Demo Update: Tutorial Overhaul & Elemental Balance!Hey everyone! We just pushed a fresh update to the demo. This week, we focused heavily on smoothing out the early-game experience and doing a massive sweep across our elemental abilities and progression scaling.Here is the full breakdown of what’s changed:🌟 Major Highlights & FTUE ReworkReworked Tutorial / First-Time User Experience: We’ve completely rebuilt the underlying system to be more modular and flexible. Tutorial information now triggers contextually based on player actions and responds more intelligently to how you play.Note: This is just a first pass! Now that the foundation is updated, expect more tutorial info and refinements soon.🔥 Elemental Balance TweaksWe've adjusted several elements to normalize power spikes and give underperforming elements a bit more utility.Ice: Tweaked several abilities to add Shielding and AoE damage.Wind: Tweaked several abilities to add more AoE and lower cooldowns.Lightning & Physical: Received a slight buff across the board.Fire, Water, & Poison: Received a slight nerf to bring them in line with other elements.📈 Progression & General BalanceEvo 3 Unlock Level: Lowered from level 99 to level 35. (Our bad on that one! You can actually play with it now.)Evo 3 HP: Reduced from 30 per level to 20 per level to keep late-game scaling healthy.Path Changes: Implemented various small path changes and minor balance tweaks.🛠️ UI & Bug FixesImplemented various UI updates for a cleaner look.Fixed several minor bugs to improve stability.Thanks for playing the demo and sharing your feedback! Keep it coming in the Steam forums or join our Discord to let us know what you think of the new tutorial and balance changes.~Minimon Dev Team
Update v2.18 - The Balancing Act Two updates are live today. v2.18.1 fixes a quest issue, and v2.18.0 brings a large balance update to make gathering, farming, crafting, and tool progression feel more rewarding. v2.18.1 - Quest Fix Fixed: "Commerce Run" side quests and other quests that require you to earn gold were not completing, even after you earned enough gold. Gold earned from monster kills, dungeon fights, and Provisions Hall sales now correctly counts toward these quests. If you had one of these quests stuck, it should complete normally now. v2.18.0 - The Balancing Act This update is all about smoothing out the rough edges: a better economy, more accessible crafting, and fewer long waits for key materials. Tool Tier Update Arcanium tools now work on all tasks up to level 100. You no longer need Voltite tools to reach the highest-level content. Arcanium is now the highest required tool tier in the game. Voltite tools still exist and are still worth making, but they are now a bonus instead of a requirement. Equipping a tool above the required tier grants a +15% speed bonus, up to a maximum of +60% when your tool is multiple tiers above the requirement. Gathering, Farming, and Scavenging Herb seeds now drop much more often from gathering tasks. Early seeds like Stonebur, Veilgreens, and Dustbarley now drop very frequently. High-level seeds like Ashvine, Veilblossom, and Voidleaf are still rarer, but should be much easier to stockpile than before. Each farming harvest now has a 50% chance to produce a bonus second crop. Your farm output should feel more consistent overall. Farming XP has been increased across the board to better account for the seed spent on each harvest. Farming should now level at a pace closer to Herbalism. Torn Fabric now drops much more reliably from early salvaging tasks. Waterlogged Barrels now have an 80% Torn Fabric drop chance, up from 50%. Shipwreck Crates now have a 75% Torn Fabric drop chance. Crumbling Ruins now have a 65% Torn Fab...
