Game Updates

Patch notes and dev posts · 7,982 Steam updates
The Endless Village
The Endless Village
134 days ago · Keydos

Sleep buff

With this patch, I'd like to introduce offline progession. Several players have reported that this would be a welcome addition to ANY idle game, and I agree. Offline Progression Offline progression starts at 0.5% of normal progression, for a period of up to 7 days Offline Upgrades Offline progression can be upgraded up to 10% of normal progression, in the upgrade menu of the fortune wheel. Thanks again for playing! Robert
Miners Settlement
Miners Settlement
134 days ago · DVenture

Update 7.1.0

Hello, Miners!Update 7.1.0 is now available. This time, we focused on making the game clearer, smoother, and more enjoyable in everyday play.We refreshed many pop-ups and screens, improved the flow of common actions, simplified several systems, and fixed many issues reported by players.Due to groundbreaking changes, we must enforce the update. Starting rollout, you won’t be able to play versions below 7. Thank you for understandingWe will monitor the new version and support release along with required patches.Refreshed windows and a more consistent interfaceIn Update 7.1.0, many game windows received a visual and UX refresh. This includes return-to-game popups, character appearance, shop, market, offers, quests, passes, mailbox, trainer, and equipment screens. We also improved quests, milestones, passes, special offers, favorite item filtering, the continue battle popup, defeat popup, Mitar Fortress event, and many smaller details affecting stability and overall comfort.The new views are more consistent, easier to read, and better organized. Rewards are now highlighted more clearly, layouts are cleaner, and animations feel smoother.These changes should make daily interactions faster, more intuitive, and less cluttered.A redesigned Fuze systemWe also completely changed the UX of the Fuze system.The goal was to simplify the experience and make the system easier to understand and use. The new flow should feel clearer for players, reduce unnecessary friction, and make Fuze-related actions more approachable during regular gameplay.To speed up even more, lower-tier items can be fuzed into higher-quality gear in bulk. If you want to prevent item being fuzed, make sure to add it to favorites.No lootboxes inside gameplayCurrently, we’ve been rewarding you with dozens or hundreds of small lootboxes that are stacked inside your inventory without any notice. Although we can’t automatically open them for you. Every Random-Gear, Random-Jewelery, or any random-reward, will now be ...
Bloobs Adventure Idle
Bloobs Adventure Idle
134 days ago · Bloobs_Dev

Version 0.2.9.8.5 — SoulBinding 2.0 Skill Souls

Bug Fixes Fixed issues with smithing, crafting, imbuing, bowcrafting, firemaking not correctly applying bonus xp from various sources, please make sure you update to this build. Fixed an issue with Thieving xp loading incorrectly, caused my an error in smithing where it was incorrectly updating thieving in the save, please make sure you update. If anyone has any issue regarding the issue above, please join discord and message me I will fix anyone's affected saved.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
134 days ago · Zang

[Demo] Version 0.2.14.0 Update

\The demo has merged the new content from the beta version, and there will be significant changes. The following lists some of the main modifications!\The Codex​ now includes a Talent Codex, making it easier to view class talents.The Codex​ has added the Affix Seal​ feature, allowing you to block unwanted affixes.The Market​ has opened the Buyback function, enabling you to exchange Equipment​ for Resources.Added Loot Progress transfer, allowing you to transfer remaining loot progress to the latest chapter.Added some new Legendary Equipment.Added an expanded storage pouch. Consumables​ will be prioritized to be placed in the pouch.Added an auto-refresh function to the Market.Added the Preferred Skill setting feature. You can set preferred skills in the Codex.Added descriptions for each filter option.Added descriptions for each auto-adventure configuration option.Exploration​ now includes islands that drop Souls.\Unique Equipment​ now includes an indicator for the skill's associated class.Optimized the logic for determining low-Health​ targets.When all Explore​ points are completed, refreshing no longer consumes Glaring Eye.The Divine Tower​ now allows configuration of the number of challenge rooms.\Implemented some restrictions on the Temple's Baptism​ function.Implemented some restrictions on the Prison's Torment​ function.Significantly reduced recruitment costs.Greatly increased the probability of high-rarity Prisoners​ appearing.Adjusted the monster difficulty for each adventure mode.Adjusted the Renovate​ function for various buildings.Reduced the number of displayed resolutions, now only showing commonly supported resolutions.\Fixed an issue where dragging items could get stuck on the screen.Fixed an issue with incorrect basic affixes on the Tome.Fixed an issue where dragging a Godsworn​ could get stuck on the screen.Fixed an issue where Bosses​ might not display a health bar.Fixed an issue where Unique Equipment​ might not take effect.Fixed issues with the orde...
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
134 days ago · CQ LABS - LEON

