In the Ocean map shop, purchasing Drift Bottles and performing merging now triggers autosave. In the Ocean map shop, if you already own all Uncommon/Rare plants, merging again now shows a clear prompt. Added a completion marker (small red flower) on cleared maps in map selection for better progression visibility. Ginkgo cap increased from $100 to $200.
Scritchy Scratchy has officially launched! What started as a humble pile of scratch cards has grown into something much bigger, and we’re incredibly excited to welcome you to the full experience. You can get a small peak at what's in store from the launch trailer above. Happy scratching!To celebrate the launch, Scritchy Scratchy is 20% off for two weeks.Supporter PackWant to go the extra mile and support the game? We’ve added a Supporter Pack featuring shiny golden skins for the Trash Can, the Phone, the Scratch Bot, and the Fan. These are purely cosmetic and do not affect gameplay or balance. They’re simply a way to show your support and add some extra sparkle to your setup. You can grab the game + Supporter Pack in a bundle for a 10% discount (on top of the 20% launch discount - what a deal!)BundlesWe’re also launching with a couple of special bundles:Scritchy Scratchy + Shelldiver Scritchy Scratchy + Cloverpit If you’ve been eyeing these games, this is a great way to expand your library.Thank you so much to everyone who played the demo, gave feedback, and supported us along the way. This launch wouldn’t be possible without you.Now go on… those scratch cards aren’t going to scratch themselves 🪙
Upcoming Demo Version 0.12.XI'm happy to announce that a big update to the demo version will go live in the coming days!This update introduces new demons, a brand-new starting map with a dozen new enemies, and several quality-of-life improvements.The biggest change, however, is that starting with this version, progress will be transferable to the full version. However, this also means that your current progress will no longer be available.If there's any demand for continued access to your current save, please let me know.That said, happy summoning!
Hey everyone, Agrivore just hit 10,000 wishlists, and as a solo developer, that number means a lot. Every wishlist, every playtest, every bit of feedback has helped shape the game into what it is today. So really, thank you for being here ❤️ And I’m very happy to finally share this: 🌾 Agrivore will release on April 27th! The farm has grown… and so has the King’s appetite. The full game brings deeper systems, more build variety, and progression that carries across runs. 🧬 Evolution Skills will let you reshape your abilities into entirely new forms, opening up powerful and sometimes surprising combinations. 🏦 Treasury (Meta Progression) introduces permanent upgrades, giving you something to work toward beyond each individual run. 🌾 New Crops & ⚡ New Skill add fresh mechanics and new synergies, making each run feel a bit different as you experiment and adapt. Plan your sacrifices wisely; the King always wants more. The farm keeps growing… and I’m really excited for you to experience the full version. Thanks again for all the support. It truly means a lot. See you on April 27th 🌾 https://store.steampowered.com/app/4045540/Agrivore/
Hey everyone!Patch v0.930 is upon us!Introducing two new classes.The DruidThe MonkPatch notes below!NewClass - Druid: Mastering in shapeshifts, he has extreme versatility. Although lackluster when out of a shapeshift form, he increases his base stats by 25% whenever he is transformed. Transforming into 1 of 3 different forms, grants powerful bonuses and new skills.Class - Monk: Brings a new arsenal of Tank tools to the fray. He can balance out the parties Enmity and scale it to his own while providing unmatched Guard ability. He is the first class to fully utility the Hybrid damage type. Highly versatile Tank with specialized Enmity skills to make sure he keeps the enemy beating on him.Shapeshift - Bear Form: Transform into a bear. Speed reduced by 25%. Max HP is increased by 50%. Shout after every turn, provoking all enemies. Can only use bear abilities.Shapeshift - Cat Form: Transform into a cat. Speed increased by 25%. Max HP is reduced by 25%. Gain Stealth after every turn. Can only use cat abilities.Shapeshift - Tree Form: Transform into a tree. Armor is increased by 35%. Regen is applied with all direct healing. Flourish applied by this character is increased by 50%. Can only use tree abilities.Status Effect - Flourish: When hit with an Assault skill, heal Life damage equal to missing health up to this Flourishs' Stored Healing, and consume this effect at the end of the turn.Status Effect - Last Stand: Increase Max HP and Current HP by 30%. Cannot prevent death via Tank role.Passive Skills: 12 new passive skills that coincide with the 2 new classes.Skills Active & Utility - Monk: New Active and Utility skills for the Monk Class!Option to turn off Battle Text. This can increase performance when skipping battles.Druids can be found in Forest zones in MapsMonks can be found in Plains zones in MapsChangesRole - Healer: This character has 75% base Enmity. Healing power increased by 20%. Applies Flourish Status Effect when this character Overheals.Role - Tank: This ...
