Since the translation takes time, please wait. It will be updated to the local language later. {STEAM_CLAN_IMAGE}/40275129/b419e499dfc0f3cccf8d6da878afd465ec396696.png {STEAM_CLAN_IMAGE}/40275129/72685f17dcc316613aacfdce01b6067cc9203eeb.png New Content Touhou Blooming Soul collaboration New rare guest (Hata no Kokoro) and items related to the four emotions Touhou Fairy Knockout collaboration New outfit (Fairy Dress) and fairy-themed shop decor. Added the ability to create "menu presets". Story Improvements Improved the main story of DLC1: reduced wait time between story events and added a mission which guides you on how to progress the story. Improved the story when you fail the DLC1 boss fight. Added new dialogue when meeting Rinnosuke for the first time. Added a mission for DLC2 which guides you on how to open the shop in Former Hell. Improved the "Dubious Shrine" storyline in the shrine. Polished the "Please Get Back Our Stolen Natural Spring" storyline in the bamboo forest. Other Improvements Changed certain fonts. Added an indicator for new collaboration events at the terminal. Collection panel now supports the scroll wheel. Challenges that force you to load a save now have a reminder for you to save. There will now be a tooltip in the bottom left when shopping at Kourindou. Choices for some events will now show an exclamation mark above the character and beside the choice itself. Improved the position of the illustration for the "Gratitude of Flowers" outfit in the notebook. Bug Fixes Fixed an issue where Louise's spell card will still trigger despite the stack being 0. Fixed an issue where Alice, Yuuma and Utsuho's punishment spell card being triggered while Sanae's "no buffs" punishment spell card is active would result in destroyed stations immediately being restored due to the aforementioned "no buffs" effect but still have the sprite for the destroyed version. Fixed an issue where some scrolling texts would not display fully. Fixed an issue regarding spri...
v0.12.3 Patch NotesGame Updates:1. Added the Axe Spirit challenge stage "Celestial River Soul Breaker" and Axe Spirit Re-forge; added Axe Spirit character and Axe Spirit Boss.2. Added the Artifact Spirit challenge stage "Celestial River Light Spirit" and Artifact Spirit Re-forge; added Artifact Spirit character and Artifact Spirit Boss.3. Character and Artifact detail panels now show a "Source" label for Mod-originated data.4. Character detail panel now displays Counter-Attacks and Counter Damage combat stats.5. Fixed an issue where "Cui Cui"'s buffs could be dispelled.Editor Updates:1. All editor pages now feature a unified sticky toolbar with dirty-state indicator, unsaved changes confirmation dialog, and Alt+S shortcut to save.2. Added new effect type "Enemy-Sourced Damage": deals damage to self and triggers on-attacked/counter checks.3. Added new scaling types: Caster Level, Enemy Level, Random Int (0–100), Random Float (0–1).4. Damage effects now have an "As Counter" option; when enabled, counter damage bonuses apply and counter stats are tracked.5. Clear effects now support a sub-value field to grant the caster stacks equal to the number of debuffs cleansed.6. Stack grant effects now support custom duration override; stack definitions now have a "Persist on Death" option.7. Added new condition type "Party Element Count ≥ N", including Additional Elements.8. Added "Counter Echo" mechanic: characters with independent Counter Echo effects deal extra damage hits after a counter-attack lands.9. Added "Additional Elements" mechanic: characters with additional elements auto-select the most advantageous element against the enemy (applies to basic attacks, skills, artifact skill activation range, etc.).10. Added multi-Charge Attack support: characters/classes can have multiple C.A.s; the first one whose usage conditions are met is automatically used.11. Exchange editor now supports custom categories and sub-categories with trilingual name input.12. Added mod deletion c...
- Added auto-destroy by rarity for Module Vault. Selected rarities can now be destroyed automatically when opening the vault, and the setting is available both on the Settings page and in the vault itself.- The purchase interface on the Temporal Residue page now supports direct numeric input.- Fixed an issue where in some rare cases the modules could be failed to destroy.- Fixed an issue where fleet counts would be reset to zero when constructing ships during an Unstable Rift battle.- Fixed an issue where fleet counts could be duplicated upon completion of an Unstable Rift.