[Dev Note #5] HERO Costumes and DLC

HERO Costumes and DLC{STEAM_CLAN_IMAGE}/45953597/f9d193ea0853afb445666c1969b8b197ba9f98dc.pngHello, Captain. This is CQ LABS.Today, we would like to share an early look at the new-look HEROes and DLC that will be added in the upcoming update.Since this was an area we deliberated over quite a lot during development, we wanted to lightly share the direction we are currently preparing.12 New HEROes{STEAM_CLAN_IMAGE}/45953597/1adbfb2790a5b22e28ffedd21a8c0f192cbef71f.pngThe 12 new HEROes being added this time will be offered as DLC.HEROes with Alternate Looks{STEAM_CLAN_IMAGE}/45953597/e8bf3098da50ed7460696a4562ce84eac3692401.gifWhile in development, we deliberated extensively over how to add HEROes with alternate looks.Initially we were preparing them to be sold as a free DLC, but we are now developing them so that they are integrated into the update and can be naturally obtained through the course of gameplay.{STEAM_CLAN_IMAGE}/45953597/d03ff63c618fdf1ee4dc319272da818386711212.pngNot only the costumes from the original CQ but also brand-new looks exclusive to Hero Town will be added together.Please look forward to seeing a variety of HEROes wandering around every corner of the town.Content beyond the additional HEROes is planned to be delivered through the update,and we will continue to introduce new content and system updates in upcoming Dev Notes.Thank you.CQ LABS
Birdwatching Notebook
Birdwatching Notebook
134 days ago · 想养一只小鸡啊啊啊啊

5 days left until Birdwatching Notebook launches! 🕊️

Our closed beta is officially over — thank you to everyone who joined! We loved seeing your bird photos, your feedback, and the absolutely chaotic multiplayer moments 💚Here’s a quick FAQ before launch:📌 “How much is the game?”It’ll be ¥36 RMB with a 10% launch discount for the first 7 days!📌 “Any future updates or DLC?”One new map, new bird species, and special bird behaviors are already in development — all planned as free updates to the base game!📌 “Will there be Steam Workshop support?”Maybe! If the community grows big enough, we’d love to explore it.📌 “Are you making merch? And what about the anti-bird-collision stickers?”Merch is something we’ll properly plan after launch. The stickers were actually a tiny passion project we couldn’t resist making first ✨📌 “Will future maps also have transparent backgrounds?”Yes!📌 “How does multiplayer work? Can I steal feathers from my friends?”You can visit friends — or even friendly strangers — by turning into a little bird and flying over to their world. No feather stealing… but you CAN gift feathers 🪶…And maybe do some very weird little bird activities in other people’s birdwatching spots.See you on May 27th.Let’s go birdwatching together 🕊️
Pet the Cat
Pet the Cat
134 days ago · turbocat_software

Demo 0.5 Emergency Patch Update

Demo 0.5 Emergency Patch UpdateFixed a bug where the “Spinning Toy” item had no effect.Fixed a bug where items such as crystals and health bottles started flashing too early before disappearing.Reduced the actual hitbox size of the cats, making it easier to dodge enemies and bullets while moving.Increased the pickup range for dropped items, making them easier to collect when nearby.Fixed an incorrect display issue for the “Waves Survived” result during the end-of-run summary.Have fun playing!
Stone Story RPG
Stone Story RPG
134 days ago · MintyFresh

Hamartia Event Now Live (May 21 - May 31)

Hamartia Event Now LiveAn odd wind blows once again-- the Hamartia Event returnsFrom now until May 31, participate in the limited in-game event! For the Hamartia Challenge, the game’s bosses will gain new resistances (while some will gain new weaknesses). Use the Sight Stone to aid you, but don’t get too comfortable: every day at noon (local time) these attributes change. While boss immunities are random each day, they are the same for all players. Collaborate with others on the community Discord server to efficiently tackle these goals! For the duration of the event, rerolling enchantments will cost 90% less Ki. Use this opportunity to experiment with each new day of rotating boss resistances. -SSRPG Team
Book of Fei
Book of Fei
134 days ago · Yunthelia

