Hotfix since v1.1.03: climber upgrade relic discount, idle memory, and per-skill auto-cast.Bug fixesClimber upgrades: relic discounts (e.g. Cloud Pattern Robe) now match the button price and gold deduction, fixing “insufficient gold” at high levels such as 1999→2000Long idle sessions: unload empty floors below the camera when not lockdown-blocked, plus an enemy pool cap to reduce memory useAlso newEach active skill (Cloud Step through Renewal) has its own auto-cast toggle on the cardHow to get this update (Playtest)If you have not received the update yet:Steam Library → right-click Thousand Floors → Properties → BetasCheck Enter beta access code, enter: qiancengdengta (lowercase, no spaces)Under Select beta, choose playtest (not Default)Close Properties and wait for Steam to finish downloadingLaunch the game — v1.1.04 appears at the bottom of SettingsTroubleshootingOnly Default in the list: the new version is not live yet — try again laterWrong version number: confirm playtest is selected; Verify integrity of game files, then restart SteamWhen this version ships on the main branch, switch back to Default in Betas — no access code needed.
Ladies and gentlemen, friendly: This update has added the "UID Retrieval/Migration Code" function, which is used to solve the problem of player ID changes after changing computers or reinstalling systems, resulting in online treasures and inability to inherit online data, and to enhance the ability to raise eyebrows and jump layers. Here is the content of this update: 1. Recommended steps before replacing the computer** 1. First, enter the game on the old computer. 2. Open the "Lingyun Pavilion/Homework Sharing" interface. 3. Check the current 'Player ID' and click on 'Generate Recovery Code'. 4. The retrieval code will be automatically copied to the clipboard, please save it to a safe location immediately. 5. The retrieval code is valid for 7 days and can only be used once. Please do not send it to others. 2. * * Migration to a new computer** 1. Install and open the latest version of the game on the new computer. 2. Enter the "Lingyun Pavilion/Homework Sharing" interface. 3. Paste the retrieval code generated by the old computer in the input box. 4. Click on 'Migration UID'. After the prompt is successful, the new computer will use the player ID of the old computer. 6. After re entering the online interface, Yibao and online data will be read according to the old player ID. 3. Enhance the ability to lift eyebrows and jump layers The jump probability of level 10 in the old version was 5.5%, which is too low to reflect the functionality of the hero. Now, the jump probability of "Close to the Edge" is: -Level 1: 30%` -Level 10: 50%` The formula is: ` 30.0+(20.0/9.0) * (Level -1)` Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
A new build has been pushed for Windows and Mac users. For Mac users, this should significantly drop the CPU usage across all sections of the game. For Mac and Windows users, this update adds a DNS fallback for users who may be on networks where the game's domain name (idlehacking.com) may trigger filtering due to the word "Hacking". If the game detects a connection failure due to a DNS resolution failure, it will attempt a fallback to ih.gigaforge.com instead.
Thank you all for trying the Outpost 4 demo and for sharing your valuable feedback.We're currently hard at work on the next update.New UIWe're reworking parts of the interface to make the overall experience more intuitive and comfortable.More Weapons and Build VarietyNew weapons are currently in development, and we're looking forward to bringing more interesting builds and playstyles to the game.Demo Update Coming in JulyThe next demo update is planned for July. Alongside the new content, we'll continue improving balance and overall gameplay based on your feedback.Full Release Planned for Mid-AugustIf everything goes according to plan, Outpost 4 will officially launch in mid-August.Thank you to everyone who has played the demo, added the game to their wishlist, and shared suggestions with us.As a two-person team, your support means a lot and gives us the motivation to keep moving forward.We'll continue sharing our progress, and we hope you'll enjoy watching Outpost 4 grow along the way.