🦈 \ Spring Shark Frenzy – Hero Shark Hunting Guide (v3.06001)The ocean has changed, and the hunt has begun! We’ve received feedback regarding the difficulty of catching Hero Sharks. To help you master the current Spring Shark Frenzy event, here is everything you need to know about the new gear requirements and event details.🎣 Pro Tip: Use Shark Rods & Reels!Hero Sharks are designed with significantly higher strength than regular sharks. Standard fishing rods are not sufficient to handle them effectively. To increase your success rate, you must use specialized Shark Gear.Action: Purchase and equip a Shark Rod & Reel before entering Hero Shark maps.Where to Buy (Credit Shop): IRON BITE series (starting at 10,000 Credits) or the high-end MEGALODON series.Where to Buy (Premium Shop): Various themed sets like Neptune, Sunburst, or the Snowman Package ($2.99 – $4.99).📅 Event ScheduleEvent Period: April 16, 2026 – May 17, 2026Dark Megalodon Stage: Opens May 4. You can track the countdown in the bottom-right of the map UI.🦈 Dark Hero Shark BountyAll four event maps are now fully open! You can encounter and hunt Dark Hero Sharks freely.The Challenge: Catch 50 sharks per map to complete the bounty.Rewards: Earn Golden Tokens for your catches.Completion: Once you catch 50 on a specific map, that shark will no longer appear there.⚠️ Participation Notice: This is an optional long-term challenge. You do not need to catch all 200 sharks to enjoy the event. Take your time and play at your own pace!🧥 New Items & GearCredit ShopIron Garnet Rod & ReelABYSSBOUND Gear & Costume PackageGolden Token ShopGold Gear Rod & ReelTHALORYN Gear & Costume PackageIAP (In-App Purchase)STEEL BOUND Rod & Reel PackageMONO CHROME Rod & Reel PackageWAYFINDER Gear & Costume Package💡 Still having trouble? If you are still struggling even after equipping a Shark Rod & Reel, please let us know! Sharing a short video of your gameplay is the best way for us to investigate further.Good luck out there, hunters. ...
Hi everyone! ^^We’re excited to share that Lakeside Bar now includes a new free content update in version 1.2.5✨ What’s new?We’ve added new skins for the remaining staffs. Now your whole team can show up in style and bring even more personality to your bar 🍹Jump in and try out the new looks to make your cozy lakeside space even more vibrant!🎯 Stay connectedDon’t forget to follow our developer page to keep up with the latest updates, teasers, and upcoming projects from us: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support ❤️
Hi everyone,It was a wild weak. Thanks to everyone who joined us since launch!
- Add missing descriptions for engineer genetic trait - Improve some descriptions for wizard genetic trait - Made experiment 1.5 a little easier by reducing RNG
传奇盛世2区将在今日15:30开服,游戏中联系客服有礼包码哦
Release v1.6.23:+ Built-in Automaton (with mods enabled)+ Behaviour and Balance changes+ Improvements, bugfixes and more
Cartel Siege is now LIVE in Downtown Mafia 🔥Rally your cartel, take on rival crews, and conquer every siege level to climb the leaderboard. Coordinate your attacks, earn exclusive rewards, and prove your cartel’s dominance.This is just the beginning… jump in and make your mark. 💣
- Will Routine - Updated the Sloth input field to allow only alphanumeric characters - Modified wrath filters to apply to the paging - Bug where the Auto Wrath Slot ratio was not reflected - Bug where Wrath points could not be gained through "Penetrate"
Typo fixes. Voiceline fixes. CG Update Xaphan Ch1
Hello.This is the development team.We would like to share more details about the upcoming update and provide information regarding the update schedule.The new class and Act 11 update, which was originally planned for April, has been rescheduled to May as we determined that additional polish was needed. We sincerely apologize to those who have been waiting, and we will do our best to deliver it in the best possible state.The update is scheduled for May 14 at 05:00 UTC. Below are additional details about the upcoming content.▶ New Class - Orc Shaman An Orc Shaman will be joining PANOPTYCA as a new class.The Shaman is a versatile mage-type class that can place totems to draw enemy attention, summon totems that deal powerful area attacks, and provide buffs to allies while inflicting debuffs on enemies.These abilities offer various forms of support to allies during party play, while also proving effective in solo combat. As a class with diverse possibilities, we look forward to seeing the different playstyles that Commanders will develop based on their growth strategies.Skill Information- The Orc Shaman possesses a total of 13 skills. Here is a preview of 3 totem skills.1) Totem - Sea Turtle- Summons a Sea Turtle Totem nearby. The summoned totem taunts nearby enemies and greatly increases the defense of all allies within range. (The effect is removed when leaving the area.)2) Totem - Storm Dragon - Summons a Storm Dragon Totem nearby. The summoned totem periodically calls forth storms to attack surrounding enemies. 3) Totem - Clairvoyance- Summons a Gale Hawk Totem nearby. The summoned totem greatly increases the movement speed and attack speed of all allies within range. (The effect is removed when leaving the area.) ▶ New Region - Act 11The new region, Act 11, is Velkaron — the lost continent of the Orc race.This is the first area where the journey to reclaim each race’s continent beyond the PANOPTYCA gate begins. It features larger areas than previous stages and allow...
