Game Updates

Patch notes and dev posts · 12,827 Steam updates
Glenwich Idle MMO
Glenwich Idle MMO
182 days ago · boom

Steam Early Access stability improvements

Hey folks. Thanks a ton for trying the game out so far! I'll be honest, we have had a ton of issues with our chaotic Steam release and have been busy trying to address them as fast as we can. Below is our current change-log of the last ±5 days of bug squashing and tidy ups.I hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.Please update your clients if you have not done so. I would suggest to go into the properties and enable the setting where updates are installed immediately. 15th April, 2026Assignments now have more variance in the tasks givenWIP: We now show the game version in the top-left corner to help with debuggingWe will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounterAbilities tab has been made visible for mobile playersQuick-crafting a recipe will populate any relevant modifiers for the item (e.g. bone arrow tips)Workshop modal now uses item icons with the fallback TODO sprite if the image cannot be foundAdded a button to make it easier to exit combatAdded a button to re-try combat after escaping, victory, or failureDefault to 1v1 combat rather than 1v3 to make the first fight easier for new playersActive orders are pinned at the top of the order book in the ExchangeAdded a button to claim all in the Exchange 14th April, 2026FEATURED: We have refreshed the web interface!Show confirmation dialog before doing something that interrupts an actionBank has been moved to its own pageShow what skill an item trains on the item details modalBug fix: item images load in the exchangeBug fix: combat does not stop farming actions anymoreBug fix: char...
Chop Chains
Chop Chains
182 days ago · Blasted Games

Patch 1.0.5 – Super Prestige & Artifacts Update

🪓 Patch 1.0.5 🆕 NEW 🌌 Super Prestige System A new endless progression loop is now available! - Once your Void Skill Tree is fully completed, you can Super Prestige - Earn a new currency: Super Prestige Wood - Choose between 3 different artifacts at each Super Prestige Artifacts can be upgraded using Super Prestige Wood (1 Void Wood = 1 Super Prestige Wood) Available artifacts: - Autoswipe Speed - Axe Damage - Axe Size - Map Size - Skill spawn rate - Tree spawn rate - Wood multiplier - Void Wood multiplier Once all artifacts are unlocked, Super Prestige will only grant Super Prestige Wood for upgrades. 🚧 More artifacts are coming soon based on your feedback! ⚠️ This system will heavily impact the game balance… but it should be fun 😄 🔧 UPDATE - Increased mouse scroll speed - Finished implementation of the artifact endless loop system 🐛 FIXES - Fixed bending trees bug - Fixed skill node animation when opening too quickly - Fixed Forest title scaling issue in Russian - Fixed Axe Shop description bug when reopening ❤️ Thanks for playing and supporting the game!
Void Pachinko
Void Pachinko
182 days ago · 2 Left Thumbs

Void Pachinko Demo

DEMO OUT NOWThe time is finally here! The Void Pachinko Demo has now launched! After months spent playtesting and polishing the game, we are confident that the time is right to open up full access to the demoPlease leave us a review! That's the #1 way to support the game right nowIndie Games from SpainWe are excited to have been selected to take part in GameSpain Direct Spring 2026, being hosted by Clemmy of "Best Indie Games" on Steam. The event showcase is premiering NOW and can be watched here:What Next?We're so thrilled to have hit this milestone! But there's still a lot of work to be done. We are preparing for the upcoming June Next Fest, and will be launching sometime after that. More feedback is always welcome as we strive to make the game the best we can!If you want to follow development, talk directly with the devs, or share thoughts with other players, we’d love to have you in our Discord. That’s where we post updates, discuss changes, and hang out with the community.
Farm Together 2
Farm Together 2
182 days ago · WaaghMan

Update #25 - New flower, new decoration and more!

In today's update we're adding a new flower and new decorations such as the floating duck, as well as a bunch of minor improvements.(Say Hi to Kevin and his friends!)New ContentNew flower: Phlox (4 variants)New Bun HairstyleNew house floor styleNew decoration: BonsaiNew decoration: Rubber duckNew house rugImprovementsEach content pack has now its own store icon, same way as events.Train tracks will no longer connect with incompatible buildings (such as houses)Added Bench with Cobwebs as a Halloween reward (will be retroactively unlocked if you had the one for town unlocked).Increased Move/Recycle queue size to 500 items.Improved Recycle Farm text to clearly tell that only the active Land will be recycled.(Switch) Improved Quality+ setting to look better on Switch 2 hardware.Added a custom permission to allow payment of farmhand wages.BugfixesFixed desynchronization when the farm owner unlocks harvestable event rewards.Fixed UI error on the event description on specific cases.Fixed a tree that couldn't be customized in town.Today's Farm showcase: "Inside of my house" by Violet
Simultree
Simultree
182 days ago · PIPAPOU