Quick Sunday Night PatchQOLShift + Right Click to batch (x10) purchase items from Merchant.Demon Skulls will only be deducted after beating the level. Entry only checks balance and do not deduct.Customizable Boss Key (Left Click boss key shortcut in settings menu to set a new key).Bug FixesFixed sometimes Boss Key not working (Really sorry if you got fired because of this)Fixed +N upgrade name display issue.Fixed sometimes player continue to run for a while after beating the boss before showing run summary.Fixed a non learnable life skill shows up.Fixed animation problem when teleporting during mining animation.First Day Dev
We've fixed adventurer skills and healing so they work correctly in combat.🔧 Combat fixesThe Heal skill now actually restores HP to allies (previously it had no effect).Skills now activate correctly. Under some conditions, skills were being silently blocked, which caused adventurers to repeat an ineffective action (like a Heal that did nothing) instead of attacking. This is fixed, so adventurers now properly use their abilities in dungeons.We'll keep tuning combat balance — feedback and bug reports are welcome via the button on the title screen.
First, thank you to everyone who left a comment during the demo. Since the last post, I'm still reading every message one by one — this game is made by one person, so I'm slow, but I promise I don't miss any of them. This is a follow-up to Part One, and I'll keep doing these. Some suggestions we'll act on right away, and some may not fit the direction of this game — but every single one gets read and thought about. After this round of comments, let me say this humbly first: the demo didn't do a good job of showing the "whole" of the game, and that left a lot of you with the wrong impression. That's on us, in how we planned it — sorry about that. I'll also be honest: going forward we probably won't pour much energy into reworking the demo itself. We'd rather put our limited time into polishing the full game and making it more complete and more fun — one person can only do so much, so I have to spend it where it matters most. I hope you'll understand. Let me go through things one by one. The most important thing: this demo is only the "opening chapter" To match the pacing of the full game's early hours, the demo only opens with the first three companions and the earliest stretch of play. It's more like the very first chapter than a condensed tour of everything. So if it felt "a little thin, a little repetitive" — you're not wrong: what you've played really is just the starting village. As you progress, repairing broken bridges, mines, railways and more unlocks new regions, with a lot more to do further in. I won't spoil too much here; some things are better saved for the full release. Silt isn't just luck — the Filtering Basin In the demo, Silt and Algae only come from the Fisherman's occasional catches, so yes, it comes down to luck — that's a rough spot, and I get it. Further on, you'll unlock the Filtering Basin: it produces Silt and Algae automatically, in batches — just collect when it's full, no more rolling the dice. The demo, being the opening chapter, doesn't...
We've addressed the root cause behind the recent save-visibility issue (which r60 made recoverable). To make sure an update can never make your saves disappear again, we've permanently improved how saves are stored.🛡 Saves now live in a safe, stable locationSave data is now stored outside the game's install folder (in your user profile), in a location that updates and file verification can no longer touch.Any saves that were in a different location are automatically migrated to the new location on launch — no action needed, and your existing data carries over.☁ Cloud Save supportAdded Steam Cloud Save, so you can continue on another PC and have a backup if your PC ever fails.The r60 recovery feature is still included (if your list ever looks empty, your data can still be restored from the files on your PC).We apologize again for the trouble, and we'll keep improving so you can play with peace of mind.
"Ramen Simulator" now on sale! "Ramen Simulator” is the latest work by the production team of ‘Yakiniku simulator’! Ramen lovers, why don't you create your own original ramen? Ramen is the universe!
- The effects of "Two Suns" and "Terroir" do not require "Miracle" anymore to apply. - Removed possible infinite scaling from combining Rebirth and either Foragers or Secret Spot. - Changed the Queen icon used in the upgrades panel. - Updated Portuguese and Japanese translations.
