Hotfix 2 - v1.0.3Changes:Added Quit Button to Pause Menu. Also renamed other buttons to be more accurate.Firmware tooltip reworked to be less confusing.Newly implemented I/O Caps removed.Auto-Sort should no longer set nodes outside of bounds.Auto-Sort now sorts in a way that attempts to maximize the efficiency of your current board.Efficiency is now properly explained via tooltip.Game should no longer start in full-screen regardless of how the game was last played.Maximum Values for Multipliers have been raised significantly.By default, Vsync will override any custom frame rate. Game now locks fps cap option while Vsync is enabled to help illustrate this.Fixed issue where Borderless Windowed option overflowed. Now just says Borderless.Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to address any and all concerns.
Added support for Korean, Japanese, Russian, and German.
YAAAAAY We're LIve!I hope everyone enjoys my little game and it helps people to learn or brush up on their typing skills.Follow me on your favorite social platforms @boo_its_ghostieLinksYouTube X TikTokInstagram
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The battle client protocol has been upgraded to V0.030. To prevent battle data from different versions from being mixed, please update the client before entering battle. Older clients cannot access battle features. 1. Improved battle-room entry and refresh. Entering a room is now a separate operation that can be retried safely. Refreshing the preparation page only reads the current server state and will not create or replace another room or reset ready status. Retries after network interruptions reuse the same request, reducing cases where players enter the wrong room or member state falls out of sync. 2. Strengthened battle-start and command reliability. Repeated clicks or network retries cannot start the same battle twice, reserve the same items twice, or execute the same command twice. Skill buttons now strictly follow the current battle, latest progression, and server-provided availability. Manually cast skills continue advancing on the server over time and no longer require another player click to finish. 3. Improved the handoff from team preparation to battle. The server rechecks party members, the leader, and every member's ready state immediately before starting. If the realtime connection is temporarily interrupted, party members can still retrieve the created battle through low-frequency state synchronization and enter the same runtime, reducing cases where the leader has started while members remain on the preparation page. 4. Consolidated terminal battle, reconnection, and settlement flow. Death only opens revival waiting, while a normal terminal state only opens loot settlement, so one battle cannot open both routes. Responses from an old battle, old request, or earlier revision cannot overwrite the current page. Auto Battle handoff and...
It has been two days since launch. Thanks for playing! This is a game where the numbers keep climbing while you just leave it running, so some of you have probably hit the point where the digit count looks broken. Those are exactly the screens I want to see. ■ How to post a screenshot On the Steam version, press F12 (Steam's default key) during play to take a screenshot. An upload window appears when you quit the game, and posting from there puts your shot on this hub's "Screenshots" tab. If you play the browser version, or F12 does not work in your environment, you can also capture with Windows (Win+Shift+S) and upload it directly from the "Artwork" tab. Either way is very welcome. ■ What I would love to see Stat screens with an absurd number of digits Your favorite boss fight moment The decisive frame where the "acting" is clearly beyond believable ■ Requests and bug reports welcome There is a "FAQ & Request" thread on the forums. Bug reports, requests for additional languages, anything at all. Write casually. X.com works too. The base game is completely free, and you can reach the ending without buying any DLC. The DLC is more of a tip jar, so if you feel like it, a purchase would make me happy. If total sales reach 500,000 yen, I plan to make Episode 2. Look forward to it!
Front-end - Anti-cheat warning message has been revised and is now more readable - Added a warning about the anti-cheat system to the tutorial - Fixed a typo: "move first" → "moves first" in the ghost battle Back-end - A new detection method has been added to further improve the anti-cheat system General - Maximum Dungeon Keys storage decreased from 60 to 45
Patch 1 - v1.0.2Changes:Token multiplier now properly doubles token generation output instead of doing things in +0.7x increments.Fixed name text overflowing into description on tooltip for nodes with long names.Firmware Menu has been fixed and now properly distinguishes which upgrades are purchasable.Firmware Menu now includes distinct markers to inform player of what "era" they need to progress to in order to access them.Slider Numbers on Menu Volume Settings are no longer cut off.Bulk Buy Hotkey has had instructions made more explicit.Chain Bonus Description has been updated to be more clear.Added Auto-Sort Button for nodes (Just auto spaces them. It is not pretty, but it can help make newly added nodes more easy to perceive where they are in the loop).Balancing adjustments to help ease concerns about progression being far too slow.Other small fixes.Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to address any and all concerns.
