Updates - Fixed text explanation for coffee - Fixed small typos on several descriptions - Cleaned up builds and files from previous tries to fix the linux builds (this took some time) - Introduced Maps Categories to clarify the purpose of each map - Introduced Monthly Challenges as a way of having a longer challenge map that also renews over time. These maps offer a mix of the new tiles and sometimes will contain secret tiles so they can be unlocked there as well. Notes Thank you all for the support of the last days, the reviews helped a ton! We are going to keep updating the game and working with the lovely community on the discord server. Thanks also to Olexa for bringing yet another amazing gameplay featuring the new soundtrack of the game!
Hi Capybaras! We launched with a small problem, fortunately it has now been solved and the items are drop correctly. Here are the percentage chances of getting an item for game time: gray -> 90% green -> 8% blue -> 1% purple -> 0.1% key -> 0.9%
- Add more detail tutorial - Current fish percentage visualize - Fish Multiplier (*2, 5, 10, 25, 100) - Add glitch mode for placing buildings - Setting value will remain after re-birth - Minor bugs fixed
Fixed an issue where the movable board disappeared at around 70% of the Mushroom Forest, preventing it from jumping up the stairs
Another hotfix has been released thanks to some players who reported bugs over on the Discord! - fixed a crash when opening any tank that has a Giant Barb - fixed a bug with earnings decreasing when transferring fish between Display tanks
Hotfix 1.2.1 has been released Shoutout to AgentShark for quickly reporting these bugs in the Discord server! - fixed a crash when attempting to move a fish to tank 5 - applied a fix for cash earnings becoming negative or inaccurate
Fixes ✅ Fix Outposts adding to cargo when cargo limit exceeded ✅ Potential fix for potential issue with some gem outpost not properly generating gems ✅ Potential fix for enemy ships drifting off-screen Changes ✅ The notification history log is now wiped at game load if over 100kb so it doesn't cause a lag issue
Dear Chefs! After a long wait, the doors of our kitchen are finally open to each of you. Take your workstations and start assembling the tastiest Burgers in the world! To celebrate the opening of the "Burger Kombat" kitchen for all new Chefs, we have requested increased ingredient supplies. For the next two weeks, new ingredient deliveries will occur every 45 minutes so that you can prepare as many Burgers as possible. Don't forget to share your culinary successes, to the envy of other chefs! Our Kitchen has just opened, and we want to make it better and cooler! Therefore, if you have any ideas or suggestions, don't hesitate to write to us at: fourguysoneburger@gmail.com Also, don't forget to join our Discord server. Thank you for your interest in our kitchen and happy cooking!
{STEAM_CLAN_IMAGE}/43217845/f92a4d80d0acad119963abf1a4d58e667ddacae0.jpg Greetings friends!!! We have some great news to share with you today. Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period. The game is also available on PlayStation, Xbox, Nintendo Switch. https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/ At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found. You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey. Let's celebrate the game's launch! In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.
ball
695 days ago
· baller
- Added some basic achievements More coming soon!
Dear players, we are happy to announce that all the issues regarding the inventory services were fixed. You should be able to see your inventory, receive drops and trade on the community marketplace. We thank you for your patience why we were resolving these issues and wish you happy collecting!
Hey everyone, After months of hard work, I'm excited to share that my new game, Incremental Town RPG, is finally out! 🏰 ⚔️🏝️🌳🥳 Get it now on Steam 👇 https://store.steampowered.com/app/2895430/Incremental_Town_RPG/
Hey everyone, We love how much everyone is enjoying the game and we're hard at work behind the scenes fixing bugs and creating new content for everyone. We wanted to share that On Track will be part of the Wholesome Games Steam Celebration starting August 15th. We're working on some additional customization and some more music for the player. We're also research spotify integration as well as custom music so we'll have some more news on that soon. If you have any suggestions or bugs be sure to drop them in discord or in the forums and we'll get right on it! In other news we're publishing a good friend's game pretty soon and they have a free prologue coming out next week. If you love chill puzzle games that make you think be sure to check them out. https://store.steampowered.com/app/3108900/Dungeon_Divers_Prologue/ Thanks for taking the time to read our post. Until next time, stay on track!
对决系统开放 玩家进入练气期 — 正式进入万界后,能挑战那些由程序生成的NPC修士(修士拥有与玩家相同的数据模板,既所有属性逻辑和战斗机制都与玩家相同,同样拥有装备、技法等玩家拥有的元素),挑战成功后,可获取该修士身上除本命法宝外的所有装备(包括功法秘籍以及道术秘籍),部分修士甚至可能携带升级用的突破丹药。 修真界弱肉强食,使用对决系统进行掠夺吧! 后续更新企划 # 经过发售以来的更新,以及大家对《闲置神话》的反馈与狮子(指作者)所吸取的经验总结,狮子会对原有的一些系统作出增减(既有增加也有减少),以让整个游戏的系统缝合得更好,可玩性更高 # 下一个会推出的系统是【争霸】,与【对决】一样,是一个和敌对NPC战斗的模式,在万界之中进行淘汰赛,根据排名获得奖品(每轮比赛刷新奖品池,排名越高,越优先从奖品池内挑选奖品) # 还是那句,无论如何,我依然是那个会把游戏做完的狮子,感谢大家的支持 ^_^ (PS:相信我,我是最希望《闲置神话》正式版能早日做完的那个人,会的,很快了 七夕快乐呀宝贝们,下个更新见!