Hi everyone, Thanks to Steam Next Fest, Cozy Mining has crossed 5,000 wishlists. We hit 2,000 just a few days ago, and going from 2,000 to 5,000 this quickly is far beyond anything we imagined. Truly, thank you. To everyone who wishlisted, played the demo, and shared the game on social media or in your communities — thank you from the bottom of our hearts. As a small Japanese studio, this kind of support means everything to us. 📅 Coming up: - The Steam Next Fest demo is live until June 23 - Full release: June 26, 2026 If you've played the demo, we'd love to hear what you think over in the community discussions. Your feedback is a huge source of encouragement for us. Release is just around the corner — thanks again for being part of this journey ⛏ — Tatsumaki Games
We're truly sorry: after the recent update, some players found their saves no longer appearing under "Continue." We've identified the cause and are releasing this emergency recovery update (r60).First, the most important thing: your save data is NOT lost. It is still safely stored on your PC, and this update restores it to your list.🔧 This update (save recovery)Restores saves that had stopped appearing. Affected players will see a "Save Data Recovery" notice on the title screen. Press "Recover saves" and the game automatically finds the save files still on your PC and restores them to your "Continue" / "Save Data" lists.Recovery searches and consolidates your data from every known save location, so saves from before the update are not left behind.This notice won't appear again once you choose to recover or start a new game (it only shows to players who have leftover data).🛠 Cause & what's nextThe issue was caused by the save location differing across environments after the version update. To prevent it from happening again, we will soon:Unify save data to a stable location that updates can't affectAdd Cloud SaveWe take the responsibility of safeguarding your progress seriously, and we will make sure this cannot happen again.We sincerely apologize for the trouble, and thank you for continuing to play Ultimate Blacksmith Tycoon.Note: If you accidentally started a new game, or if recovery doesn't work for you, please reach out via the bug-report button on the title screen — we'll do our best to help.
First, the most important thing:Your save data is NOT lost. It is still safely stored on your PC. Please don't worry.What's happening After the recent update (EA r59), some players' existing saves do not appear under "Continue." This is NOT a loss of your save files — an internal index that lists your saves became out of sync, so the saves are simply not being shown. The data itself is intact.\ Until the recovery patch To avoid overwriting, please hold off on:Starting a "New Game"Overwriting a save As long as nothing is overwritten, your original data can be fully recovered.What we're doing We're preparing an emergency recovery patch as our top priority. On the next launch it will automatically detect your existing saves and let you restore them with a single click. We'll announce again as soon as it's ready — please hang in there a little longer.Our commitment We will move save data to a location unaffected by updates, and add Cloud Save, so this never happens again.We're truly sorry for the worry this has caused with your hard-earned progress. We're doing everything we can to get your saves back as quickly as possible.—— Ultimate Blacksmith Tycoon Dev
UI/UX - Added new tooltips and explanations across the UI. - Added a tooltip for Game Master Crystals. - Added a shortcut from the Crystal panel to the Village Square. - Added saving/loading support for Game Master Crystals. - Buildings now display the list of adventurers inside when hovered. - Added tooltips for Trending Items. - NPCs and animals can now be placed freely without collision restrictions. - Moving NPCs is now much more reliable and intuitive. DEBUG - Fixed a rare issue where players could become stuck in the Patch panel. - DLC and exclusive decorations are now hidden if unavailable instead of appearing as locked content. - Fixed several NPC movement issues.