Hamartia Event Now LiveAn odd wind blows once again-- the Hamartia Event returnsFrom now until May 31, participate in the limited in-game event! For the Hamartia Challenge, the game’s bosses will gain new resistances (while some will gain new weaknesses). Use the Sight Stone to aid you, but don’t get too comfortable: every day at noon (local time) these attributes change. While boss immunities are random each day, they are the same for all players. Collaborate with others on the community Discord server to efficiently tackle these goals! For the duration of the event, rerolling enchantments will cost 90% less Ki. Use this opportunity to experiment with each new day of rotating boss resistances. -SSRPG Team
Hi, Brave Hero! Arya here. Tired of digging through your stash for that one Mythic piece with the right affixes? I've got something for you!New Feature: Mythic Gear Marking Assistant: Set your preferred affix types and the system will automatically mark gear that matches — no more manual stash diving!Miscellaneous Bug Fixes: Minor Issues: Squashed a few pesky bugs for a smoother adventure.Hope this little helper makes your gear sorting a breeze — see you in the next update!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Special Case Connection Error Fixes + Server Communication Flow Fixes | v2.2.92 * Fixed additional special-case connection errors that could happen during live server actions. * Improved how the game communicates with the server during purchases, claims, pet actions, incubator actions, and other live requests. * Added better protection against overlapping requests when players click certain actions quickly. * Improved retry handling for temporary server busy states. * Reduced cases where connection conflicts could create confusing or repeated error messages. * Improved client/server syncing so the game more reliably updates to the server’s latest saved values. * Some values may still adjust when loading into the game or after live actions. This is normal when the client has older cached values and the server corrects them to the latest authoritative state. Please report any issues with screenshots if something looks wrong. It helps me track down rare cases much faster. Thank you for helping make Community Button more stable and bug free!
Added furniture scaling functionality((Currently, this feature only works with some furniture items. We will update it later so that it can be applied to all furniture.)Fixed an issue where the multiplayer interaction interface could not be closedUpdated the log export contentFixed an issue where furniture could unexpectedly return to storage during decorationFixed several text and localization issuesOptimized save file loading logic
New Preview/Testing branch for Visseron Idle Find the game in the Steam Library, right-click, and select Properties.Go to the Betas tab.Select the Testing branch from the dropdown menu and enter the password VisseronIdleTesterThis is the new balance patch pre-access branch. It will use your save data, so if you'd like to backup your save beforehand please do so.Your save file should be here %appdata%\\visseron-idle in the save-data.json file. You can duplicate that file and add .BAK to the end of one.Example save-data.json.BAKThen when you boot up the testing version of Visseron Idle if anything goes wrong, you can always delete the duplicate save-data.json and revert to the main game by disabling the betas in Steam.If you want to be super careful, you can move the save-data.json to another folder entirely to avoid the rename. Then once you go back to the main game you can just drop it back in the folder mentioned above to overwrite any changes that the Testing version updated.Future Patch Notes:Visseron Idle - v2.18.0: The Balancing Act This update is all about smoothing out the rough edges: a better economy, more accessible crafting, and a few important bug fixes. Tool Tier Update Arcanium tools now work on all tasks up to level 100. You no longer need Voltite tools to reach the highest-level content. Arcanium is now the highest required tool tier in the game. Voltite tools still exist and are still worth making. Equipping a tool above the required tier grants a +15% speed bonus up to a maximum of +60% when you are multiple tiers above the requirement. Voltite tools are now a bonus, not a requirement. Animal HusbandryFine Sheep now produce 4 Silk Thread per spin, up from 3.Superior Sheep now produce 3 Moonweave Thread per spin, up from 2.Fine and Superior sheep should now feel more rewarding as your main source of higher-tier thread.FarmingHerb seeds now drop much more frequently from gathering tasks.Early seeds like Stonebur, Veilgreens, and Dustbarley now drop v...
>>>> Lost Sanctum | S+ Hero Recruit >>> Horcard: Avro Arrival! >>> Combat Support Exchange Day >>> Horcard Bonus | Reward Increase >>> Horcard Collecting Day | Exclusive Package >>> Eternalnight Fantasy | Serial Package
Changes: - Fixed illegible text in certain languages. (let me know if you find any other weird ones!) - Modified how the translation table gets loaded, hopefully fixing a rare issue where some players would see blank text.
- special case connection issue bug fix - back end logistical flow improvement - more click achievements in game
Tier-Up Fix | v2.2.90 This update focuses on pet tier-up fixes, UI polish, and more connection stability improvements. Fixes • Fixed a bug where pet tier-ups could fail • Fixed an issue where Tier 5 pet max-level unlocking displayed incorrect progress • Fixed UI text jittering on community pet EXP progress • Fixed a slider visual bug • Added more fixes aimed at minor / rare connection issue cases Please report any issues with screenshots whenever possible. Screenshots help me track down and resolve problems much faster. The fastest way to contact the developer is via discord: https://discord.gg/x4jdhwyAFk Thank you to everyone helping make Community Button smoother, cleaner, and closer to bug-free!