Bahast 1.3.0 rebuilds the endgame around things you can find, keep, organize, and deliberately risk. Hunt no longer sends you back to repeat a fixed contract map. It can now appear naturally in eligible campaign routes and Divine Writs. Kill the marked monster and the capture is yours immediately—even if the run later fails. Your Captured Monsters live in a dedicated eight-tab Hunt Stash until you choose exactly eight for Bahast's Harvest Hunt. That Harvest Hunt is now the city's major public battle. You decide the release order, collect each monster's loot as it falls, and save the strongest risk for the Final Release, which carries increased Item Quantity and Item Rarity. Defeat all eight within the death limit and Bahast adds a concentrated regional reward package to the spoils. Divine Writs are now real items. Each one has a visible Region, location, exact Monster Level, Writ Tier, rarity, Affixes, and reward bonuses. Store them by tier, craft them before opening, and drag them into a 40-slot Queue when you want Bahast to keep running them in order. The Queue preserves the actual items and stops after a failed Writ unless you choose otherwise. Zhoron has also taken an interest. His harmless Lucky Emissary may interrupt an ordinary Divine Writ and leave behind Zhoron's Wager, a Unique Writ with six challenge Affixes. Complete it to reveal four exact rewards. Take the set—or destroy all four and pay Gold to make Zhoron deal again. Finally, the four Pinnacle fragments now have a purpose. Bring Quarryheart, Wildheart, Oathfire, and Stormheart together to open the Skybound Crucible and challenge Helegion, the Self-Exalted. His attempt to force divinity into his own soul breaks down across three combat states, with new attacks, a two-part score whose organ-led emergency movement strikes at 50% Life, three authored Unique items, item-level-105 God-Touched rewards, and eight attempts to finish what he started. The update also adds opt-in Automatic Respawn from Death Rec...
雪女ちゃんチェッカーを遊んでいただきありがとうございます!続編:電気女ちゃんチェッカーが9月1日にリリース!↓こちらからウィッシュリストに追加「電気女ちゃんは強い電気が大好きだよ。パソコンをフル活用して、電気女ちゃんを喜ばせてあげよう!ゲームや作業のお供にもおすすめのデスクトップマスコット」CPU/GPU稼働率や充電率に、元気いっぱいリアクション61%以上でとても喜ぶ31~60%でとても楽しむ30%以下でとても怒る雪女ちゃんは陰キャだったのですが、電気女ちゃんは陽キャでリアクションが元気いっぱいです!お得なバンドルも公開予定雪女ちゃんチェッカーをお持ちの方は安く買えるバンドルを公開予定です!デスクトップに二人とも置いてあげると、動きがシンクロして可愛い。ということでお知らせでした!
Additions The wiki is now readable on the website, with no account needed, in English, Spanish and Chinese. Bugfixes Fixed normal catalyst merges failing when the preview promised a 100% success chance. Fixed normal catalyst merges charging Quantum Cores for a protection that should be free. Fixed the blueprint auto scrap doing nothing unless the item auto scrap was enabled too. Fixed the rename never answering when the name was already taken. Fixed the premium store showing a negative number of laboratory queue slots to players without a laboratory. QoL The wiki got a full pass. Squadrons now has its own pages for members, buildings and the armory, and the market, premium store, pets, laboratory, crafting and inventory pages were rewritten against what the game actually does. Now you can set the dungeon tax rates while you create a squadron rank, not only when editing it afterwards.
