Game Updates

Patch notes and dev posts · 7,283 Steam updates
Mirage Online Classic
Mirage Online Classic
1371 days ago · Enceno

1x Free Class Change until 10/9, 2x New Quests & Babylon Released!

Big thank you to everyone for your patience as we really put a lot of effort in pushing the MOC engine to a new moment in it's life. The things that we can do with the latest version is unthinkable when we made the original world (what you've been playing in the last 2-3 years). Consty has done an incredible job taking feedback (even when some of my requests make no sense) and adding these options to the game. I appreciate the feedback that helped us get balance to an all-time level. I can't wait to modify the original world with the new features.... the 2nd half of 2022 is going to be awesome. Proof of concept of 6 months of engine development that will allow for rapid expansion and release of new content... WAY FASTER Custom join announcements based on quest completions and skill levels Custom join announcement colors for Patreon supporters - Shoe Full of Sand - Pit's Challenge Castle Babylon - Roll-off Room w/ Jackpot and scoreboard Castle Babylon - Slot Room w/ Jackpot and scoreboard Castle Babylon - Prize Fighting Room w/ scoreboard 1x Free Class Change that expires on 9/30 The ability to class change for 1 million gold The dynamic town of Babylon, which changes based on time of day. New trade options for Verle Trade Notes New shop vendors
World of Talesworth: Idle MMO Simulator
World of Talesworth: Idle MMO Simulator
1372 days ago · Jinxology

V2.69 Patch Notes

V2.69 Patch Notes When leveling a character, overage of XP is kept instead of always resetting XP to 0. Also, if enough XP is earned, a character can level more than once on a quest turn in. New purchase available (if you’re far enough) to enable keeping a full party logged in while auto-logging through a prestige. Raid tier boss difficulty scales 1% slower to better align with gear scaling Taco Lord’s AOE damage reduced by 4% per hand smash To advance to the next raid tier, all bosses on the current tier must be defeated (was only final boss) Fixed a bug on Shaman proc rate at high prestiges Fixed display bug with max progression percentage in raiding Fixed display bug showing “insta-kill trash” in the wrong place on the raid overhead map
The Brave vs Dragon
The Brave vs Dragon
1373 days ago · gasutorageta

game update

Added a function to suppress controller key input! You will be able to play comfortably even when playing other games while launching Yusha vs Dragon. To avoid erroneous input, it can be switched only with a mouse click. {STEAM_CLAN_IMAGE}/42568294/1d8d32dd062adba44aed8ab34e43c3ff3fad7f51.png
Touch Some Grass
Touch Some Grass
1381 days ago · jpm_games

Community Items Now Available

Greetings, you Golden Gods of ːtsg_gːːtsg_rːːtsg_aːːtsg_sːːtsg_sː! It is my absolute pleasure to announce that, starting today, Community Items will be available for everyone who owns a copy of Touch Some Grass. Get ready to earn and exchange Trading Cards, obtain Profile Badges, and snag some slick Profile Backgrounds and Emoticons! Feel free to check out the goods in the image below - {STEAM_CLAN_IMAGE}/42182142/83102f900fc35b9290e7971141775993b74ab1a8.jpg All Community Items feature artwork hastily cobbled together by yours truly our highly-paid, cowboy-hat-wearing Concept Artist. Also, now that we have Trading Cards, I am proud to announce that Touch Some Grass is a more active TCG than Artifact. (In all seriousness, I'm joking. Please don't hurt me. I honestly loved that game, and wish more people played it... Plus, I'm sure more people play that, than this silly game anyway - Wait! It was a JOKE! OW! OFFICER, YOU'RE HURTING MY ARM!) Once again, I want to extend a huge "Thank You!" to everyone who played Touch Some Grass, along with all the players that took the time to leave amazing reviews and content over the past few months. Honestly, it is thanks to your continued support of this "silly little game" that we even got approval to have Community Items in the first place. So again, thank you so much, and I hope you enjoy the fruits of your labor (hehe, gardening humor). Anyway, that's all I have for now! Thanks again for playing, I hope you enjoy the new Community Items, and as always - happy grass-touching, my friends! ːtsg_smileː ːtouchsomegrassː
The Billion Clicker
The Billion Clicker
1384 days ago · PaulArt

Update 1.01

Fixed UI for long strings correct display Increased game difficulty: Reduced combo power base value Reduced critical chance base value Reduced interest rate base value A full game restart is required for old players to apply balance changes
Super Life: Franchise Lord
Super Life: Franchise Lord
1386 days ago · klickink