新场景新地图:众星殿·南新挑战新挑战:众星殿·南(独立竞速排行)新建筑新功能:器灵系统新道友新道友:李旋仙(B站UP冠名英雄),小葵新灵兽新灵兽:秽腐太岁(隐藏款)新法宝新法宝:无垢净心莲、破法天残剑、天劫雷火珠、阎罗索命枪、幽都追魂杖新成就新成就:5个全新游戏成就==================================================================================文字版详细更新公告:DLC-太初遗录全新内容:1.新增全新地图【众星殿·南】以及对应的一命闯关类挑战玩法(包括独立的竞速排行)2.主城内新增了建筑【器灵坊】以及红色品质装备的【唤灵】玩法-红色品质的装备可以消耗【修为/元晶】来唤醒该装备的器灵-唤醒后便可提升该装备对应的属性-器灵属性加成最低为1级,最高为9级(随机的上限与器灵坊等级有关)-不同器灵的颜色组合还可以激活该器灵的吞噬效果-战斗胜利时,便有几率提升对应的吞噬属性3.新增道友【李旋仙】:-丹修者,5命元(橙卡)-专属被动技能【反击陀螺】:受到攻击时,对敌方全体造成70%的仙术伤害,30%几率自身仙术攻击+5%,持续到战斗结束-转生专属被动1【暴躁旋风】:偶数回合时,自身仙术攻击+10%,并获得\,持续1回合-转生专属被动2【霹雳旋风】:受到攻击时,额外扣除自身2%生命,自身仙术攻击+5%,持续到战斗结束4.新增道友【小葵】:-全修者,1命元(白卡)-专属被动技能【彼岸双生】:奇数回合时回复友方全体3%生命,自身获得10%的护盾;偶数回合时扣除敌方全体3%生命,自身仙术攻击+60%,持续1回合-转生专属被动1【温柔小葵】:奇数回合时,随机队友获得1点\-转生专属被动2【泼辣小葵】:偶数回合时,敌方单体获得\,持续2回合5.新增隐藏款灵兽【秽腐太岁】:·专属主动技能:消耗1真气,使2个敌方单位获得\,持续2回合。整4回合时,分裂成2个小型秽毒太岁(小秽毒太岁整4回合可继续分裂)6.新增5个全新法宝:-【无垢净心莲】:回合开始时,55%几率清除自身1个负面状态,且仙术攻击+5%,持续到战斗结束-【破法天残剑】:回合开始时,55%几率清除敌方单体1个正面状态,且体术攻击+5%,持续到战斗结束-【天劫雷火珠】:回合开始时,敌方单体获得1点\,100%几率重复执行1次上述效果-【阎罗索命枪】:回合开始时,55%几率清除自身1个负面状态,自身获得1点\-【幽都追魂杖】:回合开始时,55%几率清除敌方单体1个正面状态,自身获得1点\7.新增了5个全新的游戏成就优化调整:1.道友【鬼谷子】的专属被动,在反间敌人时,同时还会使其体术攻击+100%,持续到战斗结束2.优化了回合开始时触发的buff的结算时机以及所有buff的持续回合数-1的时机(现在会先结算,然后buff的持续回合数才会-1了)3.装备附加被动技能【普攻体防】由原来的:-普攻体防.Lv1:使用普通攻击时,25%几率自身体术防御+1%,持续到战斗结束-普攻体防.Lv2:使用普通攻击时,50%几率自身体术防御+1%,持续到战斗结束-普攻体防.Lv3:使用普通攻击时,75%几率自身体术防御+1%,持续到战斗结束调整为:-普攻体防.Lv1:使用普通攻击时,100%几率自身体术防御+3%,持续到战斗结束-普攻体防.Lv2:使用普通攻击时,100%几率自身体术防御+4%,持续到战斗结束-普攻体防.Lv3:使用普通攻击时,100%几率自身体术防御+5%,持续到战斗结束4.装备附加被动技能【普攻仙防】由原来的:-普攻仙防.Lv1:使用普通攻击时,25%几率自身仙术防御+1%,持续到战斗结束-普攻仙防.Lv2:使用普通攻击时,50%几率自身仙术防御+1%,持续到战斗结束-普攻仙防.Lv3:使用普通攻击时,75%几率自身仙术防御+1%,持续到战斗结束调整为:-普攻仙防.Lv1:使用普通攻击时,100%几率自身仙术防御+3%,持续到战斗结束-普攻仙防.Lv2:使用普通攻击时,100%几率自身仙术防御+4%,持续到战斗结束-普攻仙防.Lv3:使用普通攻击时,100%几率自身仙术防御+5%,持续到战斗结束5.项羽自刎后召唤的战神的相关调整:-回合开始时,若场上存在2个【战神I】且至少有1个为存活状态时,2个【战神I】自动合成为1个【战神II】-回合开始时,若场上存在2个【战神II】且至少有1个为存活状态时,2个【战神II】自动合成为1个【战神III】-回合开始时,若场上存在2个【战神III】且至少有1个为存活状态时,2个【战神III】自动合成为1个【真·战神】6.毒buff的图标底色改为紫色(增加辨识度)7.(除嘲讽外)的控制类buff的图标底色统一调整为蓝色(增加辨识度)8.所有塔的地图新增了上翻100/1000层/下翻10...
Bug Fixes Fixed issues with smithing, crafting, imbuing, bowcrafting, firemaking not correctly applying bonus xp from various sources, please make sure you update to this build.
Hey everyone, Two things in this hotfix. First, the km counter bug that 전투아가씨 reported in the discussions ("km bug?", Apr 23 and May 17): kilometer counter freezing at high mileage, the specific report was stuck at 67,125 km on the Bulgara. Short version of the cause, for the curious: the odometer was stored as a 32-bit float, in meters. Around 16,000 km the per-frame distance you add becomes smaller than what float can resolve at that magnitude, so the additions round back to zero and the counter freezes. By 50,000+ km it is completely stuck. Second, a Discord Rich Presence toggle in the settings panel. Some of you wanted a way to turn off the "Driving a 2024 \" status broadcast, and now you can. On by default, one click to turn off in settings, choice persists across sessions. Also keep the reports coming in so I can fix them as soon as possible, and much thanks for your continued support and patience. See you on the road, – Tolga