A Note from Arya | Auto-Tag Mythic Gear (v3.01.002)

Hi, Brave Hero! Arya here. Tired of digging through your stash for that one Mythic piece with the right affixes? I've got something for you!New Feature: Mythic Gear Marking Assistant: Set your preferred affix types and the system will automatically mark gear that matches — no more manual stash diving!Miscellaneous Bug Fixes: Minor Issues: Squashed a few pesky bugs for a smoother adventure.Hope this little helper makes your gear sorting a breeze — see you in the next update!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Community Button
Community Button
134 days ago · RecursionSplash

Special Case Connection Error Fixes + Better Server Communication Flow | v2.2.92

Special Case Connection Error Fixes + Server Communication Flow Fixes | v2.2.92 * Fixed additional special-case connection errors that could happen during live server actions. * Improved how the game communicates with the server during purchases, claims, pet actions, incubator actions, and other live requests. * Added better protection against overlapping requests when players click certain actions quickly. * Improved retry handling for temporary server busy states. * Reduced cases where connection conflicts could create confusing or repeated error messages. * Improved client/server syncing so the game more reliably updates to the server’s latest saved values. * Some values may still adjust when loading into the game or after live actions. This is normal when the client has older cached values and the server corrects them to the latest authoritative state. Please report any issues with screenshots if something looks wrong. It helps me track down rare cases much faster. Thank you for helping make Community Button more stable and bug free!
Typing Farmer
Typing Farmer
134 days ago · 腿腿不要再买谷啦

V1.1.20 Hotfix Notes

Added furniture scaling functionality((Currently, this feature only works with some furniture items. We will update it later so that it can be applied to all furniture.)Fixed an issue where the multiplayer interaction interface could not be closedUpdated the log export contentFixed an issue where furniture could unexpectedly return to storage during decorationFixed several text and localization issuesOptimized save file loading logic
Pet the Cat
Pet the Cat
134 days ago · turbocat_software

Demo Version 0.5 Update Announcement

Thank you for playing the "Cat Petting" demo! The demo has now been updated to version 0.5:1. Increased the duration of crystals and health potions.2. Players can now press the TAB key to view the cat's attributes when selecting food/items/weapons.3. Fixed a bug where the mouse could not focus on the window.4. Fixed several translation and text formatting errors.Enjoy your game!ːsteamhappyː
Community Button
Community Button
134 days ago · RecursionSplash

Tier-Up Fix | v2.2.90

Tier-Up Fix | v2.2.90 This update focuses on pet tier-up fixes, UI polish, and more connection stability improvements. Fixes • Fixed a bug where pet tier-ups could fail • Fixed an issue where Tier 5 pet max-level unlocking displayed incorrect progress • Fixed UI text jittering on community pet EXP progress • Fixed a slider visual bug • Added more fixes aimed at minor / rare connection issue cases Please report any issues with screenshots whenever possible. Screenshots help me track down and resolve problems much faster. The fastest way to contact the developer is via discord: https://discord.gg/x4jdhwyAFk Thank you to everyone helping make Community Button smoother, cleaner, and closer to bug-free!
Blush Blush
Blush Blush
134 days ago · Sad Panda Studios

He’s in a bed

{STEAM_CLAN_IMAGE}/34491490/ffcf7e1f0180706798f70be4212e159399ce9bb3.png Hey Panda Peeps, William’s bed pinup is now available to those who complete the Limited Time Event! It starts today, so log on daily and collect all your event tokens. Before you know it, you’ll be able to jump into bed with William any time - just by visiting your Memory Album! We love you so hard, The Pandas
DriveWave
DriveWave
134 days ago · Dumbbell Games

Hotfix - v1.5.204

Hey everyone, Two things in this hotfix. First, the km counter bug that 전투아가씨 reported in the discussions ("km bug?", Apr 23 and May 17): kilometer counter freezing at high mileage, the specific report was stuck at 67,125 km on the Bulgara. Short version of the cause, for the curious: the odometer was stored as a 32-bit float, in meters. Around 16,000 km the per-frame distance you add becomes smaller than what float can resolve at that magnitude, so the additions round back to zero and the counter freezes. By 50,000+ km it is completely stuck. Second, a Discord Rich Presence toggle in the settings panel. Some of you wanted a way to turn off the "Driving a 2024 \" status broadcast, and now you can. On by default, one click to turn off in settings, choice persists across sessions. Also keep the reports coming in so I can fix them as soon as possible, and much thanks for your continued support and patience. See you on the road, – Tolga
Dwarf Eats Mountain
Dwarf Eats Mountain
134 days ago · Green Wizard