🧬 Simultree is OUT NOW! 🧬

Simultree is finally here! 🔬 Grab your lab coat, your magnifying glass, your petri dish and your pen (important) and become the best scientist the world has ever known! 📄 What to expect - 3-4h of gameplay - 10 genetic traits - 50+ stats to upgrade - Endless Mode - A short incremental game made by a solo dev
idle:Doodle Realm
idle:Doodle Realm
182 days ago · 白虎真人

DEMO 0.7.113 Attribute Fusion Rework

This update mainly fixes the poor Attribute Fusion experience reported by players.More release content is still in development.ChangesAttribute Fusion ReworkNow guaranteed to only replace lower-tier affixes with higher-tier ones.The crafting panel highlights which affixes can be fused.Equipment Info PanelTier is always visible; hold Alt to see pre-upgrade values.OtherClient optimizations; fixed several crashes and improved stability.
Desktop Driller
Desktop Driller
182 days ago · Fantastico Studio

New look, same drill!

If you played the Desktop Driller demo, you probably noticed the UI had a certain... intensity to it. Bright colors, sharp contrasts, everything competing for your attention in a 236×340px (or 1.5x, 2x, etc) window. It worked, technically. But it didn't feel right.A few of you told me exactly that. The feedback from demo players was clear: the game sits on your desktop for hours, it should feel comfortable to look at, not like a neon sign in the corner of your screen.So I redesigned the whole thing.A new paletteI threw out the old colors and built a new palette from scratch. 10 colors total, all with softer, warmer tones. Think less arcade cabinet, more cozy companion. The kind of thing that blends in with your desktop wallpaper instead of fighting it.I wanted something you could glance at all day without it getting on your nerves. The palette covers the whole UI (shop, prestige, collection, skill tree) and it just holds together better now. Less visual noise overall.Light and dark modeThis one was long overdue. You can now switch between a light and a dark theme. If you play during the day with a bright desktop, light mode fits right in. Late night session? Dark mode keeps things easy on the eyes.It's not just an inverted palette, I tuned both modes separately so they each feel right on their own. Same 10 colors, different balance.Why now?Honestly? Because players asked. Some of the most useful demo feedback wasn't about mechanics or progression, it was about how the game looked while sitting on screen for hours. That's the kind of thing you don't notice when you're deep in development, but it matters a lot when the game is meant to be a quiet presence on your desktop.It feels a lot better to me now, but I'm biased.Give the new look a try and tell me what you think. Does it feel better on your desktop? I'm curious to hear.And if you're enjoying the game, a rating or a comment goes a long way. It really helps other people find the project. Same goes for suggestions:...
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
182 days ago · Nestopi Terashima

Patch: Ver1.5.0(April 28 Update

Thank you for always playing Chill with You:Lo-Fi Story.Today, we have released Ver1.5.0. Detail- Fixed an issue where unplayable files could be imported. Any existing unsupported files will be automatically unimported after the update.- Added a message dialog during account linking from a PC. Previously, if you interacted with the game before completing the process in your browser, the account linking would be canceled.- Fixed an issue where Satone's voice could still be heard even when her self-talk were turned off.- Added support for continued play in unstable network situations (*).- Various other minor quality improvements, bug fixes, and display adjustments. * NotePrior to Ver1.5, if save data could not be uploaded to the cloud server due to network issues after linking an account, the game would return to the startup screen. However, from now on, you can continue playing offline even if the save data cannot be saved to the cloud server.If you closed the game before saving to the server, please restart the game on the device you last used under a stable internet connection. Ensure that the sync failure warning has disappeared and your data is successfully saved before launching the game on another device. Please note that launching on another device first will result in the loss of any progress made during offline play.A warning will appear on the screen when save data cannot be saved to the server. Please wait for it to disappear before launching the game on another device.Example:Suppose you are using the same account on both your PC and mobile. If your PC had an unstable connection and failed to save the last 30 minutes of gameplay to the cloud.In this situation, launching the mobile version now will cause those 30 minutes of data to be lost. To resume from where you left off, restart the PC version first and wait until the sync failure warning disappears. Once the sync is complete, you can safely launch the mobile version and continue your progress.April 1...
修仙小屋
修仙小屋
182 days ago · 修修仙仙