Patch Notes:Our Season of Critters is here for four weeks!Bring Wildlife Photos to Sardinex to exchange for cool rewards!!Unlock the schematic for Sir Teavid Alkenborough before the season endsFind Jamo and Freako in special pet eggs during the seasonFind Nik-ON and Can-ON in special accessory boxes during the seasonYou have one more week to exchange your remaining Ancient BatteriesNew PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until June 4thThe Zombo Invasion event is here until May 28thAfter the Zombo Invasion event ends, get ready for a Battle Bard Expedition event until June 4thChange Logs:Consumables should no longer multiply when used from Dungeon menu. This was only a visual errorSeason Rewards window will no longer pop up during a DungeonTimer description for previous the Season's shop has been correctedThe ‘Sales’ banner in the Shop should now disappear after all sales have been viewedPush notifications now say ‘Seasons Rewards’ instead of ‘Daily Rewards’The currency bars at the top of the screen should not longer overlap with other icons in the town hubFixed an issue where the chat icon would overlap with other parts of the UI during the new player tutorialCosmetic items should now filter and sort correctlyGlyphkeeper's description updated to say it bleeds the strongest as intendedDeprecated the following resolutions on PC to avoid UI errors: 640x480, 720x480
Hello everyone! This is Sensory Patch Studio.We bring you a regular update this time.We have optimized the to-do list for a smoother user experience.More experience improvements and new content are under intensive development. Stay tuned!Here are the detailed update notes:Bug Fixes & OptimizationsMaximum quantity limit of each target to-do raised to 50Newly added to-dos will always be displayed at the bottomFixed errors when switching years in statisticsFixed crashes caused by forced termination of breeding in certain cases
Fixed various Windowed mode resizing, aspect ratio, black bars, GUI misalignment and resetting-after-prestige issues, hopefully for good. This should also fix the related Linux and Steam Deck issues. Nerfed Flamelords a bit more. It's 2x damage now instead of 3x. And increased CD by 4 seconds. More might follow after tomorrow when I will take a better look at overall DPS picture in the late game, in order to buff all the other units that need a buff, so that Flamelords aren't the only dominant choice. Buffed Key Master a bit more. Couple other minor fixes and typos.