Non-English announcements are Machine Translated.Patch 0.948.5 Is Here! S-Chinese Revamp!I apologize for the slow rollout of content lately.The Translation files have been reworked to allow for easier editing and to start, I have revamped the Simplified Chinese translation.PLEASE let me know if it is better!Next languages include:JapaneseKoreanRussianThe Western languages will receive a revamp in a few later patches!Patch Notes ---------------------------------------Changed:Simplified Chinese Translation has been revamped!Increased Performance with Leveling Characters, Equipment, and Buying and Selling multiple of the same item.Removed the manual input from the Sage event in the story. This allows for a more streamlined Idle experience while progressing through story!Fixed:A bug with Voodoo skill causing the game to glitchTransmuter passive was giving the completely wrong stat!Ongoing:An infinite loop within battles. Working on tracking this down!Still working on World Boss, Roguelike Mode, and Hardcore Mode.I do apologize it had to be delayed, but the translations needed a little work with all the content that was thrown in the last 6 months!Thanks!Stapleton
🛠 Tools, Hunting & a Bug Sweep New & Improved Tools are now repeatable — buy pickaxes, axes and rods as many times as you like. Sell one, upgrade, or accidentally lose one, and you can always make another. No more one-and-done tools. Hunting — late-game contracts finally pay off. Contract Hunting XP now scales with the target's difficulty instead of a flat rate, so a Dragon hunt is worth far more than a Rat hunt. The 60→99 grind is dramatically shorter. Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates the copied gear or deletes what was already in that slot. Achievements: the reward shown is now exactly what you receive — high-level players see the tier-scaled item (e.g. Silver Shield) instead of the base one. World Boss panel: drop chances now display your luck boost (rebirth + Luck buff). The luck was always applied to the rolls — now the numbers actually show it. Collection Log: tools you owned earlier (and sold or upgraded) now show as discovered instead of locked. Item Lock: locking an item now keeps your FULL stack through "Deposit All" — ideal for buff items you want to hold onto. (Deposit All now deposits everything that's unlocked.) Floating Numbers (renamed from "Floating Combat Numbers"): turning it off now hides ALL floating popups — damage, XP, gold, drops, across combat and skills — for a clean screen. The fixed in-combat loot list stays. Reduce Motion: the Ancient Surge timer ring now counts down smoothly even when your operating system's reduce-motion setting is on. The equipped fishing rod no longer flickers in the gear screen when you change other equipment.
As noted before, the bottleneck for performance was the flightpaths of the ships. When the player zoomed in the engine tried to draw a set amount of dashes squeezed together sending the math haywire.I've now adapted the dash amounts to your zoom level and in my own tests this runs several times better.Here I'm spawning 1000 minersHere are another 500 tradersHopefully this brings us 90% there :)!Let's enjoy the last days of Next Fest!
Hope everyone's having a good summer, Pinies,We have begun a new round of updates that we're calling "Phase 2" (see our roadmap).Phase 1 was focused primarily on polishing and completing the game. Much of that work came from community feedback, and resulted in a large number of QoL improvements, bug fixes, and other features that we felt were important additions to the game. With that foundation in place, we're now developing new content, as outlined in our roadmap post. Today's update is a small patch focused on notifications. Some players told us that the opening flood of notifications could feel overwhelming, and that some messages were difficult to read or disappeared before you had a chance to process them. We've made a handful of improvements to help with that.(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsThe number of notifications shown during the opening moments of a game has been reducedNotification background colors & style have been updated to improve readabilityNotifications now remain on screen until dismissedNotifications now include a Close buttonA new "Close All" \ button has been added to quickly dismiss all notificationsThank you to everyone who continues to share screenshots, suggestions, and thoughtful critiques. We read far more of it than you might imagine and we are hyped to further build out our world in Phase 2."In the patches we are found, sayeth Quentin P. Brown."Thanks for your support, and enjoy your summer!John & Pete
Guilds of Mountgate – Update v0.2.0.8Greetings Adventurers,this update focuses heavily on improving the day-to-day gameplay experience and refining many systems based on recent player feedback. Our goal was to make frequently used features faster, cleaner, and more enjoyable to interact with.One of the biggest additions is the new quest tracking system. Active quests can now be tracked, with important information such as the current objective displayed outside of the quest log. Players who prefer a more manual approach can also disable automatic quest tracking.NPC interactions and trading have also received a significant overhaul. Buying and selling are now separated into dedicated views, quantity selection is much faster, and several unnecessary clicks have been removed. Overall, trading should feel considerably smoother and more intuitive.Inventory, storage, and character management have been brought closer together as well. Instead of juggling multiple separate windows, players now have access to a unified workspace that makes item management far more convenient.The world itself has continued to evolve. The old town overlay has been replaced with a new arrival animation, weather behavior has been further refined, and the world map now makes it easier to see exactly where your character is located.Alongside these larger changes, this update also contains numerous bug fixes, UI improvements, and general polish across the game.As always, the complete patch notes can be found on our website.Thank you to everyone who continues testing, reporting issues, and helping shape Guilds of Mountgate through your feedback.