Ronny's House Update

Highlighted Features 1. Added Angus McBangus Café tier 3 franchise variant 2. Added new events to Angus McBangus and new variant 3. Added General Manager franchise perk - Auto completes queue Balance Changes 1. Reduced cost of firing employees 2. Reduced cost of amazone box 3. Reduced cost of some franchise perks 4. Increased starting money on "Rebirth" 5. Slight buff to all profits General Changes 1. Made event option coins smaller and text larger 2. Added notifications when stands are ready to collect 3. Collect all button only shows when able to collect stands 4. Add item counter to events Bug Fixes 1. Updated franchise perk text issues 2. Fixed achievement tracking issues 3. Fixed buff expiring crash 4. Attempt to fix timer breaking into seconds
Soda Dungeon 2
Soda Dungeon 2
1387 days ago · anpShawn

Version 1.2.2 Released

Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :) Three new gems can be crafted: Uranium, Platinum, Copper. Seven new legendary/mythic gems will now drop in the Primal Lands. New oddity available: Treasure Trasher. Fixed some small bugs and reduced memory usage to improve crash rates. {STEAM_CLAN_IMAGE}/35779860/cbd0271a0edf191dcce32dc7c6d973b229d907ee.png Before I go I wanted to drop a quick plug for a new project I'm working on called Signy and Mino; It's a fighting game RPG! It's... much different than Soda Dungeon, but Soda Dungeon isn't going anywhere either. If you'd like to see an extended writeup about this, please see this thread on reddit: https://www.reddit.com/r/sodadungeon/comments/vnoysr/the_future_of_soda_dungeon_and_my_new_game/ Signy and Mino doesn't have a Steam page yet, but feel free to check out some screens and progress over at https://twitter.com/SignyAndMino
Idle Skilling
Idle Skilling
1388 days ago · LavaFlame2

Future content, bug fixes, cloudsave and more!

Hey everyone, just a few things I want to announce: Idle Skilling's next major update, the Afterlife, is coming October 21st https://i.imgur.com/sAW54ni.png In order to access the Afterlife, you'll need to reach PURGATORY. That's the 6th fighting zone in the game. https://i.imgur.com/TETN5Pt.png Along with that, I have added a dedicated Steam Cloudsave button, which you can find in the gym area. I heard a lot of feedback from you, the players, toward how confusing the previous cloudsaving system was, so I hope this change helps! Further, I have also fixed many of the most reported bugs, including various minor details being lost between cloudsaving (like having to re-find secrets, having to re-assign crusaders, having to re-assign spelunkers, and a few other things). I hope you've all been having a blast going through the game
Touch Some Grass
Touch Some Grass
1388 days ago · jpm_games

Patch Notes - v0.3.1

Well, hello there, you wonderful weed-whackers! I'm back from a lengthy Summer vacation, and figured I'd kick off the season with a little patch. While this patch is relatively smol in scope, it's HUGE in terms of impact - as players who previously were missing grass when attempting to play on Intel Integrated Graphics (HD 620/630, etc.) should now have their luscious lawns returned in full! PATCH NOTES Support for Integrated GPUs If you were playing on an integrated GPU - notably an Intel HD 620 or 630 chipset - you may have noticed that there was NO GRASS. This was ultimately determined to be an issue related to a limitation with integrated GPUs, and how they handle tessellation (notably, point-based tessellation). I ended up fixing this by rewriting a portion of the shader that generates the grass. Better late than never... Right? RIGHT?! - sigh - Sorry it took so long... If you are running the game on integrated graphics, and you were previously missing grass, please feel free to let me know if this update has resolved your problem! Update to Unity Updated the Unity Engine to 2021.3.6f1 LTS. This is a boring, but necessary thing to do once in a while, I suppose... Anyway, that's all I have for this week. I'll be back in the next week or so, to announce some exciting stuff. *cough* TRADING CARDS *cough cough* EMOTICONS *cough* BACKGROUNDS *wheeze* Until next time, thanks for playing, and happy grass-touching, my friends! ːsteamhappyː
Idle Skilling
Idle Skilling
1392 days ago · LavaFlame2