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Apr.27th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-New level 38 regular formula: \-Increased level limit of some workers-Increased level limit of robot-Increase the limit of town hall and resource buildings-2025 Summer Festival Activities (2026.4.28~2026.5.25) Participate in summer festival activities, win beach volleyball, and redeem for the following generous prizes:*Tidal Saint Ariel*Summer Festival Fashion - "Mystery Queen Moroni", "Seaside Dream Luca", "Cool Summer Rita"*Summer Festival login activity has been opened, and continuous login can receive luxury rewards-Copy of Summer Recharge Activities (2026.4.28~2026.5.25) Recharge any amount during the event to receive the following rewards:*Starting fund for Kuaishen Yibu: 288 diamonds*High Decorative Point Summer Original: "Beach Princess" Catalina*Legendary equipment that does not occupy inventory: Flame Bottle, Green Leaf Ring, Iced Scroll
10-Man Idle - Patch Notes beta.v1.11.13=======================================NEW FEATURES-------------- Best-in-Slot Auto-Equip - New "BiS Equip" button on the character equipment screen (next to Gear Score). - Automatically finds and equips the best available gear from the guild bank for each slot. - Considers class restrictions, armor type, level requirements, and Combat Power. - Safely swaps gear: unequips current items to the bank before equipping upgrades. - Handles trinket uniqueness (will not equip two of the same trinket). - Skips slots where the currently equipped item is already the best available. - Warns if the bank is too full to perform the swap safely. - Available on both desktop and mobile layouts.BUG FIXES----------- Fixed Boots equipment slot displaying incorrect icons (was showing shoulder icons instead of boots).- Added boots icons for all four armor types (Cloth, Leather, Mail, Plate) across all five rarity tiers.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves. No changes to save format.
【传奇盛世】将在4月17号11:30正式开服,期待各位玩家光临福利活动:每日在线领豪礼,连续7天赢神秘称号!奖励内容:每日在线时长达到要求,即可领取丰厚奖励
fix bugs
Hello Anglers! Today's update brings the Pet System to the game via v0.8.0.New Game System: PetsPets can be encountered as soon as you complete the Globetrotter quest to visit every biome. From that point forward, pets can be obtained and used. Introducing the Animist GuildThe Animist Guild, associated with pets, has a new codex entry, new friends to meet, expeditions to embark on with consumable rewards, and is a playable faction upon achieved Revered.
Added stats for pond and racing for each parent in the breeding menuAdded more icons and tooltips explaining all possible outcomes of breeding including mutations, breeding attributes, pond attributes and specials in the breeding menuAdded 2 new decorationsEnjoy the lil improvements :)- Jackhttps://discord.com/invite/xXdbrQJdrk
Hello fellow Rock Enjoyers, hope all is well! Thanks again for your continued support for Rock. Anyway, this new update contains the following: - Added new rock, Rock Guy!- Additional tweaks and fixes.If you'd like, feel free to join our Discord server! https://discord.gg/NXFVyEP9h2Thank you everyone, and as always, Rock on!
Hello, Chroma Engineers!The stabilization effort continues.Version 1.8.2 is a major cleanup and quality-of-life update focused on clarity, stability, and giving players more control over how they approach some of the harder systems in the game.The headline addition is Stage 4 Realm Mastery, a new optional progression layer that gives permanent bonuses to Realm Assaults, while also preserving a separate Challenge Assault mode for players who want a clean, no-bonus time attack.This patch also includes a new crash reporting system for Steam, a redesigned save export/import flow, major Stage 4 fixes, Void Hunt visibility improvements, and several important Stage 8 fixes for players who got stuck or lost access to important UI elements.Patch Notes - Version 1.8.2GLOBALFixed Bug (Critical): Game crashed immediately on launch for some Steam players.Added: Crash reporting system. If the game encounters a fatal error, a dialog will now appear with the crash details and the path to a log file (crash.log) to share when reporting issues.Enhanced: Save export/import has been redesigned to be much clearer. Export now offers one-click copy, save-file download, and a labeled save block for manual fallback.Enhanced: Save import now accepts the new labeled save block, legacy export strings, and imported save files.Compatibility: Existing exported saves remain valid after the format update.Added: Optional Scientific Notation number formatting toggle in Settings -> Visuals for players who prefer values like 1.23e9 over suffix-based abbreviations.Fixed Bug: Feedback button was rendered behind the Changelog button, making it hard to access unless FPS display was enabled. It now sits inline with the other bottom-bar buttons.PERFORMANCEAdded: Extreme performance mode (Settings -> Visuals -> Visual Effects). Cycles through High -> Low -> Extreme Low. Targets 30 FPS to reduce CPU load, uses a smaller star chart buffer to avoid allocation failures, and disables non-essential visual effects fo...