- Blisters are now damagable by blood clones - Blisters have less hp - Blisters keep spawning enemies while they grow (without a curse) - Enemy health rebalanced for later prestiges - Blister cursed enemies rebalanced - Valkyries don't track player anymore during flight, when they enter flight they fly to players last know position at that time - Cards now have better drop chances - Skill price rebalance - More damage - Cards values rebalanced - After beating final (for now) boss, the timeline was slower, now it's corrected - Overall enemies less tanky - Improved the blood bullet ultimate, should be what it was supposed to be from the start...
- New: Offline Celestium, Offline celestium uses your last/current floor and recorded kpm (recording starts from this patch). Relics, lootboxes, favour xp, trial marks and grave dust will now drop offline. Offline is calculated against normal mobs only. - New: Relic Corruption - Relic drops will now have a small chance to roll with a corruption level, 3 new relic corruption levels that will boost the relic's stats. - New: 4 new expedition essences - Divinity Atk Bonus, Divinity HP Bonus, Divinity Dmg. Reduction Primary, Favour XP Primary. These will start dropping in expeditions after celestium is unlocked, they do not drop as quest rewards or from onslaught mimic boss. - New: Ahcievement Mastery VI - Gain x10 multiplier to achievement progress every 25k achievement ranks. - New: Uncommon Vulcanalia Medal rarity. - New: Mythic Hero Venus (Vulcanalia). - Favour max level raised to 30 from 25. - New Divinity rank - DOMINION - Fixed a bug where help wont open from settings. - Fixed a equipment visual bug where level max would go into a "+1 level" display loop. - Your Pets gained a total of x levels will now show in log only if any levels were gained. - Celestium Kills/Min. is reset when changing floors. - Fixed an issue where stacked Festival Potions could consume more than the max 24 hours of festival time while offline. If you have 5 days worth of festival time stacked and were offline for 4 days, only the max offline time (24 hours) will now be removed. - Expeditions will now iterate through the unlocked locations from the selected world instead of picking a random unlocked location. - Performance improvements to Expeditions.
🏰 Tower Ascension 🟠 Tower Ascension Fragment opportunities now accumulate daily for up to seven days. 🟠 Elites and Apex Elites guarantee one Fragment while opportunities remain. The Ascension panel now clearly shows owned Fragments, the eight-Fragment Gem cost, and remaining opportunities. 🟠 Offline Auto-Ascend now triggers reliably at unlocked gates and begins the next Tower at Floor 1. 🗼 Spire Automation 🟠 An already-paid Spire run now resumes online or offline even without spare Tower Keys. Starting a new run still consumes one Tower Key. 🎒 Storage & Clarity 🟠 Aether now uses one practically unlimited stack per storage. Existing stacks consolidate safely while preserving the exact total. 🟠 New Aether rewards and Auto-Bank correctly merge with existing stacks.
One small bug fix where the game could apply the mobile UI to players on a touchscreen, albeit laptop/desktop, device.
{STEAM_CLAN_IMAGE}/46096882/368e69946ec3187c192ba7bd5296be884ca2f2ad.png AUGUST 14, 2026 I.D.L.E. has left the room panel. If you have rebuilt him, he now floats over the station itself: drag him wherever you want him parked and he will hold that spot, bob in place, and keep you company while you work. He talks. He was always going to talk. He rambles on his own schedule, reacts to level-ups, forge results, crates and fresh finds, complains the moment the fuel runs out, leans in now and then to check what you are doing, and blinks exactly as often as a machine needs to, which is not often. Leave the station alone for a while and he falls asleep on the job. Click him for his menu: a Chatter switch if you want the company without the commentary, his skins, and a full power-down for the unsentimental. The new button in the top bar, the one shaped like his head, brings him back when you regret it. He also has a wardrobe now. Three outfits landed on the shop shelf: Housekeeping, a maid uniform he has strong feelings about and will share them, Fieldwork, a hat and a coat and a sudden confidence about where to dig, and Stowaway, something green that took root on his head and got to stay. One purchase dresses both of him, the floating companion and the unit in his room, and the two equip separately, so they can disagree about what to wear. Strictly cosmetic, as always. The room tab picked up its own skin picker under the robot while I was at it. The support shop got a floor plan. It opens on a homepage now: the newest drop showcased at the top, the four packs right under it, your live profile preview below that, and Drops, Gifting and Customize on their own tabs instead of one long scroll. Customize is new: interface colorway, loot burst, room skin, badge privacy and your Support Ladder all on one surface instead of scattered across the station. And when you already own part of a set, the set card now explains its price in plain words: what you paid comes off, and it says s...