Windowed Resizing and Linux Fixes, Plus Flamelord/Key Adjustments

Fixed various Windowed mode resizing, aspect ratio, black bars, GUI misalignment and resetting-after-prestige issues, hopefully for good. This should also fix the related Linux and Steam Deck issues. Nerfed Flamelords a bit more. It's 2x damage now instead of 3x. And increased CD by 4 seconds. More might follow after tomorrow when I will take a better look at overall DPS picture in the late game, in order to buff all the other units that need a buff, so that Flamelords aren't the only dominant choice. Buffed Key Master a bit more. Couple other minor fixes and typos.
The Endless Village
The Endless Village
134 days ago · Keydos

Mini update - housing crisis

The upgrade for houses is the only infinite upgrade, and as a village grows - so too should the house count. However, houses became expensive and inefecient quickly. This update will remedy this. buying and upgrading houses, as well as the first click-upgrade, will remain useful throughout the run. Changes House purchase multiplier lowered from 2x to 1.5. house upgrade multiplier lowered from 10x to 5x Moon's blessing multiplier lowered from 2x to 1.5x. Lunar grace upgrade multiplier lowered from 10x to 5x
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
134 days ago · deleonora_hs

Event - World Domination

🌍🔥 Prepare for "World Domination" – Your Destiny Awaits! 🎮🏆 🏰🌟 Seize control and claim "Honor" and "Mystery Box" in this monumental event! ⚔️🛡️ Unite your forces, strategize with allies, and conquer your way to prosperity! 💪🏅🎁 🌠🎉 Unveil epic rewards and carve your name in history! Don't miss "World Domination" – Join us now! 🌟🤝 {STEAM_CLAN_IMAGE}/35813526/3bc657aaf1a1ea2944a8a3a9aa4cbe232a7a6550.png
Guilds of Mountgate
Guilds of Mountgate
134 days ago · Dr. Asi

Local Storage, Travel Events, Pottery & Feature Map

A More Local, Connected WorldThe last major Guilds of Mountgate update focused mainly on the new inventory system, item handling, UI cleanup and the technical foundation needed to make the game smoother and more reliable.Since then, the next layer has started to form.The game is no longer just improving how items are shown, stored and moved around in the interface. It is now becoming more important where those items are, how they got there, what they can become and why different places in the world matter.Local Storage Replaces the Global BankOne of the biggest steps in that direction is the new local storage system.The old idea of one global bank has been replaced with separate storage for cities and locations. Instead of magically accessing the same bank everywhere, each place now has its own storage.That means resources now belong to places.If something is stored in one town, it is not automatically available everywhere else. Travel, planning and regional progression become much more meaningful because of that. Random Travel EventsWith storage becoming local, movement through the world naturally becomes more important too.That is where the new random travel events come in.Travel is no longer meant to be just a quiet timer between two locations. While moving through the world, players can now encounter random events with their own result screen and rewards.These events can add small interruptions, surprises and even rare drops to journeys across the map. The goal is to make travel feel like an actual part of the game world instead of just the space between two buttons. Logistics and TransportLogistics are also starting to matter more.Freight and Express Shipping now exist as ways to move goods with different trade-offs. Fast transport is convenient, but expensive. Slower freight is more practical for larger planning, but it is limited and takes time.The point is not to turn everything into tedious micromanagement, but to avoid the feeling that goods simply telepor...
Drop and Grow
Drop and Grow
134 days ago · Shane Staller Games

Drop & Grow Full Release

Drop & Grow is now officially release!I'll admit that emotions are all over the place; excitement, anxiety, nervousness, relief etc...This is my first time developing a game independent of a studio or school. It's taken a lot of hard work to get to this point, but is only the beginning. I still have much to learn in the ways of game development, though this game represents my budding start as a growing developer.If you check out the game, please consider leaving an honest review. It helps so much.I hope that you all enjoy the game and that it's able to provide a few hours of relaxation and tranquility into our ever so busy lives.-Shane Staller
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