DEMO IS OUT!Wow. When quitting our jobs a couple of months ago, me and Cat told ourselves that since its our first game, we should do something simple, tiny, and not get attached to it. Just push it to Steam and see what happens.That obviously didn't work out, and here we are, launching the demo of our debut game with over 5,000 Wishlists.Huge, and we mean HUGE credit goes to our awesome community and playtesters. You the real MVPs ❤️ So here's what you'll find in the Demo 🎮About 45-60 minutes of gameplay content20 Achievements3 Secrets3 Skins for JoeWhat's Next 🧑💻So in the next week or two we'll be working on getting a MacOS build asap so all you real programmers out there can enjoy the game as well, plus implementing a Leaderboards systems for speed runners. After that we'll return to work on the full game, but you can expect some demo surprises before the release 😎Discord Community Challenge 🏆We've prepared a nice little community challenge for our community, where you could win a custom made special It's Fine shirt and a sticker sheet 🔥Challenge will be announced on our Discord this Monday (April 20th), so keep your eyes open 👀Help us make It's Fine even better 💬After playing the demo, it would be super helpful if you guys leave an honest review on Steam - first of all and most important - it helps us get sense of the state of the game, what is good, and what we need to improve, and second - it really helps the game get visibility on Steam and be recommended to other idle / clicker players! That's it for now, me and Cat will be monitoring all our channels for bugs and stuff for the next days, so feel free to send a message on Discord or here in the Steam community page if you found anything we need to fix or just wanna chat 😄Thanks, everyone!! to the moon 🚀Cat & Dog, Buma Games
New language - Vietnamese! (If you want to help add your language in the game, and it's not something hard for me, like right-to-left ones, write me on Discord) ːhappy_yetiːsome txt fixes for Greek and ThaiMultibuy is fixed for SteamDeck, and also works with LMB+RMB, in addition to Shift+LMBSaves back-ups - sometimes a save file can be corrupted due to hardware or electrical issues. Now there's triple redundancy of savesBuilder beams optimization is now more meatgrinderyYou can see the color of beam damage on the monument's basement (it will be slightly orange, green, or grey)Nun's recharge status is now visible near the cursor
🪓 Patch 1.0.6 🔧 UPDATE - Super Prestige no longer resets Autobuyers 🐛 FIXES - Fixed Chest Tree giving Void Wood (no longer gives any) - Fixed a blue pixel issue on a skill icon - Fixed leaderboard score submission when closing the game or prestiging (ZiggZ86 should be even higher now 😄) - Fixed Buy Axe achievements tracking - Fixed Contemplation check method ❤️ Thanks for playing and supporting the game!
**Match Engine, Sponsor System & Transfer Fixes** **Match Engine (7 fixes)** - Header goals weighted by position (previously equal) - Corners/crosses by midfielders (previously best striker) - Free kick designation respected on indirect kicks - Tackling events visible in live ticker - Assist attribution: No more cross-team errors - Offside ghost assists fixed - Player selection balanced with sqrt weighting Note: In older saves, strikers were affected — from this update they score as expected again. (Thanks to the Anstoss-Jünger community) **Sponsor Bonus System (critical)** - All 15 season-end sponsor bonuses were never paid out — now active - 3 missing cup round bonuses added - Duplicate protection enabled **Transfer System** - Strength-7 players sellable: Top EU clubs (Real Madrid, Barcelona, Inter, PSG, etc.) now buy - Fire sale fallback with 30% discount - EU tier-1/2 credit limit raised to 300M - Saudi rebalanced: Last fallback instead of first **Instant Match Calculation** - AI was auto-subbing user players — fixed - Numerical disadvantage after red card stronger (~3:1) **Contract Negotiations** - No instant departure on failed extension - Max. 7 years, one negotiation per player per season - Salary no longer drifts downward **Cards & Events** - Yellow-red without redundant double display - Followup events use engine flags, no more false followups - "Goal from corner" / "Goal from cross" correctly distinguished **Other** - 276 country-mapping warnings eliminated, 39 compiler warnings fixed - Transfer screen: Stuck mouse on red players fixed - Player rating rebalanced (~3 changes/team/season) - Custom DB upload limit raised to 50 MB