This update adds Quick loot, 6 new armor sets for crafting, tweaks to dungeon balance and many fixes to improve gameplay. All dungeon bosses also now have a chance to drop an extra item. - Updated Demo version to recent build 1.496.138 - Released new improved trailer - Updated quality on logotype and branding - Keelborg expansion 90% complete, (we will present a release date very soon). New trailer Patch notes Here are the patch notes (1.497.139): CRAFTING Added B-Grade plate armor blacksmith craft Added B-Grade plate helmet blacksmith craft Added B-Grade leather armor blacksmith craft Added B-Grade leather helmet blacksmith craft Added B-Grade cloth armor blacksmith craft Added B-Grade cloth helmet blacksmith craft Alchemy III is now available MISC Added Quick loot to gameplay settings (pick up items faster) Added Quick loot also speed up dungeon boss stage exits Fixed an error preventing Alchemy III to appear in learn mastery All dungeon bosses now have a chance to drop an extra item Manual target enemy trigger now disables on enemy death Manual target enemy trigger now has a small delay until activation on scene entry Manual target boss trigger now disables on boss death Manual target boss trigger now has a small delay until activation on scene entry Dungeon entrances hover UI now indicates what grade it drops Bestiary on worlmap now indicates what grade each dungeon drop Boss "Firebringer" in "Molten Forge" has a new idle and attack animation Boss "Nyxara" in "Molten Forge" now has a visual fire bed effect World enemies level 60 and above do slightly reduced damage Recovery rings now show and gives the correct amount No-Grade armor crafts now correctly shows visually when equiped in the equipment tab No-Grade helmet crafts now correctly shows visually when equiped in the equipment tab DUNGEON BALANCE Enemies health and damage has been reduced in dungeon "Deep mines" Bosses health and damage has been reduced in dungeon "Deep mines" Enemies health and damage has b...
Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server. Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US. Balance Changes 80x80 MapFaster travel speeds (10x the previous server)Increased Resource Production to 500 base (plus you start with a larger cache)Massively reduced Astra building + ship costAll spawn as independents + you can form your own factions from the faction pageNerfed defensive buildingsWin condition tiles will have cheaper buildings, reduced kraken defense, and faster valor point accumulation.Fog of war with new mechanics New fog of war mechanics:Your radar now provides full visibility over all fleet movements in your vision range, even cargo routes just passing by. So keep a keen eye on your radar for any chances to intercept undefended freighters or unsuspecting colonise missions.You now have the ability to send stationed ships onwards for additional missions and intercepts. You don't need to bring your stationed ships home to send them on a mission. This means that monitoring your vision range for stationed fleets becomes important.The stronghold start is still on, but be careful, because you spawn in the middle of nowhere as independents.You will get a spy ship in the stronghold to scout the map before you colonise. Use your spy ship and colony ship to find a potential home quick before others do, using the mechanics mentioned above.
This patch contains a fix for the black background that players sometimes got after game startup, which could happen when alt-tab'ing or changing to other windows while the game wasn't fully loaded.
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Removed cap on prestige runs, only capped for first run.