端午绘画活动,春 · 2026称号, 新增春 · 2026头像1-3、背景1-3

客户端版本已更新至v2.27.0版本,关闭游戏后等待steam更新新增端午绘画活动,在主页面处中间进入绘画活动结束后会开启投票活动,得票数前40名可以获得称号【2026端午绘画之星新增春 · 2026称号【春和景明】【繁花似锦】【莺歌燕舞】【万紫千红总是春】"新增春 · 2026头像1-3、背景1-3本来准备添加个PVE玩法的,但是一直没想到完善的玩法,要么太枯燥要么太肝,暂时放弃等灵感
Maiden And Lord
Maiden And Lord
182 days ago · liming9964

Game update

April 15th Update Announcement-->Burden Reduction Content:(1). The knowledge quiz has been reduced from 25 questions to 10 questions. The reward for answering questions once has been increased, and the hero experience reward has been removed and replaced with life points.Answering 10 questions correctly will grant a red chest, 8 questions a gold chest, and 6 questions a purple chest. (Daily retrieval will default to retrieval of 8 questions.)(2). "Sweeping Mining Points" can reset the occupation time of mining points.(3). The weekly 500 Barbarian Camp Chests have been reduced to 200 per week (rewards increased, and some seeds will now grant life points instantly upon pickup).(4). The time for all seed crops has been doubled, and life points have been doubled (reducing the frequency of player operations).(5). The weekly Abyss dungeon will start recording completion data. For levels that have been cleared, players can directly sweep them to obtain rewards the following week.(6). Removed and The AI ​​chat function for heroes has been changed to regular situational dialogue (which can be skipped). Completing the dialogue will directly grant +50 points of favorability (limited to one hero per day).-->Optimization content:(1) Improved "Request for watering": The number of people who can water has been appropriately increased, but watering beyond a certain number will no longer provide an acceleration effect.The number of times you can water each day has been changed to x points of life points that can be obtained by watering each day.(2) The manufacturing of "cargo ships" and "trade specialties" has been moved to the "shipyard" with a separate queue, no longer occupying the blacksmith's queue. (3) Appropriately reduce the manufacturing cost of advanced ships (the difference will be refunded for those already manufactured)(4) When synthesizing gold cargo ship blueprints from purple cargo ship blueprints, remove the requirement for blueprint advancement manuals(5) Appropria...
Tiny Farmie
Tiny Farmie
182 days ago · ForindGames

A cute and super tiny farming game, Tiny Farmie, is now live on Steam!

In Tiny Farmie, you and your tiny folks inherit… a completely abandoned farm.Plant some crops,harvest them at just the right time,and maybe raise a few adorable animals along the way.And no—you don’t have to get your hands dirty.Just give orders and let the tiny people do all the work.The game is very small.Like… literally tiny.So you can place it anywhere that feels right,and keep farming quietly while you do other things.Your taskbar? Sure.Your browser bar? Why not.Like this tiny, adorable game?Go ahead—add it to your wishlist!
With Me: Aquatic Time
With Me: Aquatic Time
182 days ago · EnvoyHELL

Version 0.3.4 Update

Hello everyone! This is Sensory Patch Studio.We have added a new system to the social window - Aquatic Level!Your Aquatic Level is determined by your Aquatic Time duration and the number of bouquets you receive. The leaderboard resets monthly, but your Aquatic Level does not~Each time you level up Aquatic Level, you will get a cute icon, and three icons will combine into a new one!There are currently 4 stages of Aquatic Level, Sprout, Explorer, Pioneer, and Dream. You will advance to the next stage after obtaining all icons in the current stage!(The color of your name changes as your stage increases.)The fish have also brought you a new batch of Sweet Memories gifts — guess who they belong to~Additionally, thanks to Dark Choco's hard work, fish will now be sold to the aquarium at a more reasonable price! And the buyback price of fish in the Mystery Store has been reduced.More content and improvements are in development, so stay tuned!Content & Feature UpdatesNew Aquatic Level system:Accumulating Aquatic Time or receiving bouquets will increase your Aquatic Level progression.Added 24 Sweet Memories gifts from the fish.Bug Fixes & OptimizationsIncreased the selling price of fish.Reduced the buyback price of the Mystery Stamp King Fish.Fixed the precocious behavior of juvenile Hook Snout Carp.Fixed layout tutorial text errors caused by the Signal Vault update.
Koltera 2
Koltera 2
182 days ago · Braymen