Exciting news everyone: We have been quietly working on a major content update for Gamblers Table and it is live right now for you to test on the public Steam beta branch. There is a small guide of how to access a testing branch at the end of this post. PLEASE NOTE:The content on the testing branch is still in active development; some graphics are still missing or placeholders and there might be bugs and balancing issues. If you play the new build, please give us as much feedback as you can, so we can make the update as great as possible! TLDR (I just noticed that this post got waaaay too long):- 3 New Coin Types with unique mechanics: Poker Chips, Nuclear Coins and Crypto Coins- 3 New Minigames: Slot Machine, Mining and Horse Racing- Expanded Talent Tree with over 200 Talents- Please give us feedback!Long Version:Our goal with the new update:The feedback on the live version of Gamblers Table has been a bit divisive. While many people liked the game, there was also a lot of constructive feedback, with the two main points being that the game feels a bit too stretched and with too little content to support the playtime. With this update we set out to fix those issues by adding a bunch of new content and overall accelerating the playtime. 1. Expanded Talent Tree:The Talent Tree has been substantially increased, with many new passive and active talents to unlock. The original tree had 22 Talents, the new one has 222. The new tree is so big, I can’t even take a good screenshot of it. A good chunk of these are passive talents but they will allow more strategic choice and specialization on different coin types, depending on your strategy. And there is also a bunch of brand-new talents that introduce completely new mechanics (see below). The amount of unlockable talent points has been adjusted accordingly and you will now unlock talent points much more frequently.This new style of talent tree has been public on the testing branch for a few mo...
Small update to address the game possibly jumping to the incorrect monitor on launch.If you experienced this issue, click the "Reset Unity Settings" button in the options, then save, quit, and reopen the game.
Hello, Chroma Engineers!The effort to make this game better continues.Some feedback has been that Void Hunt is boring, so added another.. Void Dive! With the addition to Void Dive, I have also added you can for a small sum of Pristine light challenge Landmarks in Realms with a Realm Dive, instead of doing regular assault or pricy infusion. A side note: While some might find it less valid to have an achievement connected to the feedback report, it HAS provided with more feedback than normal and I do like the random hellos :) Patch Notes - Version 1.9.6GLOBALAdded: Void Dive is now available under Void Hunt in the Null tab, offering a short probe-piloting minigame that rewards Null Essence.Added: Nine new Void Dive achievements covering first dives, realm clears, deep tiers, and flawless runs.Fixed Bug: Touchscreen input no longer leaves mouse clicks and game buttons unresponsive on hybrid devices.Improved: Feedback form typing should feel more responsive because the game now pauses heavy background drawing while the form is open.Placeholder: Added paths for audio in preparation for future sound effects and music additions. Exists in Void Dive but not yet used in the main game.STAGE 3Fixed Bug: Fractured Void Relay now states that it is not affected by Void Nexus.STAGE 4Added: Realm Dive, skip a landmark's assault by clearing a short standalone Void Dive of that realm (twice the enemies, fast and dangerous) for a fraction of the Pristine Infusion cost. Win to secure the landmark.Fixed Bug: Stage 4 Landmark Assault hexes can no longer get stuck at 99% purity and remain unusable.STAGE 5Fixed Bug: Creator Override tech tree now scrolls far enough to fully see the final bottom node.Fixed Bug: Zone Control: Military now only unlocks after all five unique Military objectives are conquered.Fixed Bug: Architect of the Void now unlocks correctly.STAGE 9Fixed Bug: Act 3 offline Null Essence now uses the expanded cap from NE Storage, including storage structures that finish buil...
Hey, I had to replace our bug reporting service because the previous one suddenly stopped working and started asking us for money, so I made a small replacement myself. Unfortunately, all bug reports sent during the last two days are lost in the void. If you could report them again, we would really appreciate it. We've seen some reports that Bearnie sometimes turns into Rabbity, but honestly, we have no idea what's causing it yet. Also, if you use a multi-monitor setup and it's not working properly for you, we'd love to hear what's happening. This has been a long-running issue. We've tried to fix it a few times, and we think it should work now, but there are so many possible configurations that we may have missed something important. Also, the cursor resolution has been increased :) Thank you!