Fixed the IDEX printer, now prints double Fixed workers from one room selling prints from a different room
Hi Hunters! Today’s update brings several improvements and fixes specifically for the official Vanya Steam Client. IMPROVED LOGIN EXPERIENCE • Redesigned the Steam login and account creation screen. • Added a new background and a transparent visual style inspired by Vanya’s browser login page. • Improved the colors, spacing, buttons, class selection, and skill bonus descriptions. THE PUB FIXES • Fixed an issue where clicking on The Pub map through the Steam Client could move your character to incorrect locations. • Fixed the country flag selector displayed when entering The Pub for the first time. • The country search field can now be clicked, focused, and typed into normally. VPN ACCESS • VPN and proxy restrictions no longer apply when logging in or creating an account through the official Steam Client. • VPN protection remains active on the regular browser version. See you in Vanya!
Giga amp has been reverted to no longer include tokens spent on the upgrade itself in its damage calculation Giga amps shroom upgrade has changed to include a portion of the tokens spent on itself per level in the upgrade Ultra late game enemy hp numbers have been rescaled. Level 10 Million onwards A new light essence shop upgrade has been added to bring dark essence upgrades into the Underworld Added a new system, guild loyalty, which grows over time and determines guild ability effectiveness Fixed Micro Manager damage boost resetting on realm swaps Added additional anti cheat precausions at very high levels Translations have been improved and expanded upon (This will be an ongoing rollout) Added the ability to shroom heros in buy increments after unlocking the realm upgrades Shrooooomzzzz Added an in game patch notes viewer for Steam
Hi everyone! Version 1.0.43 is now released, and I'm excited to share it. The biggest highlights here are probably: - Adding Honors (Achievements) - Improving shader performance - Free-player max away time going from 4-10 hours to a flat 10 hours (more discussion on these 3 and a full list of changes below) Thanks for playing! More Discussion 1. Honors / Achievements - From what I can tell being able to 100% a game on Steam is a MUCH bigger deal to some folks than it is to others. As such, some of the more "ridiculous" honors are not included as Steam Achievements. They're still in the game, they just aren't required to 100% the game on Steam: A Ridiculous Reserve - Have 1,000,000 of any one resource A Hoarding Problem - Have 1,000,000,000 of any one resource Pack Leader - Adopt 10 pets A Friend to All - Adopt all pets Trendsetter - Wear a piece of seasonal clothing from every seasonal event The Odd One In - Score 40 or better in Creek to Coast while wearing full Mountain gear Best in Show - Finish all exhibits with a score of 200 The Archivist - Finish the Archives 2. Shader Performance - There have been a number of players who found the game ran much better after going into Sun Settings and turning off the shader effects. This should no longer be necessary, and the game should run much faster with active weather and day/night cycles. 3. Free-player max away time => 10 hours - The last update changed Golden Sunstone Status max away time from 24 hours to 7 days. In this update we get rid of beds/pillows affecting max away time for free players and just set it to a flat 10 hours. Changes: - Add Honors (and Steam Achievements) - Add inventory indicators for Writs, Tidekeeper, and Paddle - Show offering cores as locked instead of hidden - Fix bug with in-run legacy skill point reallocation - Reconfigure bottom bar labels to use less space - Fix shellfish sometimes missing from archives - Fix Cooked Shellfish only unlocking via Otto - Account for auto-switch food in not...
📦 Boxes Are Opening: Custom Corner is Coming Out on September 21st! 🎉Hello everyone! The wait is coming to an end! We are thrilled to announce that Custom Corner will officially be released on Steam on September 21, 2026. Get ready to transform your desktop into the most peaceful and cozy space. Whether you set up a space to quietly accompany you in the background while working or studying, or freely decorate your dream pixel room!💖 Support Us!As independent developers, your support means so much to us. If you haven't already, don't forget to add the game to your Wishlist.Mark your calendars for September 21st, we're opening the boxes together! ✨