Bug fixes, Balances, and Descriptions ✏️ Koltera 2 Patch 5.2

- Added descriptions to Chroma, Sunny, Mizu, Ranger, Baabaa, and Dinkee - Added clairty to expedition text to show you need a certain amount "MORE" to unlock the next expedition - Fixed Runic Logs not being able to coalify - Fixed issue when you switched focuses in dungeons, it retained the tier allowing people to cheat things they shouldn't be able to - Fixed font size in creatures selection on creature page, causing things to cut off - Fixed milestones not being able to fully complete due to hardcoded item count - Balanced armor set recipe time from 32 seconds -> 16 seconds - Balanced knife, hammer, and saw recipe time from 16 seconds -> 4 seconds
Guildamation
Guildamation
182 days ago · hammerbackgames

Patch 1.10 More Gathering Areas and Elixirs

### Content and World - Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.- Expanded crafting and item content with more rare crafts, desert crafting additions, tier-2 guild hall crafting flow, and broader equipment content updates.- Added grass patches in the grass levels to improve visuals. ### Progression, Items, and Combat - Updated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.- Added new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.- Improved item ability handling and fixed consumable description text for higher-quality items.- Refined combat pacing and added Thief bow support and Hunter melee weapon support and animations. ### Guild, Saves, and Character Flow - Added creation of Guild Emblem when starting a guild. Current active gives will get a random emblem.- Fixed a crash when creating a character in a new game.- Added guild setup flow, save validation, and guild save slots, allow the ability to create multiple separate guilds.- Improved level restore behavior and startup loading reliability. ### UI and Player Experience - Added manual order filters and equipment-slot-focused inventory browsing.- Improved tactic UI, UI sizing, and general interaction polish.- Added additional tactic conditions based on lasting spell effects.- Preserved world bars more reliably and adjusted character offsets so health bars stay readable.- Fixed talent tree border presentation and refreshed hunter weapon animation variants. ### Quests, Rules, and Gameplay Fixes - Preserved collect quest completion correctly.- Fixed iron content naming and improved pet targeting rules.- Reduced path decor collisions and tightened several gameplay edge cases across gathering and level systems. ### Localization, Tools, and Project Setup - Localized menu text and refreshed translati...
Next Reign: Kingdom
Next Reign: Kingdom
182 days ago · Matt

THANK YOU + Demo v0.1.1 Release

Greetings fellow rulers,our demo is LIVE and the response so far has been incredible!THANK YOU so much to everyone who already played it – it truly means the world to us!We’ve already received a lot of valuable feedback and started implementing improvements right away.If you haven’t tried the demo yet – now is the perfect time!## \ - 2026-04-14### Added- Added arrow buttons to increase/decrease traded target amount of resources by 1 (by 5 when holding shift, by 100 when holding left ctrl)- Added a tooltip when hovering over a resource in the market to display its name### Changed- Changed the exchange slider in the market to not allow trading beyond the stock limit preventing the waste of resources- Unlocking subjects, buildings etc. and then paying again for their first creation does not feel satisfying - therefore, the first creation of a subject, building etc. will always be free- Changed the tooltip to have a small waiting duration until it is displayed to weirdly jump around when moving the mouse quickly over several buttons- When more than five formation spots are unlocked and no formation is specified, the maximum possible amount of units is always sent instead of a maximum of five- In the demo, only a limit of 2450 per resource can be reached. To avoid confusion, the tooltip has been adjusted to display this info when a cost exceeds this maximum, as creating more of that entity is not included in the demo- Changed quests' danger level tooltip to be more specific to prevent confusion. A quest's danger level is not meant to directly reflect its overall difficulty. Instead, a higher danger level makes monsters stronger overall (also known ones) and increases their individual rewardsWith that being said: if you are curious and haven't checked the demo yet - what are you waiting for?Play the demo now and let us know what you think!- Matt from TinyTulipGames
Slay All Bosses: Idle
Slay All Bosses: Idle
182 days ago · Xelzoros

Slay All Bosses: Idle OUT NOW!