Hey RATSHAKERs,THE RATDOG UPDATE HAS ARRIVED.Step outside the house and find the hotdog sigil.Stand on it.Begin the cookout.🌭 THE RATDOG RITUAL EXPERIENCEA new hotdog-making minigame has been added outside the house.Open the fridge.Take the sausage.Grill the sausage.Summon the bun.Prepare the tray.RAT. DOG.When the sausage and bun are ready, condiments will fall from the heavens and the new skin will be yours.ALL HAIL RATDOG. 🧸 RATDOG YOUTOOZ PLUSHIERatdog has also escaped the screen."Nothing says summertime like a hotdog-shaped rat, or is it a rat-shaped hot dog? Either way, you probably shouldn't eat this plush, no matter how delicious it looks! At 9 inches tall, this perfectly cooked red rat that has pained face and squiggle of mustard down their belly as they're wrapped tightly in a golden brown hotdog bun. They're not just for shaking either, give this rat a big old squeeze to activate the soundbox inside to let them blurt out a few hilarious catchphrases!"SQUEEZE IT.BUY RATDOG NOW!"They turned me into a marketable plushie!"- RATDOG👨🍳 NEW FREE RATDOG CHEF SKINComplete the Ratdog Cookout to unlock the new RATDOG CHEF skin.You do not need money.You only need to complete the ritual.The Ratdog Cookout features:"Ready Aim Fire" by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/Thank you, Kevin.👕 RAT-CHAN T-SHIRTRAT-CHAN is now on a t-shirt (and tote bags)!"It’s a t-shirt with Rat-Chan on it. UwU I guess."BUY RAT-CHAN MERCH NOW!Oh and more thing...It’s going to be a RAT summer...HAVE A RATRATRATRATRATRATRAT-TASTIC DAY!Make sure to restart Steam to apply this update.Thanks for playing RATSHAKER™! Keep shaking that RAT! 🐀💕 - Sunscorched Studios No real rats were harmed in the development of RATSHAKER™ but many aliens were.
GET YOUR FREE TOKEN NOW!1. Defeat any monster, and you'll be credited with +1 Pet-Bonus Token. Getting multiple of these token doesn't do anything btw. 2. Find a player with the pet bonus you want most. This can be ANY pet, including Bundle exclusive pets! 3. Double-click said player, and click "Trade". You do NOT need a pet to do this, you'll find the "Use" button once this Trade Window is up. Do not "trade" your pet itself, that is a separate system... 4. Enjoy your new bonus, forever! Note that you don't get the pet itself, this is for the IdleOn Bonus!5. If you EVER get the pet "for real" via Buying or Trading, your token is REFUNDED! This way you can use it on a different bonus! • Summer Event is HERE, with all the classic rewards you love, and a BIG NEW REWARDS you WONT wanna miss!• GO CLAIM YOUR FREE ITEM: The one of a kind PET BONUS TOKEN! Defeat one monster to receive it, and use it to get the bonus of ANY pet you want... yea, ANY! Note that you only get the bonus and not the pet itself, but if you DO get the pet later, your token is REFUNDED and you can use it on a different pet bonus! See INFO DUMP for details. (yes you can collect multiple of this item, but you only get one token to use)• Skeleton Keys: Earned from the Event Game "Buried Treasure", these can give Prisma Bubble Fragments, Cosmic Balls, or Gold Balls. Or you could save them in the hopes they give better rewards in the future, but maybe the rewards will be worse.... I wouldn't just make it worse in the future though, would I?• New EVENT EXCLUSIVE Friend Bonus: +% EXTRA KILLS! There'll be new friend bonuses every event, sometimes from older events, so while this isn't your only chance to get this new bonus, it will be for a long time!• New Map, with a new monster: the formidable GLOWFISH! They have 5,000T crystal HP, a their card gives passive Research EXP!• Added "Crystal Trillion" Damage Notation within your Player Stats display! For example, if you had 5324235M~7943045M Crystal damage, it...