The demo is live - crash-land for free The Lost Vessel demo is out now on Steam. No paywall, no catch: download it and you are stranded on a hostile alien world with a wrecked ship and one objective - survive, salvage, and rebuild. What is Lost Vessel? A sci-fi idle RPG about turning a crash site into a power base. Train five gathering and crafting skills, forge your gear all the way to legendary, push through escalating combat zones, and keep earning progress even while you are offline. When you want more, pick a faction, raid rival survivors, and join co-op Nexus events against shared world bosses. Wishlisted my game? Thank you. This demo is a real, deep slice of the game - actually, it's the whole game - not a two-minute teaser. Play all content until the game drops. And even then the demo version will keep a lot of content playable. Jump in and tell me what you think; your feedback shapes the road to launch. Already played in the browser? Your progress travels with you. Link your Steam account on first launch and the demo loads your existing save - same survivor, same planet, right where you left off. LIMIT BREAK Latest update - live in the demo now Skill level cap raised from 99 to 999. Past 99 each level costs a flat amount of XP, making it a genuine long-term post-mastery grind rather than an exponential wall. If you kept earning XP after maxing a skill at 99, that banked XP finally counts - your skills jump to their true level on next login. Survivor (player) level cap raised from 50 to 100, with 50 new milestone reward tiers continuing the existing cadence: endgame materials, crates, Neural Chips, Skill Primers, Voidshine and fracture mats. Three special milestones drop a RANDOMIZED legendary - a low-tier piece at level 75, a higher one at level 90, and a tier-4 legendary plus the new "Apex Survivor" title at level 100. Each rolls a random weapon, armor or tool with fresh affixes. 12 new achievements for the raised caps: four Survivor Level milestones (50 /...
The upgrade for houses is the only infinite upgrade, and as a village grows - so too should the house count. However, houses became expensive and inefecient quickly. This update will remedy this. buying and upgrading houses, as well as the first click-upgrade, will remain useful throughout the run. Changes House purchase multiplier lowered from 2x to 1.5. house upgrade multiplier lowered from 10x to 5x Moon's blessing multiplier lowered from 2x to 1.5x. Lunar grace upgrade multiplier lowered from 10x to 5x
🌍🔥 Prepare for "World Domination" – Your Destiny Awaits! 🎮🏆 🏰🌟 Seize control and claim "Honor" and "Mystery Box" in this monumental event! ⚔️🛡️ Unite your forces, strategize with allies, and conquer your way to prosperity! 💪🏅🎁 🌠🎉 Unveil epic rewards and carve your name in history! Don't miss "World Domination" – Join us now! 🌟🤝 {STEAM_CLAN_IMAGE}/35813526/3bc657aaf1a1ea2944a8a3a9aa4cbe232a7a6550.png
A More Local, Connected WorldThe last major Guilds of Mountgate update focused mainly on the new inventory system, item handling, UI cleanup and the technical foundation needed to make the game smoother and more reliable.Since then, the next layer has started to form.The game is no longer just improving how items are shown, stored and moved around in the interface. It is now becoming more important where those items are, how they got there, what they can become and why different places in the world matter.Local Storage Replaces the Global BankOne of the biggest steps in that direction is the new local storage system.The old idea of one global bank has been replaced with separate storage for cities and locations. Instead of magically accessing the same bank everywhere, each place now has its own storage.That means resources now belong to places.If something is stored in one town, it is not automatically available everywhere else. Travel, planning and regional progression become much more meaningful because of that. Random Travel EventsWith storage becoming local, movement through the world naturally becomes more important too.That is where the new random travel events come in.Travel is no longer meant to be just a quiet timer between two locations. While moving through the world, players can now encounter random events with their own result screen and rewards.These events can add small interruptions, surprises and even rare drops to journeys across the map. The goal is to make travel feel like an actual part of the game world instead of just the space between two buttons. Logistics and TransportLogistics are also starting to matter more.Freight and Express Shipping now exist as ways to move goods with different trade-offs. Fast transport is convenient, but expensive. Slower freight is more practical for larger planning, but it is limited and takes time.The point is not to turn everything into tedious micromanagement, but to avoid the feeling that goods simply telepor...