Surprise Slayers,I am proud to announce that Slay All Bosses: Idle is out now! I decided to release it a few days early because the waiting was driving me crazy. Be sure to take advantage of the limited 20% off launch discount! Thanks for all of the feedback and support, I hope you all enjoy playing the full version and please submit any bugs, issues, or even feature requests and I will get to them as soon as I can.Happy Slaying,-Xelzoros
Fishing Inc
Fishing Inc
182 days ago · bigbonkstudio

Fishing Inc - Hotfix - 2.5.1

Fishing Inc is now officially released. We had some reports on the passive income not working properly and some localisation issues. Localisation Reset Fix - The game was booting up in English even if you've changed the language. Now the game will remember your selected language Passive Income Fix - Passive income was not calculated properly so now it is displayed properly and added to your total money - Big Bonk Studio
Hearth and Hamlet
Hearth and Hamlet
183 days ago · CampaignCooperative

Hearth and Hamlet Demo Arrives April 20th for Steam Medieval Fest!

Hearth and Hamlet Demo Arrives April 20th for Steam Medieval Fest!Greetings, village builders!We are thrilled to announce that you will finally be able to step into your very own cozy, incremental medieval world. The official demo for Hearth and Hamlet officially launches on April 20th.Our demo release will coincide with the launch of the upcoming Steam Medieval Fest. Since our game is all about building your city in a charming fantasy medieval setting, we knew this was the absolute perfect moment to share our demo with you.Get Ready to Play!Please mark your calendars for April 20th!If you want to support our development team right now, the best thing you can do is Wishlist Hearth and Hamlet! It helps us immensely and ensures you get notified the second our demo goes live.We absolutely cannot wait to share this with you and hear your thoughts. We want to build this game alongside our community, so please share your feedback with us once you play.If you'd like to be a part of our community, please consider joining our Discord server, too!Wishlist the game today and we will see you on April 20th!
Gods and Idols
Gods and Idols
183 days ago · Jattenalle

Back online!

Everything should be fixedIt may take up to 24h for DNS updates to propagateThank you for your patience!Old message below:I am aware that the Gods and Idols website, and game services, are down.I am currently:Looking into the root cause.Waiting for ISP to get back to me.Root cause found: ISP detached the IPWaiting for them to fix itISP has done their partI've been taking the opportunity to do some additional hardware maintenanceExpect things to be fully back online by SundayWill update with more news as soon as I have any.In the meantime the Discord remains up at https://discord.gg/VBCcZFw
Greenhearth Necromancer
Greenhearth Necromancer
183 days ago · abunchofdaftpunk

Greenhearth Necromancer arrives on May 11th, 2026!

Our game launches on May 11th, 2026! ⏰We are happy to announce that the full release of Greenhearth Necromancer is just around the corner! You will be able to claim your own balcony, grow and care for plants living and (un)dead, meet your neighbours, and vibe to a stacked lo-fi soundtrack in just under a month from now.Be sure to wishlist the game to get notified of the launch, and check out our demo if you haven't yet for a preview of what's to come! To celebrate the launch, we'll have streams, events, a couple of surprises, and more, so keep an eye out for more details soon.We've been hard at work on this game for a few years now, and we can't wait to have you join the Greenhearth co-op. A new personality quiz has arrived! 🌤In Greenhearth Necromancer, you can choose from four times of day to garden and play. Morning 🌅, Noon ☀, Sunset 🌆, and Night 🌃 offer four different vibes, and can be freely swapped between at-will. However... what time of day is the best for you? Take this quick quiz to see when you bloom, aka, what time of day do you thrive in? Which is most productive? And most importantly: when do you feel most like yourself?Take the quiz here!If you want to share your results on socials, or just want a preview of what the results are, take a peek at our social graphics:Take a listen to our official soundtrack! 🎵When Greenhearth Necromancer launches, you'll have access to a radio that is placed on your garden balcony - and it is the perfect thing to help set the right tone for your plant care.The full game will have over forty tracks across four radio stations, that each cover a different lo-fi vibe. These tracks are composed and created by our in-house composer, Devin Vibert, who you might also recognize from the Glitchhikers soundtrack! (The radio is also a white noise machine, and lets you layer in nature & other vibe-y sounds to create your perfect soundscape!)Click here below to check out all of our track previews so far! And that about covers all the n...
Whimside
Whimside
183 days ago · Toadzillart

We’re Setting Sail for a New Cozy Adventure : One Coin Museum

🌊 We’re Setting Sail AgainHi everyone ♥Thank you so much for all the love you gave to Whimside!I’ve been working on something new that continues in that spirit : One Coin MuseumOne Coin Museum is a cozy game where you explore the ocean, retrieve treasures with a claw, and build a museum collection over time.It’s a new adventure, but with the same love for collecting and small surprises.If you’d like to support the project, you can wishlist One Coin Museum here: Thank you for being part of the journey 💚
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