Dear Adventurers,To celebrate 1st anniversary of Gumballs & Dungeons on Steam, we're bringing the neon-lit dungeon to your adventures!1.0.0 PatchnotesAdded new dungeon: Neon CityJoin our Discord community to share your strategies and discover what awaits in Neon City with fellow adventurers!Safe adventures,The Gumballs Team
Amphibarium is officially live on Steam!Build and manage your own amphibian sanctuary, discover hundreds of species, and create the perfect habitat for frogs, salamanders, axolotls, and more.Originally planned for May 1st, we decided to release earlier so we could bring you updates and new content sooner.🐸 Available now — with a 40% launch discount!📁 Demo players: your save file carries over automatically — pick up right where you left off!Also check out Aviarium, our bird sanctuary simulator, and stay tuned for the 9th title in the series: The Oddities — coming soon.
{STEAM_CLAN_IMAGE}/34327637/4adcb077f4c3bd581a76c6c7b3b9a29cf41ed1c4.png Reworked Feature: Expeditions. Expeditions have been majorly reworked - they're now represented by a single new playing mode that, at its core, functions similarly to the old Idle Expeditions. It now features: - A pretty, full-fledged map (the one you can see in the announcement!) - Idle-augmenting Consumables - Daily special Mission nodes - A rework of most of the loot and idle progress rules - A display of the location and monsters while you're progressing through them Old Consumables have been converted to new ones at a specific rate, levels compressed to a maximum of level 100 and, given the different structure, you will need to complete the map anew. If you already everything completed - do not worry, it will be rather fast. We do have plans of making use of the map for possible events or expanding it, too, now that the game mode is reworked. The Trial of Valor has also been reworked for faster completion and no longer requires a Rune to restart in case of a failure - only to start one. And an assortment of bugs, help pages and other minor issues have been addressed. Come visit us!
New Features - Added an Export Save to Support button: When you click this button, your save file is automatically compressed and saved to your preferred folder, making it easier to send to support. Once that's done, just upload the generated .zip file and send me the link along with a full description of the bugs you found. Please include as many details as possible so I can analyze and fix them.
Hi everyone!It's now been a week since Card Corner's release, and now we're preparing for the first big update!I've made a form to help with this, and I would really appreciate it if you could fill it out, it should only take 1-2 minutes!Here it is: https://forms.gle/JWRJ7FeR8yjyYyiX6(P.S. The Card Corner X Desktop Defender bundle is still live, get the discount on either or both while the sale is at this rate!)Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Anyways, that's it for this post, and I can't wait for you all to play the next update when it's ready!- Conrad, Lead Developer
Hey everyone!Today we have a big update for you: The Last Cat in the Universe is officially launching on April 23rd!We originally aimed for a late March release, but we've decided to take a few extra weeks. We want to polish those final details to ensure the game reaches you in the best possible state. Our priority is always making sure the experience feels great to play.We’ll be sharing more news about our launch plans in the coming weeks. In the meantime, here’s a sneak peek of what we’ve been working on lately so you can see how things are coming along:If you haven't already, wishlisting the game helps us out a ton in this final stretch!Cheers,Wilmar & Wilderman Apamate Studio
Implemented server-side verification of statistics and achievements Player stats and achievements are now validated and saved by the server. This significantly reduces the risk of cheating, stat manipulation, and save file tampering.Thanks to RICGOD for reporting the issue with stats and achievements!