Hello We hope this week is going great Pug'llectors. We're working on the UI update still and some events incoming.. We would like to thank you for joining and believing in the project. Please don't forget to join discord so that you can leave some suggestions, And perhaps download the background/Pug files and create your own. https://discord.gg/nhTNSU23 Have a great day Pug'llectors.
Fixed an issue causing some players to be unable to open crates properly
Hello Clicker Guardians Community, in celebration of the new update you can use a new coupon code: ascension] to receive 100 gems for free! Patch Notes 0.18.1 General Added cosmetics to the Shop Added an option in the inventory to open up to 10 chests at once It is now possible to sell Treasure Chests through Quick Sell The blacksmith is now able to reforge equipment. Reforging an item will reroll the stats of the item {STEAM_CLAN_IMAGE}/43610845/16a27536b7b0f2939ce4119f5e8937c03b7db21c.png New Content Added 3 new titan sets Added 4 new artifacts Added world tier 9 and 10 Added a couple new skills to each skill tree Added 2 new companions Increased the maximum level from 150 to 170 Added 2 new blacksmith level. Allowing the blacksmith to now craft up to item level 550 Ascension Added a new Ascension system. After reaching level 50 you can gain Ascension Levels. Ascension Levels will give you Ascension Skill Points which can be used to unlock new skills in the Ascension Skill Tree. The Ascension Skill Tree give you passive bonuses to your character {STEAM_CLAN_IMAGE}/43610845/aa72432a5e9c8315710e82e18cf77b85755e7bfe.png{STEAM_CLAN_IMAGE}/43610845/5ece0520efd98c3df4672ced23516f26f3ab7754.png Added a new leaderboard for Ascension Levels Balancing Reduced the duration of the Guardian Knight Skill 'Guard' from 15 to 10 seconds Reduced the attack speed of the Guardian Knight Thorn Shield now causes scaling magic damage instead of a reflection of the damage taken Combined Flurry now affects all Companions instead of just the first one The artifacts 'Critical Edge' and 'Extended Strength' now drop in world tier 9-10 instead of 5-8 Bugfixes Fixed an issue where the companion damage was sometimes not updated correctly when applying buffs Fixed an issue where the achievements would show notifications even if they were already claimed Fixed an issue where Concentrated Mana did not increase the Intelligence correctly Fixed an issue where the Explorer Quests would not complete co...
- Fix crash on startup when there is no save data (i.e. when playing the game for the first time). Sorry about this!
- Add toggle to skip title screen when you open the game - "Exit" button will now exit the game rather than exit to title - Remove "Erase Game" section from Options screen in lieu of the title screen controls - Introduce new button in Options screen to go to the title screen (to switch saves) - Add list of licenses in About - Other minor bug fixes
Dear Players, unfortunately, we are still experiencing issues related to steam services like player inventory and community marketplace. The cause of these issues seems to be on Valve's end an we are in contact with the support, however they are still not resolved and there is nothing we as developers can do about it at the moment. We are sorry that it affects your enjoinment of our game and hope that it will be resolved as soon as possible. Until then, we kindly ask you for your patience.
- Fixed an issue where the last used skin wouldn't save - Added a startup logo while loading
To-do progress There are now 9 items left for me to do before the "Stockpile" update goes live. The to-do item "FX-Eliminate dynamic alloc" has been completed, leading to a 10-15% performance gain for any visual effects. Here's the remaining to-do items as they appear on my list:Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics FX objects (Fix missing ones) Fixed timestemp rendering ``LoadModels`` -> use shared cache Multisampled render to texture AA Add toggle RMB look lockStockpile update One major change in the upcoming update is that stockpiles will provide a number of "slots" that can be reserved for specific resources, providing stockpile space for those resources. For example, a Granary may provide 4 slots, each slot providing +250 stockpile capacity for the resource placed in that slot. So setting two slots to "Meat" will grant +500 stockpile space for Meat, and only Meat. There are still planet-wide global +Stockpile modifiers for certain buildings, such as the Citadel. As always the current work-in-progress upcoming patch notes can be viewed ingame, via one of the buttons in the top right, or directly on the main menu. Soon!
- Fixed an issue where the game would stutter randomly
fixed compatibility issues with older graphics cards
现在济世坊也有几率出售避毒丹了 现在华发丹开窍丹仙愿丹的效果数值归整,更方便叠加 现在可以自主调节窗口分辨率了 现在可以快键键打开洞府页面了(默认键H) 现在可以快键键打开宠物探险页面了(默认键E) 现在退出游戏会记住“隐藏已完成”成就了 现在战斗面板上会显示普攻法攻中更高的哪一个 现在宠物进化页面更直观体现宠物成长完美度了 现在帮助页面可以搜索技能升级和技能消耗的用途了 优化战斗中效果抵消伤害的数字统一显示为正数,避免产生误解 修复BUFF附带的属性不会及时同步到显示面板上的问题 修复系统默认输入法为波兰语时会游戏报错的问题 修复统计宠物数量时会漏掉兽栏仓库的问题 修复战斗动作的执行顺序错误导致dot伤害传递错误的问题 修复其他已知bug和添加mod所需的功能支持