Drop & Grow is now officially release!I'll admit that emotions are all over the place; excitement, anxiety, nervousness, relief etc...This is my first time developing a game independent of a studio or school. It's taken a lot of hard work to get to this point, but is only the beginning. I still have much to learn in the ways of game development, though this game represents my budding start as a growing developer.If you check out the game, please consider leaving an honest review. It helps so much.I hope that you all enjoy the game and that it's able to provide a few hours of relaxation and tranquility into our ever so busy lives.-Shane Staller
Hello necromancers! ✨💀 We've got a minor update for you today that should address a variety of issues reported in our forums and on our Discord! Thank you again to all the folks who have been helping us find and solve these issues!v. 1.0.3 Patch Notes (May 21st, 2026)✨ = Community reported or requested!Fixed a timestamp issue with Bee, Market, and some Key cards in certain regions ✨Fixed an issue that caused certain garden configurations to fail to load ✨Fixed an issue that disabled the auto-save feature when the game window loses focusFixed an issue that would sometimes cause the item inventory to throw an errorFixed an issue that caused the cursor hover to permanently activate ✨Fixed a floating point error with certain stats in the plant view ✨Fixed an issue with chirps about certain plant conditions ✨Fixed some incorrect unlock conditions for various achievements ✨Fixed some incorrect costs and descriptions with certain spell rituals ✨Fixed an issue that would cause the game to lock up when clicking in and out of the plant view ✨Fixed an issue that would cause the game to lock up when multiple damage or heal animations were firing simultaneously ✨Fixed some issues around spells with level duration stacking incorrectly and counting after a plant level reset ✨Fixed some general description issues ✨Fixed various typos ✨If you have a bug or feature request of your own, hop into our server or let us know in the Steam forums. Join our Discord server! Steam Deck Verification & Steam Cloud SavesGood news, everyone! Steam Cloud is now properly enabled for Greenhearth Necromancer, and we are officially Verified on Steam Deck. ✅You are now equipped to take your gardening on the go, use your Steam Deck as a second screen, and move your progress between platforms. If you run into issues with either, please let us know!See you around the Greenhearth co-op,Colin \
Hi everyone,We're a small indie team, and today we're taking our first step onto Steam by introducing MyBiz — a cozy desktop companion that turns your real work sessions into an office-building adventure.The idea started simple: what if staying productive actually felt rewarding? Not just mentally, but visually — watching something grow because of the work you put in today.That's MyBiz. Every Pomodoro you complete earns you cash and XP to build your own pixel-art office. Hire staff, decorate your floors, expand to new rooms, unlock themes, and take breaks with built-in minigames. Your focus builds your business — one session at a time.We're still working toward launch, and there's a lot we want to share along the way — updates, behind-the-scenes, and more. This community page is where all of that will happen, and we'd love for you to be part of it from the start.If MyBiz sounds like something you'd enjoy, a wishlist goes a long way for a small team like ours. It genuinely helps more than you might think.👉 Add to Wishlist and stay tuned — a free demo is on the way.Thanks for stopping by. We're glad you're here.— MyBiz Team
Update 0.312.1 New Act 1 Nightmare difficulty Act 2 Nightmare difficulty Infinite Set II - a new tier of Infinite weapons and armor with their own recipes and enhancement stones Spend resources directly from your Stash in Craft, Hunter, Sacrifice, and Engineer - no more juggling items between Inventory and Stash. You need to learn that skill from the engineer :) Gold is now account-wide and shared across all heroes; existing per-hero gold is automatically merged on first load Shortened enhancement animations 4-star cards can be learned from the engineer Bug Fixes We noticed that some % stat modifiers were being applied as additive bonuses instead of working as intended. We fixed the behavior and adjusted current values of the affected bonuses so players don't lose power. Changed Helmets card to Hunter Cost Reduction to offset possible loss. Fixed difficulty unlock card requirements