It’s been one week since many of you joined us. Your support, feedback, and time spent in the game truly mean a lot to us.We’ve been reading carefully everything you’ve shared — from balance concerns to bug reports and suggestions — and it’s already helping us on improving the game.A major update is coming very soon (likely this week or the next). We’re preparing:A Leaderboard system to track and compare your performanceAn Infinity Level mechanic for extended challenge and replayabilityA Skill Tree Resource Reset feature for more flexible buildsThere’s more to be polished, but we’re excited to get this into your hands soon.Thanks again for being part of this journey — we’re just getting started.— Ash Warden's developers
Hi everyone!If you've read our previous post, you'll know that we're hard at work on the Forge Update. If you haven't already, you can read it below!Well, I'm happy to announce that the first part of the Forge Update is out on the Beta branch RIGHT NOW! It doesn't contain any of the new content, but it has a complete rebalancing of the game. Don't worry though, basically nothing as been nerfed, most things are about as powerful as before with some consistency fixes, and some things are buffed.To access the beta branch, do the following:Right click on Desktop Defender in your Steam LibraryClick Properties and then BetasClick betaAnyways, below are the standout changes!⚔️% Damage Loot is completely reworked! No longer does it increase damage from a percentage of your base weapon stat, but rather the whole damage stat as a whole. This means that % damage loot is no longer super underpowered in the early game, but it remains about just as powerful in the late game. Some of the multipliers for loot affecting this stat has been reduced a bit, but because it multiplies from a higher base value, it should remain about just as strong in the late game as it is currently.🔫Fire rate is no longer a percentage, but rather calculated as "shots per second", and upgraded as such. The fire rate limit as also been increased from 10 -> 15 shots per second (and 100 -> 150 for Flamethrower and Electromagnetism)! This means that no longer will you have a loot with, for instance, a 15% increase in fire rate that doubles your shots per second. This stat is much clearer now.❤️HP Is no longer useless! We've completely rebalanced it and you can now take multiple hits before dying if you invest in it properly. The full Forge Update will also contain more loot that will let you have an HP-centric build.🎯Aim Cone descriptions have been majorly reworked, and now display as a percentage with the stat name "Accuracy".⚡Critical hit multipliers through loot are now multiplicative instead of additive.❓...
The Sludgineers steam demo is now available!Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests. Wishlist and Follow the game on Steam!Follow us on Steam to keep up to date:https://store.steampowered.com/developer/snickerdoodle-gameshttps://store.steampowered.com/dev/funkgames/
Hey everyone! We’ve been busy under the hood. This update focuses on giving you more control over how you play, where you play, and how your machines are managed.Here is the breakdown of what’s new in v0.0.66:🕹️ Play Your WayNew Game Modes: Choose a pace that fits your vibe! We’ve added three distinct modes:Dopamine Seekers: For those who want high-speed action.Normal Experience: The classic, intended balance.Clicker Addicts: For the players who just can't stop tapping.Full Controller/Handheld Support: Steam Deck and handheld enthusiasts rejoice! We’ve added gamepad and touchscreen support for seamless play on the go.Transparency at the Casino: We’ve added a breakdown of Machine Odds and Rewards to the Stats Tab. No more guessing, now you can see exactly how your upgrades are boosting your payouts in real-time!🏗️ Machine & UI OverhaulSmart Remodeling: You no longer need to clear a space to move a machine. You can now swap machine locations directly, even if the spot is already occupied.Jackpot Notifications: A new "Affordable" icon will now trigger during a Jackpot Frenzy so you never miss a big moment.Fresh Start: A Progress Reset button is now active in the Game Settings if you want to take it from the top.🛡️ Bug Fixes & RefinementsVisual Stability: We’ve enhanced the sorting algorithms to prevent those pesky overlapping visual bugs in the game area.Input Polishing: Fixed a bug where background objects remained "hoverable" during reboot transitions.Localization: Fixed several strings of text that were missing translations.🚀 Looking Ahead: The Full VersionWe are officially heads-down working on the Full Version of the game, and we can feel it getting closer every day! It’s not too far off now, and we can't wait to show you the "big picture."Want a look behind the curtain? If you’re curious about new features or want to see some exclusive sneak peeks, come hang out in our Discord server! It’s the best place to get notified first and chat directly with us.📝 We Need Y...