Crossover Event Fix & Listening to Players

Many of you had issues entering in your Idleon username, whether it be typos or incorrect uppercase. Thank you everyone who brought this to my attention, ultimately this was a design flaw so it needed a fix! I have added in a way for you to change your name! I am very thankful to everyone who shared patience and understanding toward the situation (which was honestly everyone, I was very happy to see so many people understand that I would fix it up!) https://i.imgur.com/mzorWPC.png All you need to do is complete the current task you are on, and it will show you a red RESET NAME button! Thank you everyone who was a part of an amazing launch day! I'd been secretly hoping it wouldn't be a disaster, and I was so happy to see everyone enjoying the game and things going well! Feel free to join the community over at https://discord.gg/VQTZWCyyFn, or feel free to just chill and enjoy the game here on Steam! Your pal, Lavaflame2 ːreheartː
The Brave vs Dragon
The Brave vs Dragon
1396 days ago · gasutorageta

Game update notice

It was raised as a problem that the probability of rare items appearing in the private house gacha is low. Increased the probability of getting rare items from the house gacha! The reason for the rise is that it is difficult to complete because it can only be pulled over time, This is because we judged that the impact on the game balance would be minimal as it does not have such a strong effect. {STEAM_CLAN_IMAGE}/42568294/ab1ea5f380f358d88372731a9819f791faa6001d.png We've also added an achievement for maximum damage per hit! As a calculation of the maximum damage of a single blow, the damage increased by the enemy, such as 5x damage to the boss, is It is not included in the calculation and refers to pure attack power. {STEAM_CLAN_IMAGE}/42568294/62318d586faf0a0392cad2030cefac0bac2a01df.png
Idle Campaign
Idle Campaign
1403 days ago · Smash

Patch #4 | v1.0.5

-Increased base chance to get candles from runes and increased total of owning both of the bomb upgrades to that for a total of 10%. -The legendary dagger was incorrectly only working on natural drops (drops from enemies). It now works on candles gained from loot bags and runes. - Fixed the ordering in the stats page. While I'll still have to individually check each stat throughout future patches, this at least gets you closer to the accurate numbers. Please be patient when it comes to the stat page, I'll be running down each stat throughout patches to make sure it's accurate per stat. -Tasks have been moved to the bottom right bar as they are no longer a check a couple times a day window with the changes. Tasks now show a + when having a task ready to turn in. -The gambler's den (spin wheel) now shows a + if you have at least 1 coin to spend. -Collections now get a bright gold border around the NPC's portrait when ready to turn in. -NEW SYSTEM Introducing Transmutation Scroll (Unlocks at enemy level 5000). Generate Gold every 10 seconds based on the enemies you're fighting. It stores in the scroll until you click on it to withdraw it. Upgrade how much gold it can produce by finding and applying enchanted metals (rare) to the scroll. -NEW SYSTEM Introducing a new minigame. This is a sudoku style minigame that unlocks at lvl 6000. Completing the game results in Gold & Experience rewards. The difficulty can add to those rewards! (This will not auto-play, it's something to do for extra loot while playing). - Stats window now has a stat specifically to see your Legendary Sickle %Flux bonus. I've also adjusted the way it works to feel better -Changed specialty window to not unlock until player level 1500. -Fixed various typos (Thanks Silvaar
魔能纪元
魔能纪元
1404 days ago · zhaoyuebin

A major update to Summon skill gameplay

Improved summoning skill gameplay and added summoning flow related equipment and equipment attributes {STEAM_CLAN_IMAGE}/41891384/63aedf61819f3b5b7ebcd3e0e38efc873c08333f.png Adjusted monster attributes in high difficulty mode to increase randomness {STEAM_CLAN_IMAGE}/41891384/033e70e96bd62bdca3c9ef6658e311ecf4a30444.png Other updates: 调整了凶猛宝石的暴击附加机制,凶猛宝石提供的暴击率直接增加技能基础暴击 优化了技能锁敌寻路,加入怪物半径计算,解决会走到怪物位置重叠的问题 优化了战力计算,平衡数值类属性和百分比类属性的权重,提高数值类属性的权重,削弱暴击和爆伤属性的战力权重 优化了关卡默认难度选择,进入游戏与当前离线记录难度一致,进入关卡战斗后与当前关卡难度一致 优化了buff类技能的技能界面显示,增加buff增益、减益、以及Dot的升级信息,以及持续时间信息 优化了技能获得展示界面,现在仅在新解锁技能时显示 优化了选择界面的名称和说明字体大小 修正了召唤物实际技能和界面显示技能不一致的错误 修正了在幻境死亡复活以后,主角不会再被怪攻击的错误 修正了锻造界面升星时,有效增幅属性显示为灰色的错误 修正了部分装备悬浮提示的元素穿透显示为灰色的错误 修正了移动版符文无法卸下的错误
← Prev
Page 277 of 292
Next →