小伙伴们大家好!目前《仅你一人》已成功恢复上架,小伙伴们可以正常浏览商店页面,购买游戏,以及留下评论啦~同时还有一个好消息,《仅你一人》的社区物品也正式上线啦~已经购买过游戏的小伙伴记得上线看看有没有掉落闪卡哦!此外,我们还在为《仅你一人》准备多语言版本以及其他的小活动哟,敬请期待~
Forged in the steel alleys of Kawasaki, where factory smoke meets neon lights... a new force rises.They call him Steel Ronin.No clan. No master. Just the roar of his bike and the edge of his blade. Missing shipments, burned warehouses, shadow deals... every trail leads back to him.When the engines fade and the city grows quiet... that’s when Steel Ronin rides.Face the new boss. If you’ve got the guts. 🗡️🏍️
✈️ Meet Capt Sky Reign 🌋Ruling the skies over the Volcanic Outlands of Oceania, this Airforce Captain is ready to strike as enemy forces rise from the lava fields. It’s time to take control of the air and bring the heat from above.Clear the skies. Dominate the warzone. 🔥#WarzoneCaptain #VolcanicOutlands #OceaniaOps #AirforceElite #BattleReady #GameUpdate #SkyDominance #NewCaptain #GamingCommunity
Hello, Dragon Slayers!Over the course of the past 2 days I pushed a few patches to the demo! These updates focuses on quality-of-life improvements, UI polish, and a few fixes to make the experience smoother overall.HighlightsThe game now continues running while minimized or when the window is not focused.Events are now paused while you are inside dungeons, preventing them from triggering during a crawl.Events now have unique icons, making them easier to recognize at a glance.Generator rates now update correctly when purchasing multipliers (while still showing the rate of a single unit).The bird now appears more frequently in the later stages, making the bird-killing achievement easier to complete.Quality of LifeAdded a font size option in Settings to slightly increase small text for better readability on distant screens.FixesGerman translation fixesVarious minor UI improvements and fixesIf you're enjoying the demo, please consider leaving a review on Steam. It really helps the game get discovered and makes a huge difference for indie developers. 🔥🔥🔥🔥🔥🔥🔥🔥🔥
New Grace Shop (Shop tab) — buy Graceful outfit with Marks of Grace, exchange Agility Tickets for XP Bug fixes & improvements
Super Ant Art Tycoon has officially launched on Steam!A few years ago the original Ant Art Tycoon unexpectedly reached over 20 million plays online. I decided to expand the idea into a much bigger game, and the new version is finally here.In Super Ant Art Tycoon you manage an art empire run by ants. They create paintings and sculptures which you display in galleries around the world while expanding the colony producing the art.The new version includes:• Fully 3D visuals• New galleries around the world• New artwork and sculptures• Smarter ants• New music and UI improvementsTo celebrate launch the game is currently 10% off for a limited time.If you pick up the game and enjoy it, leaving a quick Steam review really helps a lot!Thanks to everyone who has supported the original game and helped make this possible.
v0.1.3b Patch NotesBug Fixes/Improvements- Fixed leaderboards not showing if no runs were made that day- Fixed issue where viruses sometimes wander out of screen - Fixed crash when cookie monster cannot find it's cookies- Fixed bug where shiny bosses did not award the shiny virus achievement- Fixed bug where game seed doesn't change after each run- Fixed visual bug where Selection Cursor's crit rate is wrongly displayedBalance Changes- Reworked Ninja Cursor- Adrenaline Core changed to Legendary rarity- God Mode duration increased 2s -> 3s- Package Delivery damage decreased 2000% -> 1000%- Digital Fart Bag -> Added 3s stun- Floppy Disk -> Rapid fire disks to closest virus- Voodoo Doll -> Deals 1000% attack to all viruses at the cost of taking damage- Soft Reset -> Reset current room into lower tier- Overheat -> Screen wide damage over time- Bobble Bubble -> Shoots a bubble and trap a virus for 8s, dealing 200% attack damage per second- DROOM -> Targets highest health virusQOL Improvements- Projectile opacity settings- Triangle tip opacity settings- Chromatic aberration intensity setting- Hurt hitbox opacity setting - Various improvement to mod/exe textsNOTE: Localisation texts may not be accurate. There may be inconsistencies with mod/exe descriptions and their actual functionality, if you do spot them, flag them out in the discord channel!